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Pwning AWS Bedrock AgentCore's AI Code Interpreter

https://www.beyondtrust.com/blog/entry/pwning-aws-agentcore-code-interpreter
2•kmcquade•4m ago•0 comments

Ask HN: Why would this be a good idea?

1•ZLStas•5m ago•0 comments

Mistral AI Releases Forge

https://mistral.ai/news/forge
1•pember•5m ago•0 comments

Equipping workers with insights about compensation

https://openai.com/index/equipping-workers-with-insights-about-compensation
1•surprisetalk•6m ago•0 comments

ACP – Cryptographic admission control layer for autonomous agent actions

https://github.com/chelof100/acp-framework-en
1•chelof100•6m ago•2 comments

Apple Screen Sharing High Performance

2•chapoly1305•8m ago•0 comments

Regex Blaster

https://mdp.github.io/regex-blaster/
1•mdp•9m ago•0 comments

Device Hunt – Find Device by USB/PCI VID/PID

https://devicehunt.com/
1•Velocifyer•9m ago•0 comments

It feels like Claude goes down almost daily now

3•mrprincerawat•9m ago•2 comments

Contactless Respiratory Monitoring Using Acoustic Convolutional Neural Networks

https://www.mdpi.com/2673-4591/127/1/1
2•PaulHoule•9m ago•0 comments

Nvidia GTC 2026, More Signs of the AI Dark Compute Cycle

https://coastaljournal.substack.com/p/nvidia-gtc-2026-more-signs-of-the
1•petethomas•10m ago•0 comments

MCP server for Solana – wallet cleanup and trading on 12 DEXes

https://github.com/RefundYourSOL/refundyoursol-mcp
1•DesttE•11m ago•0 comments

Curated Female Founder Cohort in SF

https://jointheden.co/
7•Exorust•13m ago•0 comments

Music copyright case in Portland focuses on 12 bars from two Catholic hymns

https://www.oregonlive.com/entertainment/2026/03/music-copyright-case-in-portland-focuses-on-12-b...
1•voxadam•13m ago•0 comments

Elevated errors on Claude Opus 4.6

https://status.claude.com/incidents/mhnzmndv58bt
5•rob•13m ago•0 comments

CardSnap v2 – AI-driven study decks for print and mobile

https://www.card-snap.com/
1•lelia_florina•14m ago•1 comments

TanStack Start for Vue

https://www.npmjs.com/package/@tanstack/vue-start
1•0xblinq•16m ago•0 comments

Chainguard thinks most DevOps teams are solving container security the hard way

https://thenewstack.io/chainguard-os-packages-containers/
1•CrankyBear•17m ago•0 comments

Reka – window manager inside of Emacs for Wayland

https://code.tvl.fyi/about/tools/emacs-pkgs/reka
1•smartmic•17m ago•0 comments

LHCb Collaboration discovers new proton-like particle

https://home.cern/news/news/physics/lhcb-collaboration-discovers-new-proton-particle
1•elashri•19m ago•0 comments

Show HN: Vibecoding tool with Markdown docs, a browser UI and containerized YOLO

1•fpereiro•20m ago•0 comments

Show HN: 35B MoE LLM and other models locally on an old AMD crypto APU (BC250)

https://github.com/akandr/bc250
1•akandr•20m ago•0 comments

I Read Cursor's Security Agent Prompts, So You Don't Have To

https://snyk.io/blog/cursor-security-agent-prompts/
1•rdegges•20m ago•0 comments

Show HN: Wombat, a Unix-style rwxd permissions for MCP tool calls

https://github.com/usewombat/gateway
1•johnchque•20m ago•0 comments

Show HN: Helpmarq – Submit any project, get structured feedback from real users

https://www.helpmarq.com/
1•nikolas_sapa•24m ago•0 comments

Gas Oracle

https://thegasoracle.com
1•kevinl8888•26m ago•0 comments

Ask HN: How do you manage PR review fatigue from coding agents?

