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1•selva86•39s ago

EinsteinArena: AI agents collaborate and compete on unsolved science problems

https://einsteinarena.com/
1•david_shi•46s ago•0 comments

I Stop AI Agents from Doing Dangerous Things

https://blog.mikegchambers.com/posts/mcp-tool-protection/
1•mikegchambers•1m ago•0 comments

P2PCLAW I built a P2P network where AI agents publish formally verified science

1•FranciscoAngulo•1m ago•0 comments

The Last Architecture Designed by Hand

https://philippdubach.com/posts/the-last-architecture-designed-by-hand/
1•toomuchtodo•2m ago•0 comments

A rogue AI led to a serious security incident at Meta

https://www.theverge.com/ai-artificial-intelligence/897528/meta-rogue-ai-agent-security-incident
2•mikece•2m ago•0 comments

Harvard releases API for to augment Humans (engramme.com)

https://www.engramme.com/
1•spandan_madan•3m ago•0 comments

Is the Strategy Pattern an ultimate solution for low coupling?

https://event-driven.io/en/is_strategy_pattern_an_ultimate_solution_for_low_coupling/
1•birdculture•3m ago•0 comments

Surface-Stable Fractal Dithering

https://runevision.com/tech/dither3d/
1•coinfused•6m ago•0 comments

Meta is having trouble with rogue AI agents

https://techcrunch.com/2026/03/18/meta-is-having-trouble-with-rogue-ai-agents/
2•toomuchtodo•7m ago•0 comments

FBI admits buying Americans' location data from data brokers

https://proton.me/blog/fbi-location-data
1•mikece•7m ago•0 comments

Loop – An opinionated dev environment for running Claude Code agents in Docker

https://github.com/radutopala/loop
1•radutopala•7m ago•0 comments

NYC ends criminal summonses for cyclists, e-bike riders

https://gothamist.com/news/nyc-ends-criminal-summonses-for-cyclists-e-bike-riders-in-policy-shift
1•geox•7m ago•0 comments

We Spoke to Game Devs and All of Them Hate DLSS 5

https://kotaku.com/we-spoke-to-game-devs-and-all-of-them-hate-dlss-5-what-the-f-nvidia-2000680059
1•tastyface•8m ago•0 comments

Rethinking open source mentorship in the AI era

https://github.blog/open-source/maintainers/rethinking-open-source-mentorship-in-the-ai-era/
1•mikece•8m ago•0 comments

Bifrost CLI and Codex CLI: One Command to Set Up OpenAI Agent with Any Model

https://github.com/maximhq/bifrost
1•aanthonymax•8m ago•0 comments

Artifact Production Just Got Cheap – What remains when code costs nothing

https://dekodiert.de/en/articles/artefaktproduktion
1•sdoering•9m ago•0 comments

Apple Urges iPhone Users Running Outdated iOS Versions to Update Immediately

https://www.macrumors.com/2026/03/19/apple-outdated-ios-update-warning/
2•tosh•9m ago•0 comments

New technology will help satellites avoid collisions in space

https://www.lanl.gov/media/news/0220-satellites-avoid-collisions
1•LAsteNERD•9m ago•0 comments

Country Budget Allocation Simulator – EconoSIM

https://econosim.burduja.me/
1•FrozenSynapse•10m ago•0 comments

NanoGPT Slowrun: 10x Data Efficiency with Infinite Compute

https://qlabs.sh/10x
2•sdpmas•10m ago•0 comments

Europe sleepwalked into yet another energy crisis

https://www.bbc.com/news/articles/c24de9e97vno
3•asplake•11m ago•0 comments

I found a hidden library of podcasts (and it's brilliant)

https://coleslaw.bearblog.dev/i-found-a-hidden-library-of-podcasts-and-its-brilliant/
2•speckx•11m ago•0 comments

What Is Swarm Intelligence? An Explainer

https://www.aptiv.com/en/insights/article/what-is-swarm-intelligence
3•ohjeez•11m ago•0 comments

Instagram to remove end-to-end encryption for private messages in May

https://www.theguardian.com/technology/2026/mar/18/instagram-to-remove-end-to-end-encryption-for-...
4•finnlab•11m ago•1 comments

