The Concept: You act as a remote commander guiding a 3-unit squad through a procedural hive. It uses a 52-card deck system to populate the grid with hostiles, hazards, and supplies.
The Design: The UI mimics a military command terminal. I wanted to focus purely on decision-making and risk management without visual noise.
Feedback: I am looking for specific feedback on the Game difficulty. My logs show high engagement but short initial sessions. Is the Tier 1 enemy wiping squads too fast, or is the mechanics discovery just right? A Note on the Project: I built this browser engine primarily to stress-test the math for a physical tabletop version.
I'm trying to validate if the "Target Value" combat system is fun manually or only fun when a computer does the math.
If you enjoy the mechanics and want to see this as a real deck, let me know here
oninross•1h ago
The Design: The UI mimics a military command terminal. I wanted to focus purely on decision-making and risk management without visual noise.
Feedback: I am looking for specific feedback on the Game difficulty. My logs show high engagement but short initial sessions. Is the Tier 1 enemy wiping squads too fast, or is the mechanics discovery just right? A Note on the Project: I built this browser engine primarily to stress-test the math for a physical tabletop version.
I'm trying to validate if the "Target Value" combat system is fun manually or only fun when a computer does the math.
If you enjoy the mechanics and want to see this as a real deck, let me know here