This is a very early alpha prototype I built as a solo side project: Mortar Mayhem, an 8v8 multiplayer tactical mortar combat game running at 60 FPS entirely in the browser—no login, no install, just click and play.
Core loop: Join a team, aim mortars, lob bombs, cause massive chaos and destruction. It's super rough around the edges (bugs expected, balance nonexistent), but the goal right now is quick validation: does the core mayhem feel fun? Is the aiming/feedback satisfying? Too random/chaotic, or just right? What mechanics/features would make it more addictive?
iCeGaming•1h ago
This is a very early alpha prototype I built as a solo side project: Mortar Mayhem, an 8v8 multiplayer tactical mortar combat game running at 60 FPS entirely in the browser—no login, no install, just click and play.
Core loop: Join a team, aim mortars, lob bombs, cause massive chaos and destruction. It's super rough around the edges (bugs expected, balance nonexistent), but the goal right now is quick validation: does the core mayhem feel fun? Is the aiming/feedback satisfying? Too random/chaotic, or just right? What mechanics/features would make it more addictive?
Jump in here: https://mortar-mayhem.icegaming.org/
Feedback super welcome—positive, brutal, whatever. I'll be around to reply and iterate based on what people say.
Thanks for trying it out!