New Version of the Elixir Language Tour

https://elixir-language-tour.swmansion.com/introduction
3•mirzap•12m ago•0 comments

Study pinpoints when bow and arrow came to North America

https://arstechnica.com/science/2026/03/study-pinpoints-when-bow-and-arrow-came-to-north-america/
3•pseudolus•13m ago•0 comments

Affordable Passive Income Course

https://millionairepartnership.com/webclass-d24-new
2•Longknocker•13m ago•0 comments

Show HN: Monte Carlo simulator for March Madness bracket pools

https://madness.imranh.org/
2•imran3740•14m ago•0 comments

Sovereign V4: A Cleaner, Stronger Approach to Cryptography

https://bastion-enclave.vercel.app
2•KevinChasse•15m ago•0 comments
Open in hackernews

An update on Steam / GOG changes for OpenTTD

https://www.openttd.org/news/2026/03/19/steam-changes-update
96•jandeboevrie•1h ago

Comments

beardsciences•1h ago
I'm glad that Atari was willing to compromise at all. I'm happy with the updated response, and hope that it helps others understand the nuance of the situation. Anyone can still go download the main release from the official site.
paxys•58m ago
How are people supposed to understand the "nuance of the situation" when they aren't even sharing it? What is the problem to begin with? Why can't both projects continue to exist independently?
striking•41m ago
The bundling might feel necessary from Atari's side because OpenTTD would compete with Atari's re-release on platforms like Steam and GoG (unlike on OpenTTD's website, where you're already at the end of the funnel for OpenTTD specifically and therefore Atari doesn't feel like they're losing a sale).
nemomarx•33m ago
OpenTTD started from the ip they now own, and it's possible Atari could try and prove that in court. I don't know if they would win, but why spend the legal fees here?
benoau•33m ago
The problem is copyright won't expire on the 1995 game until some time next century, while a French company that acquired Atari's name and copyrights 20 years ago is now asserting their exclusive rights over the IP.
Lammy•1h ago
> a compromise would be needed to balance Atari’s commercial interests (which of course they are entitled to pursue as the rights holder)

No, fuck 'em. They had nothing to do with developing the game, and in a sane copyright structure a thirty-year-old work would be public domain by now.

Dylan16807•1h ago
Well, they shouldn't be entitled but they are entitled.
blizdiddy•1h ago
Agreed. Publishers need to be knocked off this absurd moral high ground. If merely being rich is enough for me to profit off of Miles Davis songs for decades after his death, copyright is just another wealth redistribution to the rich. Steal all the games and music, and any ghoul that claims I’m stifling creativity can compare their compositions to mine.
maybewhenthesun•34m ago
> in a sane copyright structure

You are not wrong. But alas we don't have that. ANd in the reality we live in this collaboration is way better than the alternative.

paxys•1h ago
I'm sure I'm missing some context but what is Atari's role here exactly? Isn't OpenTTD an independent and fully legal project? What is Atari's basis for asking for a "compromise"?

Or is it just the case that the project maintainers got paid off?

Closi•57m ago
Atari own all the IP and copyright.

While OpenTTD is open source, it's basis is really that the original game was reverse-engineered, originally using the original assets, and then rebuilt.

Also all the map data etc is owned by Atari, so you need to have a 'genuine' copy to access all the levels etc.

paxys•56m ago
What copyright? OpenTTD doesn't copy any code or assets from the original game. It is a ground-up rewrite. There is no copyright violation.
sylos•53m ago
I read somewhere that it's not a clean room rewrite but rather it started off as a reverse engineering.
designerarvid•52m ago
Reproducing someone’s intellectual property and publishing it is exactly what constitutes a copyright violation.

You can retype someone’s book with your keyboard, it’s still not yours.

Sharlin•40m ago
Reproducing the surface behavior of a program, no matter how faithfully, is not in itself copyright violation if it's a cleanroom implementation. But int this case it's not to write the new one, the developers studied (and manually translated to C++) the original code, not just the program's behavior. So this is more of a case of a derived work, like a translation of a novel.
orphea•35m ago
Reproducing is absolutely not a copyright violation. Otherwise emulators would have no legal option to exist.
anthk•12m ago
Learn something new, dear GenZers:

https://osgameclones.com/

Maybe you all realize how much brainwashed from corporations yall actually are.

jorl17•50m ago
Note that, while it is a rewrite, it was done so through disassembling the original game, not via a clean room implementation. I find this particularly relevant given that the original was written (mostly) in assembly too.
Closi•42m ago
Also even if it is a ground up rewrite, the look and feel still matters.

