My wife is a big solitaire player. It's her go-to when she travels for work. We play the card game Golf together at home, and one day she said she wished she could play online. So I built one. Kept it simple with that classic solitaire vibe.
It's a simple card game where you're trying to get the lowest score. You swap and flip cards trying to make pairs and avoid high-value cards.
You play against 2–3 AI opponents with three difficulty levels for 9 or 18 rounds. The hard AI tracks card probabilities based on everything it's seen, which was a fun problem to work through.
No login, no ads, no backend. Just open it and play. There's a how-to-play guide built in so you don't need to know the rules going in. Built with TypeScript and Vite. Works on mobile too.
I'd love to hear what people think, whether it's the UX, the AI, or the game itself. Especially curious if the difficulty levels feel right.
beagle_byte•1h ago
It's a simple card game where you're trying to get the lowest score. You swap and flip cards trying to make pairs and avoid high-value cards. You play against 2–3 AI opponents with three difficulty levels for 9 or 18 rounds. The hard AI tracks card probabilities based on everything it's seen, which was a fun problem to work through.
No login, no ads, no backend. Just open it and play. There's a how-to-play guide built in so you don't need to know the rules going in. Built with TypeScript and Vite. Works on mobile too.
I'd love to hear what people think, whether it's the UX, the AI, or the game itself. Especially curious if the difficulty levels feel right.