1•liu1700•27m ago•0 comments

When the war reaches for the cloud, AI becomes a target

https://www.lowyinstitute.org/the-interpreter/when-war-reaches-cloud-ai-becomes-target
1•geox•27m ago•1 comments

Show HN: Grape – AI note taking app

https://grape.cool
2•ozgrozer•28m ago•0 comments

Show HN: CameraClaw – Record what your OpenClaw does in a local sandbox

https://github.com/SharpAI/CameraClaw
1•simbaz•30m ago•1 comments
Open in hackernews

Meta Horizon Worlds on Meta Quest is being discontinued

https://communityforums.atmeta.com/blog/AnnouncementsBlog/updates-to-your-meta-quest-experience-in-2026/1369435
103•par•1h ago

Comments

tyleo•1h ago
Interesting, cutting way back in the product they renamed the whole company for.

They feel a bit directionless to me. They are still making money but even their AI attempt feels half hearted. I think they are really trying but I’m not sure they can build the engineering muscle to move in new areas with the brand damage they’ve sustained.

bhouston•1h ago
> Interesting, cutting way back in the product they renamed the whole company for.

It was clearly the wrong bet. He pumped something like $100B into the endeavour (Meta Quest / VR / Horizons) and it is just slowly dying as we speak. He has to give up on it, although I am sure it will be called a "pivot" into AR glasses.

tyleo•1h ago
Yeah, it was a bizarre decision. There isn't a clear ROI on games and that's what Horizon Worlds has been the whole time. There's no equation that says a 100M game automatically makes 100x more than a 1M game on average. If anything the equation is sub-linear. 100B just doesn't seem like the right size for a game investment.
Anon1096•53m ago
It's supposed to be a Roblox competitor, which does print money, though probably not to the extent of how much they invested.

The problems are 2 fold:

People/kids don't want to put on a VR headset to play Roblox. I guess they're conceding this point by pivoting to mobile.

Meta is the opposite of cool. Real name requirements, only humanoid avatars, super corpo branding, etc really seriously hold them back from competing with VRChat or Roblox. This one is terminal it'll never be fixable as long as Meta is at the helm.

tyleo•48m ago
Even Roblox doesn’t print money if you look into that business. They print engagement but are still fighting tooth and nail to make a dime on it.

I can see Meta wanting the engagement though.

ed_elliott_asc•1h ago
There are some really good ar glasses for a couple of hundred dollars, I think they are going to end up really cheap and not the 100 billion investment that facebook needs.
PLenz•46m ago
It's not slowly dying, it was dead on arrival and never had any real traction
IncreasePosts•1h ago
It makes sense to rebrand anyway, because I'm sure they don't want people to only think of "that social media site" for all of their other ventures. Just like Google rebranding as alphabet
tyleo•1h ago
IDK, I still call Google "Google". I even hear employees refer to the entity as "Google". The Meta rebranding seems different.
mikepurvis•1h ago
I think for Google the more meaningful other brands are the actual product ones, like Waymo, Nest, YouTube, Calico, Verily. Those are the ones that benefit from being able to distance themselves a bit from being "a Google company" and all the baggage that comes with that, eg an assumption that it'll be shuttered at some point, will pivot massively into ads, whatever.

I don't think Meta has nearly that need. It's "other companies" are Instagram and Whatsapp, which are basically in the exact same space as Facebook.

caconym_•1h ago
I don't think Google really "rebranded" in the same kind of way, since Google is still their brand across the vast majority of their product offerings and the signs on Google offices still say Google. Seems like the Alphabet thing is more about letting the "other bets" be under a higher umbrella, and possibly other reasons related to financial engineering etc.
nerevarthelame•1h ago
The rebrand came at a time when "Facebook" was mainly associated with either tremendous scandal (Facebook Files, ad fraud, Cambridge Analytica, Rohingya and Tigray genocides, etc.) or a social media platform increasingly dominated by the elderly.

I think it was a desperate lunge away from that toxic brand toward ANYTHING else. Zuckerberg put his money on VR, given the pandemic and the mild success of Oculus.

Betting big on the metaverse in particular was a mistake, but it might have helped keep the Facebook stink off of products like WhatsApp and Instagram, which remain pretty popular among mainstream audiences.

