What it does today: - 150+ native Unity actions (create prefabs, wire components, configure Animator Controllers, build UI, set up physics, lighting, and NavMeshes) - Reads real editor context before taking action - Project-aware modes for Agent, Debug, and Ask workflows - Turn-by-turn revert and script diff viewer so changes are inspectable and reversible
I started this because most “AI for game dev” tools still leave you doing the actual editor work manually: pasting scripts, assigning references, fixing errors, and clicking through the inspector.
It’s still early, but I’d especially love feedback from Unity developers on where this feels genuinely useful versus where it still breaks down.
Try it here: https://gladekit.com