I've been working on a path tracing library which uses the WGPU graphics API.
It supports hardware raytracing (one of WGPU's experimental features) but it also includes a software fallback for older hardware. Optionally supports GPU denoising using OIDN.
LeoTemperanza•2h ago
It supports hardware raytracing (one of WGPU's experimental features) but it also includes a software fallback for older hardware. Optionally supports GPU denoising using OIDN.