I realised I never shared this with HN! My first proper Pico-8 project was a minimalistic arrival air controller game, where instead of vectoring planes you assign them to routes.
Early versions of the game were extremely challenging and lasted only a few minutes, but play testers thought a more chill experience would fit the game better, so while the game does ramp up its difficulty, most people should have no problem going for at least half an hour.
kqr•1h ago
Early versions of the game were extremely challenging and lasted only a few minutes, but play testers thought a more chill experience would fit the game better, so while the game does ramp up its difficulty, most people should have no problem going for at least half an hour.