I’m a 3D artist working in game dev. I built TextureFast after repeatedly hitting the same issue: we often just needed clean, seamless PBR textures quickly, but existing workflows felt heavy and slow for simple cases.
TextureFast generates PBR maps (albedo, normal, roughness, metallic and height) directly in the browser. The goal is speed and minimal friction rather than complex manual texturing, especially for fast mvps and concepts.
Tech stack: Next.js + Three.js
I’d appreciate feedback on texture quality, UI/UX, performance, and whether this fits into your workflow.