That idea has stuck with me for many years and I've given it ago to write the game multiple times. The original game had a good amount of depth and although the tick system is pretty straight forward my early attempts I just flaked out.
So with Claude Code on the mobile around I gave it ago. While I was on a road trip I built the backend, basic frontend and fully tested without even looking at it. It started as a bit of a challenge to see how far AI could go without even uploading or testing it. Once I got back home I git pulled it and.. well the backend and ticks worked well but the frontend was a mess. So I spent a few days tidying it up and it's ready for some play testing.
It's a real-time multiplayer browser strategy game where players build islands, train fleets, form alliances, and compete in a persistent world. Combat is timer-based and diplomacy-driven, with no pay-to-win mechanics.
It’s still early and evolving — happy to answer technical or design questions.
Link: https://inselnova.com/