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I converted 2D conventional flight tracking into 3D

https://aeris.edbn.me/?city=SFO
36•kewonit•1h ago

Comments

jessekv•34m ago
Very cool! Have you considered rendering clouds?
amelius•32m ago
Looks flat to me ...
wongarsu•27m ago
Some mountain airports might be quite interesting with 3d terrain

But that's not what this is. Here only the airplanes are in the third dimension. The world map isn't even a globe

kewonit•20m ago
still working on adding a custom terrain map, so its more realistic to view, while the globe part is just pure skill issue, i tried a few different approaches but wasn't able to code that in
shakow•25m ago
Use the double-arrow buttons to change the view angle.
speedgoose•21m ago
I think it’s a comment stating that it’s a flat image without depth.

A non flat visualisation is what you could see for example on a 3D screen, augmented reality, or virtual reality.

MobileVet•27m ago
Fantastic. Nice work using color as additional altitude information.

Maybe I missed it, but it is always fun to see the origin and destination when looking at flight tracks.

superkuh•24m ago
See also, https://objectiveunclear.com/airloom.html?airport=MSP . Another very nice 3D viewer for adsb info.

Both this post's viewer and the older one I linked directly above have greatly exaggerated vertical scaling. It is not proportional to the distances on the map. With actual 1:1 height scale all these planes, even the stratospheric jets, would be much closer to the ground.

kewonit•17m ago
Currently it servers more aesthetically than accuracy when it comes to vertical scaling, its on the feature list to add 1:1 height scale, it isn't as pleasing to look at but definitely a must have.
superkuh•13m ago
Nice to hear. Just as an aside, the one I linked already has a (deep in the settings) setting to adjust the vertical scaling. But even at minimum 0.2 ~ 0.3 scale it's still not 1:1.
wongarsu•23m ago
Looks cool to look at. Something that would be cool to have in an airport lounge, or just any public space near an airport

I wonder how feasible it would be to render all airplanes at once, not just those near the chosen airport. A quick google says there are about 12-14k planes in the air at any given time, which sounds reasonable to render with some optimizations

kewonit•12m ago
I currently use opensky network api on the client side itself using their anon user thing, which limits me to burn credits, it could in practice load the entire world but you would get rate limited pretty much instantly by opensky.

For the same reason, I made it open source, you can throw in your keys in there and can render all the flights, but keeping it open and free was the priority here, so had to compromise on the distance, but within a given city it has all the flights accurately.

ge96•14m ago
I was wondering, I flew about 1,100 miles one way then back (no stops). The first path we were very high up I'd assume like 30K feet, the way back we flew I'd say 10K feet, much lower. I was wondering why.
naberhausj•4m ago
There are many factors that could have contributed to this (airspace restrictions, turbulence, etc...), but usually altitudes are selected based on the prevailing winds. You want as strong of a tailwind, or at least as weak of a headwind as possible.
patcon•5m ago
I love airloom[1], but since yours is open source, I'll try to make use of it next time, and contribute code or ideas :)

Fwiw, my use-case is simply throwing it on the TV as a screensaver of sorts for my nephews when someone they know is travelling. Just a way to make the world seem smaller!

It's led to some cute situations where their mom was flying almost directly over my dad living in our childhood home, and we video called him and directed him to show the spot in the sky where his daughter was as she flew over. We live in magical times

[1]: https://objectiveunclear.com/airloom.html

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