You hire engineers, ship features, manage burn rate, deal with random VC drama, and make decisions that affect morale, tech debt, and churn.
Two modes:
Quick Game (~10 min): 24 months, see how far you can grow
Full Simulation (~1 hr): Open-ended, save/load, leaderboard, acquisition offers
Tech stack: React + Three.js for the isometric office view, Zustand for state, Cloudflare Pages + D1 for the backend, Google Identity Services for auth.
The game engine runs a real-ish simulation each month — users grow based on features and churn, MRR compounds, employees have individual productivity/morale, and random events (server outages, engineer poaching, pivot opportunities) keep things unpredictable.
Would love feedback on balance, gameplay, and wild startup stories to build in.