Analemma_•1h ago
Can we all say a big thank you to Neal Stephenson for inspiring Zuckerberg to light tens of billions of dollars on fire in this stupid quest? Imagine what kinds of anticompetitive acquisitions or further privacy-invading tech they might’ve spent that on instead.
bathwaterpizza•59m ago
They had the money to try something, did it, didn't work. Not unheard of. Still a >$1T company.
Traster•33m ago
I was at Intel for a while and there was one glaring problem - they have one product that spins off a huge amount of cash. This means a few things: First, that one product is really where the things that matter happen. But second, they have all this money and they don't know what to do with it, they can't spend it all on their core product because that looks terrible - they're already throwing off money, investing more probably just makes your company look bad (you're spending more to get the same revenue). SO instead you have to take that money and make bets. But not just any bets. You need a bet that (a) matters if it pays off, and (b) looks favourable compared to the core business. So you buy Mcafee and Altera and MobilEye, 5G was the future once...

So to take the Meta example, they need something that is going to have revenue upside similar to Meta advertising revenue (one of the most profitable things in the universe), and that has better margins that the advertising business (basically impossible).So the only logical thing to do is to make grotesquely large bets on things that are extremely speculative. You can't bet on things that are well known - because nothing known has the properties from earlier that you're looking for, and you can't bet small because you've got to convince people you're the pay off is of a similar size to your existing business.

In Intel's case they lost focus on the core business and so that died and their other bets didn't matter because the core business was dead. With Meta the core business in't dead, but it's only a matter of time before it's seriously threatened and so they're going to attack that threat with everything they've got - and they have a tonne of resources.

einsteinx2•25m ago
Sounds a lot like Google as well
cedws•21m ago
I'd like to think that the top minds working on AI have a higher purpose than to get the next generation hooked to a digital morphine drip. Serving soap cutting videos and giving teen girls body dysmorphia isn't a very compelling mission.

Though I'm sure many are mercenaries and will work for whoever pays the most.

cheriot•1h ago
Condolences to those that about to be laid off

Context: https://techcrunch.com/2026/03/14/meta-reportedly-considerin...

xd1936•1h ago
Unbelievable. They re-architected the whole operating system around this stupid app. They discontinued their previous homescreen environments in favor of trying to promote Horizon Worlds, only to discontinue the blasted thing anyway? After all of those millions of dollars spent trying to make virtual events happen?
kemotep•1h ago
Billions. Facebook has spent billions and billions over the past decade in VR. Starting with the Oculus merger and then in 2021 with the rebrand.

10 billion a year supposedly for the past 5 years now.

xd1936•1h ago
I meant hundreds of millions on Horizon Worlds specifically. Virtual concerts and the like. Big "Hello Fellow Kids" energy.
tantalor•1h ago
Can you blame them? They saw the huge success Fortnite was having in that space.

Facebook's core competency is copying other successful companies. Sometimes it works.

tempest_•11m ago
should have just bought epic then like they usually do
Raed667•1h ago
I kept saying to myself, they must be seeing something I'm not... I guess not
ceejayoz•1h ago
"The truth is, these are not very bright guys, and things got out of hand."

- All The President's Men

bee_rider•44m ago
VR games are actually kind of neat and fun. But it’s too much of a hassle to set the thing up every time and, I dunno, the association with Facebook is too icky.

It would have been really interesting to see what Oculus could have become without getting bought. I do think they were a little neat idea, not at all ready for Facebook sized projects.

EGreg•50m ago
They could have just waited until AI came out, now they can spend $1 million on tokens and slop :)
reaperducer•48m ago
10 billion a year supposedly for the past 5 years now.

Imagine being able to solve world hunger, and then… not.

michelb•37m ago
So, a fraction of the AI investments? It’s pretty clear where the focus is bow and who/what no longer has a future at Meta.
TacticalCoder•27m ago
> So, a fraction of the AI investments? It’s pretty clear where the focus is bow and who/what no longer has a future at Meta.

And the tens of billions spent on AI at Meta... As a result, we're all using "Meta Code CLI" and "ChatBook" and "Geminizuck" right?

