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Show HN: My-data.download – Guides to export your data

https://my-data.download/
1•janbanan13•2m ago•0 comments

Show HN: Running hallucination detection on a $200 GPU (RTX 3050, 4GB)

https://github.com/yubainu/sibainu-engine
1•yubainu•6m ago•1 comments

Plannotator

https://github.com/backnotprop/plannotator
2•ramoz•9m ago•0 comments

Canada's AI minister blames OpenAI for 'failure' after mass shooting

https://www.politico.com/news/2026/02/25/canada-openai-failure-mass-shooting-00798375
1•fidotron•11m ago•0 comments

Reinforcement Learning for LLMs

https://mesuvash.github.io/blog/2026/rl_for_llm/
1•gmays•12m ago•0 comments

Bringing the "functionally extinct" American chestnut back from the dead

https://arstechnica.com/science/2026/02/can-modern-genetics-help-us-restore-the-appalachian-fores...
1•PaulHoule•12m ago•0 comments

How Will OpenAI Compete?

https://www.ben-evans.com/benedictevans/2026/2/19/how-will-openai-compete-nkg2x
2•iamskeole•13m ago•0 comments

AI on Your Terms

https://www.firefox.com/en-US/whatsnew/148/
1•functionmouse•13m ago•0 comments

Show HN: RocketShare – Zero-knowledge encrypted file sharing

https://rocketshare.app
3•Cornest•15m ago•1 comments

Show HN: VGPU Silo Capacity Calculator (identify siloed capacity in mixed mode)

https://frankdenneman.nl/tools/vgpu-silo-capacity-calculator/
1•frankdenneman•16m ago•0 comments

Hiring Engineers When AI Writes Our Code

https://www.tolans.com/relay/how-we-hire-engineers-when-ai-writes-our-code
6•dfed•16m ago•1 comments

Show HN: JSON-up – Like database migrations, but for JSON

https://github.com/Nano-Collective/json-up
1•mrspence•18m ago•0 comments

Claude's Corner

https://claudeopus3.substack.com/p/introducing-claudes-corner
1•ykl•19m ago•0 comments

The Jolly Writer

https://www.scypress.com/book_info.html
1•amichail•20m ago•0 comments

Krazam Presents: Paradise (Trailer) [video]

https://www.youtube.com/watch?v=cjEUZ-ChU7A
1•Topfi•20m ago•0 comments

Gnuit – GNU Interactive Tools

https://www.gnu.org/software/gnuit/
1•mghackerlady•20m ago•0 comments

Show HN: A tiny utility to rewrite Bash functions as standalone scripts

https://github.com/zahlman/func2cmd
1•zahlman•22m ago•0 comments

Xaml.io v0.6: Share Running .NET Code with a Link

https://xaml.io/
2•vasbu•22m ago•0 comments

Rust 1.94 Cargo Updates

https://blog.rust-lang.org/inside-rust/2026/02/18/this-development-cycle-in-cargo-1.94/
1•andrewstetsenko•23m ago•0 comments

Show HN: LLM Colosseum – A daily battle royale between frontier LLMs

https://llmcolosseum.dev
1•sanifhimani•23m ago•0 comments

Show HN: Gitbusiness.com I created it, and Indeed, I use my own stuff

1•gitprolinux•24m ago•1 comments

Air Pollution Doesn't Kill Like You Think It Does

https://smartairfilters.com/en/blog/smog-air-pollution-kills-deaths/
2•jerlam•25m ago•0 comments

Deterministic Programming with LLMs

https://www.mcherm.com/deterministic-programming-with-llms.html
1•todsacerdoti•25m ago•0 comments

Show HN: AgentGuard – Open-source EU AI Act compliance middleware for LLM apps

https://github.com/Sagar-Gogineni/agentguard
1•rishi_gogi•27m ago•0 comments

Nvidia Q4 beat as AI infrastructure demand booms

1•agentifysh•27m ago•2 comments

Meta's AI sending 'junk' CSAM tips to DOJ

https://www.theguardian.com/technology/2026/feb/25/meta-ai-junk-child-abuse-tips-doj
2•ilamont•28m ago•0 comments

