> LibreSprite originated as a fork of Aseprite, developed by David Capello. Aseprite used to be distributed under the GNU General Public License version 2, but was moved to a proprietary license on August 26th, 2016.
> This fork was made on the last commit covered by the GPL version 2 license, and is now developed independently of Aseprite.
Also I am not really sure if you can convince me that this is a open source license: https://github.com/aseprite/aseprite/blob/main/EULA.txt
Not that it is a unreasonable license, but it is not open source.
[0]: https://github.com/LibreSprite/LibreSprite?tab=readme-ov-fil...
This is one case where we really should support the original product, you can buy a perpetual licence of a pittance and they just 2 guys chugging along.
LibreSprite has 5000 commits, 30 in the past year whilst ASEPrite has over 10000 at this point.
Libresprite is an important project because people can fork it and learn from it by extending it, and submit those patches upstream, regardless of how active it is.
A fork of the old version to have a slightly better version conveniently available in package repos would be nice. I don't think it has to catch up with Aseprite to be useful.
2. It’s okay for two projects to do the same thing, even if you personally prefer one over the other.
You might be confusing license with access. The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.
"source available"[1] is a different thing, and you're right that this project is "source available".
[0]: https://opensource.org/osd
[1]: https://en.wikipedia.org/wiki/Source-available_software
Their EULA forbids distributing the software, hence not open source.
https://github.com/Orama-Interactive/Pixelorama
https://github.com/piskelapp/piskel
They're similar pixel art editor programs.
Libresprite (since aseprite went evil) has been the only editor I can use for over a decade, glad there are others now.
https://mtpaint.sourceforge.net/
I guess it's a bit old but it works reasonably well, and supports a lot of different file formats which is occasionally useful.
If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!
But even still it has issues sometimes.
I actually did some testing of spritesheeting with Nano Banana Pro a while back:
https://mordenstar.com/other/nb-sprites
If you use the editing capabilities and send in a grid of 32×32 cells on a 1024×1024 image, you can get it to flood-fill in each square, so you end up with properly aligned 32×32 tiles. Then you can squash it via nearest neighbor to pull the lines back out, and reduce the palette using something like unfake.js:
whywhywhywhy•6h ago
PowerElectronix•6h ago
whywhywhywhy•3h ago
Dwedit•6h ago
bbkane•1h ago
progx•5h ago
notachatbot123•5h ago
kalterdev•5h ago
notachatbot123•3h ago
What other major software has that?
bloak•2h ago
Linux?
EDIT: Also Qt, MySQL, SQLite, GIMP (rather unnecessarily), ...
desdenova•4h ago
Every latin-derived language (which are most of the western languages) can pronounce it naturally, and even English speakers can approximate it well enough to be understood (even though they're incapable of pronouncing the non-retroflex `r`).
zimpenfish•36m ago
I'd go for "LEE-broffis" which I don't think is all that hideously far away?
madduci•5h ago
kleiba•4h ago
https://www.gnu.org/philosophy/free-sw.en.html
m12k•4h ago
kleiba•4h ago
Of course, a point could be made that any inoffensive but basically fluffy name is still better than a geeky sounding tech babble name...
lukan•3h ago
So I totally agree on rather having a name that appeals normal users, than a certain tech bubble who will rather use the terminal wherever they can anyway ..
kleiba•3h ago
abirch•4h ago
pawelmurias•1h ago