Seriously: while we're all on Claude Code using the Anthropic models and many are happy with Gemini and ChatGPT for other stuff, where is Meta's AI offering? I love their Segment Anything Models (SAM) but what the heck has Meta to answer to Anthropic, Google, OpenAI and xAI?

mosura•1h ago
The usage numbers probably reflect what happened in this house: since the pestering to confirm age and the horizon worlds update the Meta VR devices have literally not been recharged.

They had the foundation of something half reasonable at one point, but their product management clearly got in the way.

aaronbrethorst•43m ago
but their product management clearly got in the way

I'm pretty sure the buck stops with Mark Zuckerberg.

mosura•40m ago
Zuckerberg wants a cyberpunk future, not some 3D immersive HR department on your face.
CobrastanJorji•1h ago
They also renamed the entire corporation from "Facebook" to "Meta" to prove how serious they were about it.
tavavex•29m ago
While simultaneously renaming the VR headsets to also use Meta branding instead of Oculus, even though Oculus was a great brand and the most recognizable name in the VR industry. What made it worse is that by that point they'd produced lots of headsets with Oculus branding, including an Oculus button on one of the controllers. So, they had to change that button to also have a different logo and name, and have the software presumably recognize which revision you had to draw the correct controller model in the VR view. It's insane how far they went in pursuit of what they saw as the next NFTs.
anthonybsd•1h ago
> After all of those millions of dollars spent trying to make virtual events happen?

Billions. $70 billion since 2021 to be exact.

johnwheeler•55m ago
Not millions. Many many billions. (not on virtual events, but on the platform itself--that's the crazy part)
amazingamazing•1h ago
And soon 20% of meta too
etchalon•1h ago
Zucker just keeps failing up.
bhouston•1h ago
Okay, how long until Meta Quest is discontinued/sunset?

I believe there is no expectation of a Meta Quest 4 right?

giobox•1h ago
In all seriousness, given component price increases etc, the Quest 3 remains an incredible deal for PC VR use. Aside from the foveated rendering, the lens/display specifications are very close to Valve's still to ship Steam Frame, which at this stage will almost certainly cost more than the Quest 3 does.

25 PPD VR headset for 499 with inside-out tracking plus controllers etc is amazing value. I've never once used any of the Meta applications, I only use it for VR games on Steam.

I think there is a case to be made one should buy one while you still can, if you want a great value PC VR headset. It's still an excellent choice for stuff like sim racing as well.

I also think the Quest line of hardware is done for. They are clearly much more interested in the glasses lineup, products like the Ray Bans etc, none of which appear to use any of the Quest software stack.

LorenDB•1h ago
Meta has very recently had leaks of an upcoming lightweight headset. So maybe not a Quest 4 as a direct successor to the Quest 3, but a new headset is in the works.
riskable•39m ago
Rumor is it that the focus of this new headset is AR. Not VR.

So once again they're making a stupid business decision based on wishful thinking.

Exec 1: "Surely, people will want to wear this headset all day while they work! Because the only reason why anyone would NOT want to do that is the weight of the thing!"

Exec 2: "Exactly! Gaming makes us a lot of money—and it's the only reason anyone ever bought our VR headsets—but imagine how much more money we could be making from business customers/apps that currently have no need for such devices. If we build it, they will come though! Can there be any doubt?"

Exec 3: "Not to mention that the data we collect from gamers has almost no value! We need to be collecting intimate details about everyone's lives, not their best Beat Saber scores!"

Exec 4: "You know what? Let's get rid of the controllers entirely. Sure, they're absolutely 100% necessary for decent gaming but I seriously doubt the business applications of AR that we're pretending is a $100 billion market won't need it."

Exec 5: "I'm concerned that end users will be able to do what they want with OUR devices that we're so graciously selling them the privilege to use. We need to ensure they're NOT at all like generic PCs that allow anyone and everyone to run whatever software they want and attach 3rd party hardware. It's not like such capabilities of general purpose hardware were what set off the PC revolution or anything!"

darth_avocado•1h ago
Layoffs are probably on the horizon
hvb2•1h ago
And those are the non virtual ones, right?
bhouston•1h ago
Is Meta Horizon Worlds working on PC well? I guess it is their attempt to be competitive with Roblox.
jryio•1h ago
Historians will write about the 'metaverse' as the last software frontier humanity embarked on before AI.

