I’ve been seeing a lot of people using Remotion to generate motion graphics with code. It’s powerful, but it also feels a bit far from how I like to work.
So I tried a different angle.
Instead of generating animations with code, I’ve been experimenting with an agent that actually edits with an engine I created. It’s fast, but the important part is that everything it does stays fully editable and I can still export to After Effects and keep refining there.
Right now I’m using it mainly to prototype motion pieces quickly, then doing the detailed polish by hand.
jithin_g•1h ago