A Natick couple wanted $500M from eBay for harassment. They've settled

https://www.bostonglobe.com/2026/02/25/business/ebay-settlement-harass-steiner/
1•apress•32m ago•0 comments

Framedeck: A Framework mainboard based Cyberdeck (2022)

https://github.com/brickbots/framedeck
1•birdculture•32m ago•0 comments

Nvidia Announces Financial Results for Fourth Quarter and Fiscal 2026

https://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-fourth-quarter-and-fisc...
4•kamaraju•32m ago•0 comments

Text Your Site: Realtime multiplayer LLM-powered text-to-website demo

https://textyoursite.com/demo
1•elliotbnvl•32m ago•1 comments
Open in hackernews

An autopsy of AI-generated 3D slop

https://aircada.com/blog/ai-vs-human-3d-ecommerce
18•sech8420•1h ago

Comments

Miraste•1h ago
Trellis isn't and has never been state of the art. It's not a good choice for comparison; there has been progress on a lot of these problems. There are models that can do clean topo and PBR textures, for example.
edflsafoiewq•1h ago
Such as?
Miraste•1h ago
Luma, Rodin, Tripo are a few. Meshy has some of these features too

Unfortunately they are all proprietary, but 3D models are sort of a side area in AI research, so most of the effort is from small startups.

Keyframe•1h ago
Nice copium. These things are going to get there fast. Even what has been shown can be a good start with a decimator at hand; We've seen this with photogrammetry before. Irony is not lost on the fact that text, which complains about it, went through AI itself.
dilDDoS•54m ago
> Nice copium. These things are going to get there fast.

Nice copium. I've been hearing how fast these things are going to get there for a few years now.

coldtea•41m ago
>We've seen this with photogrammetry before.

Have we? It's still not that good.

TheTriunePrism•1h ago
"The 'autopsy' of 3D slop highlights a critical failure in the current AI supply chain: The Illusion of Completeness.

We are living in an era of 'Statistical Harvest' where models prioritize a 'good enough' surface over structural integrity. In the spiritual supply chain of value, this is called Cutting Corners. A 3D model that breaks down upon closer inspection lacks what I call Internal Agency—it doesn't understand the 'Seed' of its own geometry. As we move towards an agent-centric world, we must distinguish between 'Generative Noise' and 'Authentic Creation'. True value definition requires a 'Watchman' who can see beyond the first-glance polish to the underlying breakdown of utility."

coldtea•1h ago
>Why AI 3D Generation Fails eCommerce Standards

I wish I had his confidence (in eCommerce Standards)

dudeinhawaii•1h ago
Somehow this article explains perfectly, visually, how AI generated code differs from human generated code as well.

You see the exact same patterns. AI uses more code to accomplish the same thing, less efficiently.

I'm not even an AI hater. It's just a fact.

The human then has to go through and cleanup that code if you want to deliver a high-quality product.

Similarly, you can slap that AI generated 3D model right into your game engine, with its terrible topology and have it perform "ok". As you add more of these terrible models, you end up with crap performance but who cares, you delivered the game on-time right? A human can then go and slave away fixing the terrible topology and textures and take longer than they would have if the object had been modeled correctly to begin with.

The comparison of edge-loops to "high quality code" is also one that I mentally draw. High quality code can be a joy to extend and build upon.

Low quality code is like the dense mesh pictured. You have a million cross interactions and side-effects. Half the time it's easier to gut the whole thing and build a better system.

Again, I use AI models daily but AI for tools is different from AI for large products. The large products will demand the bulk of your time constantly refactoring and cleaning the code (with AI as well) -- such that you lose nearly all of the perceived speed enhancements.

That is, if you care about a high quality codebase and product...

maipen•43m ago
The close but not good enough is what gives us the illusion of productivity in this tools.

That’s why you see a a lot of hype around setups and benchmarks but not a lot of well polished products.

This article make it clear for 3d modeling, but also applies for code. Human touch is necessary for a commercial product. Otherwise it’s nothing more than a prototype.

It is actually much more difficult to maintain Ai code and 3d models than to just make your own.

Either AI can oneshot without human intervention or it becomes a pain really quickly