What a shame. Hopefully capitalism and AI research does not produce equally bad products and ideas.

ncallaway•1h ago
I do not think historians will write about the metaverse at all.

Maybe it'll be a case study in business schools for a while, but I think that'll be the extent of its legacy

nullpoint420•1h ago
And the blockchain.
rchaud•1h ago
If they mention it at all, it'll be in the context of the C-suite envy about the money being made with Fortnite skins and "virtual assets", resulting in galaxy brain ideas like "buy land in the metaverse" or "own rare art with NFTs".
kevin_thibedeau•1h ago
It can always have a second life.
i1856511•1h ago
Did they ever get legs?
rhcom2•1h ago
The most obvious and expected outcome to everyone except Zuck.
renewiltord•1h ago
Zuck has become a very rich man avoiding all the obvious and expected outcomes. When Facebook stock hit its low a few years ago, HN was explaining why it was doomed. The man has founder mentality at the helm of a trillion-dollar company. It is no wonder he is what he is.
riskable•36m ago
They just used their war chest to buy a bunch of companies to diversify their revenue stream. It's not like Meta made some massively profitable innovations or new services.
paxys•27m ago
The stock lows was a market overreaction, and it corrected itself soon after. It’s not like Zuck got the company out of the hole by making some genius moves. Quite the opposite. Meta would be in an equally good or better position today had Zuck just done nothing for the last decade.
sergiotapia•1h ago
The quest is such a beautiful device. I hope they continue to work on it and release new versions. VR is so good and still in it's infancy.
Eufrat•1h ago
> VR is so good and still in it's infancy.

I believe 30% of the population cannot use VR in any way shape or form because your inner ear has decided the floor is the only place you can be.

andybak•1h ago
Even for games or experiences with no artificial locomotion whatsoever?
riskable•25m ago
FYI: This is usually solved by placing a fan on the floor in front of your boundary (designated play area). This isn't just a "community tip", it's been studied:

https://www.computer.org/csdl/journal/tg/2025/05/10916971/24...

robot_jesus•1h ago
I have to agree. Is it perfect? Hell no. Is it an insane value for the $250 I paid for my Quest 3s last year at Target? Hell yes.

My kids and I use our two headsets a lot. Sure, it's not a daily driver for workflows, but the uniqueness of many of the game experiences just can't be replicated on desktops/consoles.

It's a damn shame because Facebook bought up Oculus, poured gasoline on a fire by pumping $100B dollars in and now seems set to walk away because it didn't make a $100B + 1 dollars.

In its current state, it was never going to be a replacement for PCs or phone experiences. It's just a different lane all together. But Beat Saber, or Walkabout mini golf, or the I Expect You to Die series are insanely fun and unique. I'll be sad if they fold the quest down entirely, but I hope that Valve or others take up the banner. VR doesn't have to be a $100B industry to be viable, especially in its infancy.

Meanwhile, Apple tosses a $3,500 headset onto the market and then is surprised that it's treated as a novelty. Why is it so hard for these companies to get their strategies right? Maybe it's because it's not a product suited (today, at least) for two of the largest companies on earth to focus on. These are moonshot companies who make products that half of the globe uses on a daily basis.

I just want a solid VR platform with a healthy pipeline or quirky, interesting games.

abraxas•1h ago
I also worry that the whole idea will die before it had a chance to truly blossom. It's really amazing as is and with higher resolution and better field of view it could be on another level altogether. I hope that Valve will keep the tocrch and I plan to get their VR glasses to support the industry.
drivebyhooting•1h ago
When will horizon worlds be axed entirely? It has something like fewer than 10,000 active users at any given time.
robot_jesus•1h ago
From the article:

> By March 31, 2026, Horizon Worlds and Events will no longer appear in the Store on Quest. Also, Horizon Central, Events Arena, Kaiju, and Bobber Bay worlds will no longer be available in VR. You can still jump into your other favorite worlds in VR until June 15, 2026, after which the Horizon Worlds app will be removed from Quest, and Worlds will no longer be available in VR.

LorenDB•1h ago
But Horizon Worlds will continue to be available on mobile, so it's just the Quest ecosystem losing access in favor of a phone-first platform.
gcr•59m ago
A phone-first VR platform?
drivebyhooting•53m ago
Phone-only

The writing has been on the wall for a long time. Very few people want to buy a separate cumbersome face hugger device.

cubefox•51m ago
In Snow Crash, the Metaverse was using VR. But it could also have worked via a smartphone. They are independent.
malfist•1h ago
Dang, that's fast. 13 days to market place removal, 90 days until complete shutdown.
daverol•1h ago
Where will all those Meta Avatars go? Is there a retirement home in the Metaverse?
t-writescode•1h ago
They were trying to compete with an existing, VERY good couple of alternatives, and the people most actually likely to use that product were already on those services.

It was a losing play that didn’t know what market it was actually entering.

cammikebrown•1h ago
What are some alternatives?
t-writescode•1h ago
VRChat is the most popular one. Age verification. User generated models. User generated worlds. Revenue sharing in worlds. For-sale models and props. It’s quite feature rich now.

Edit: fixed typo

squidsoup•56m ago
Don't forget the deranged furries.
t-writescode•49m ago
The suspiciously wealthy software developers, astronauts, pharmacists, game devs and artists that build high quality 3d models, Blender and Substance Painter tutorials and add-ons that prop up a good percentage of the VR headset market, Patreon market, and have a thriving artisan ecosystem?
riskable•29m ago
They're not all deranged! Some are completely productive, functional furries. Probably. Maybe.

Also, your statement is far too reductive! There's plenty of avatars with scales! Also, don't forget the anime girls that are actually middle-aged men and the occasional sentient burrito.

t-writescode•22m ago
I prefer the remarkably -deep-voiced, tiny birds; the literal smoke alarms, and those who like to Pump Up the Jam, myself!
senderista•1h ago
Imagine what $100B could have done for medical or energy research.
jeffbee•1h ago
Almost nothing. That is a few weeks of global medical R&D spend, spread over more than a decade.
paxys•48m ago
Annual R&D spending of pharmaceutical companies:

Merck - $17.9B

Johnson & Johnson - $17.2B

Roche - $14.6B

AstraZeneca - $13.6B

AbbVie - $12.8B

Bristol Myers Squibb - $11.2B

Eli Lilly - $10.99B

Meta’s losses on Metaverse last year - $19.2B

So, simply redirecting their spending in that division would instantly propel Meta to be the biggest medical researcher in the world. And as a bonus they’d get a real return out of it.

slaw•1h ago
40 nuclear power plants.
robot_jesus•1h ago
As a thought experiment, they probably helped the world global happiness more by burning $100B rather than just sitting on a massive cash hoard as so many tech companies enjoy doing. Sitting in their coffers it was doing nothing. At least this way, it went to a whole bunch of individuals, manufacturing startups, etc. And theoretically many of those recipients spent some of it.

I'm not saying it wasn't wasted spend, but velocity of money is a thing and maybe it's better off in the hands of the people who it was spent on instead of sitting in Zuck's war chest.

https://en.wikipedia.org/wiki/Velocity_of_money

paxys•24m ago
I wouldn’t call what Meta is providing to the world “happiness”. Addiction is a lot more apt.
yhvr•1h ago
It's baffling to me how much they juiced up this platform on Horizon OS, and now they're just axing it from there entirely. Millions if not billions of dollars gone to waste. At least I won't have to see it in the UI anymore, I guess. How does this even happen?
d--b•1h ago
That sucks.

At least they had a purpose, a vision.

Now Zuckerberg is going to be all sour about it and even more cynical about everything.

They’re going to go back to what they know how to do: optimize for attention and sell personal data.

jeffbee•1h ago
Second Life, which contains only niche perverts, has more concurrent actives than Horizon Worlds.
cubefox•43m ago
VRChat also seems to be used only by niche perverts. Perhaps only niche perverts are currently interested in the Metaverse, and Horizon Worlds failed because it didn't cater to niche perverts.
jrflowers•1h ago
I guess that idea just didn’t have legs.
givemeethekeys•1h ago
That's okay - it felt cartoony and, I imagine it wasn't the reason why the vast majority of people bought the Quest anyway.
timpera•1h ago
I wish they would focus more on the metaverse. It's literally in their name!
ralusek•57m ago
Maybe I'm just naive but I don't really understand discontinuing things like this. Like, unless there are like 100 people using this, how can it not be possible to just leave this running at like 0.5% of its former capacity. Just leave up like 1 server, collapse all of the DBs into one, and let these few autists have their stuff.
michelb•32m ago
It probably distracts from the AI race. With the newly bought political power it makes far more sense for Meta to align with whatever this administration seeks. And it’s not gaming or VR.
FartyMcFarter•19m ago
There might be expensive non-technical maintenance required, such as checks for illegal user content.
dmorrison1•55m ago
It was terrible, and frankly the only way I see it getting to where it got is by upper management keeping their fingers in their ears and their eyes shut.
seydor•49m ago
Facebook's strong suit has always been gossip. Why are they even spending for anything else
browsingonly•14m ago
That was the point of Horizon Worlds. They were trying a (very expensive) social play for VR.

The problem is that the intersection/suitability of VR and social media is rather low, while as a counterexample the intersection of mobile and social media is very large. I have no desire to chat with old classmates when I "suit up" with VR goggles, I'm there to game.

jesse_dot_id•47m ago
I never understood why they were trying to recreate real life social interactions in VR, because it's worse by default, and the majority of the nerds who buy this tech are probably trying to escape that on some level. I know that any time I went into Meta Horizon Worlds, I didn't want to hear 95% of the people I heard talking.

What I do use VR for is Bigscreen VR nearly every night to watch stuff with my friends. Scrolling through reels in a movie theater is pretty fun and even though I never do it solo on my phone, I will sit there for like 3-4 hours in VR enjoying communal brain rot.

Perhaps they should focus on things like that instead of gimmicks that nobody cares about. For example, I have never once played a game in VR that didn't force me to sit or stand in a specific position, meaning to play it, I have to go out of my way to do so.

Raed667•44m ago
They just wanted a platform they control instead of apple or Google
zamadatix•31m ago
The last 10 years of the VR industry has been about trying to find users beyond the hardcore nerds who want to virtually meet up with friends every night or try out experiences/demos for more than a few days. The moment that hope goes away so do the tens of billions of investment as it was never really about finding out what that group of users wanted.
paxys•45m ago
It’s wild how much mismanagement Zuck is able to get away with just because he controls majority voting shares in Meta. At this point all of the missteps by the company in AR/VR, AI and everything else can directly be traced back to him. Half-baked vision, massive spending and no accountability. The company desperately needs a Sundar/Satya type leader.
Traster•30m ago
At the end of the day the core business is throwing off tonnes of money and is run fine. Would it be better not to throw billions at the next cool thing? Who knows. Probably. But Google does the same thing and they've actually built some cool stuff.
FartyMcFarter•37m ago
Can someone give a summary for those of us who don't use these products?

Is this something huge like a change of strategy / greatly downplaying the metaverse, or just a minor rearranging of chairs on the Titanic?

atrus•35m ago
Despite the shock at the amount of money meta spent on their version of the metaverse, I don't think they spent nearly enough to accomplish their vision.

Meta, to the detriment of the market, tried too early in the VR lifecycle to own the market. They basically tried to become the iPhone and Apple in the year 1990.

Tell me, do you believe any singular company in the year 1990, with 100B to burn, would be able to create the iPhone, in any of its varations? Absolutely not, there too much research, too much to invent, too much to program and not nearly enough talent and money for one company to manage.

FartyMcFarter•11m ago
Is this a prelude to a huge downsizing in reality labs? I wonder what percentage of RL is working on this app.