Try creating a 1:1 dupe of a Hermes bag or a Rolex and see how their legal team reacts (even if you call it an OpenBirk)

anthk•14m ago
False. Look at https://osgameclones.com and projects like FreeDoom. You must be young and it shows how disconnected are the new generations on libre reimplementations.
not_the_fda•48m ago
Its not a clean ground-up rewrite. They dis-assembled the original binaries into assembly and started from there.
Macha•46m ago
There's two issues:

1. OpenTTD is not a clean room rewrite. It started by disassembling the original game and manually converting to C++ on a piecemeal basis.

2. As the game was updated, sure lots of this code has been rewritten. Almost certainly the majority. But has all of it been legally rewritten? Ehh... much less clear.

This sort of process has generally been held to produce a derived work of whatever you're cloning, even if the final result no longer contains original code, hence why clean room reverse engineering even became a thing in the first place.

It's probably fuzzy enough at this stage that you could have a long expensive drawn out legal battle about it (and I suspect we'll see at least one for some other project in the coming years with the recent trend of "I had AI rewrite this GPL project to my MIT licensed clone"). Would OpenTTD win? Who knows. Could OpenTTD afford it? Certainly not.

mghackerlady•9m ago
Correct me if I'm wrong but wasn't BSD in a similar legal limbo for a while? In that case wouldn't there be precedent for such projects to be legally fine so long as they've existed long enough and been heavily modified?
Ekaros•34m ago
It might be improved and changed in many ways. But I have zero doubt it would not lose in court any argument over copyrights. Most reasonable people would tell that it looks way too close to original. And that would probably be enough.
lstodd•42m ago
What levels? TTD, Open or no has no levels, only a map generator, and you seriously don't want to try the reimplementation of the original one.
LoganDark•56m ago
Atari probably threatened to take it down if there wouldn't be a compromise. So a compromise was worked out that wouldn't require a takedown.
lstodd•38m ago
Pretty much this. No one was interested in playing corporate games, and Steam/GoG isn't that important anyway.
legitster•51m ago
These are not people ripping off TTD to make a buck. If you absolutely love the game so much that you spent 20 years modding it, you're going to have some respect for the original and the publisher and are probably glad they are interested again.

I get that it's not the same Atari as it was 30 years ago. But I liken it to you being a Beatles cover band and the estate of John Lennon reaches out to you, you're going to treat them with some sort of respect.

kabdib•36m ago
I really wonder who "Atari" is these days . . .
CivBase•59m ago
> we have not been “pressured” by Atari to make these changes.

> Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD.

> we understood that a compromise would be needed to balance Atari’s commercial interests […] against the availability of a free, well-developed evolution of the game.

Sounds to me like you were pressured by Atari to make these changes.

junaru•58m ago
Atari is releasing an inferior product and needs the superior community one delisted. The remaster cannot compete, simple as.
mhitza•57m ago
The initial post has omitted any reason for the change. Of course people would speculate, including in the HN comments.

What seemed majority at the time was the idea of some collaboration/partnership and monetary exchange.

I think its a good lesson in communication, especially when you have a dedicated community. Transparency is welcome.

Regarding Atari and "their rights", there hasn't been an Atari for way too long and the IP was passed between companies left and right without additive value to users. I expect transport tycoon to be another cash grab, but happy to be surprised for the better.

maybewhenthesun•36m ago
Atari being the commercial firm it is, I could very well imagine that stuff was under NDA. Just 'by default', because that's what the lawyers like. And only when angry speculations emerged they could be persuaded to just openly communicate.

Or the OpenTTD guys were not the best communicators. Considering it's the OpenTTD creators live at the intersection of the groups 'programmers' and 'adults who like to play with train sets' it wouldn't be a stretch.

All in all I think this collaborative approach is very much the preferred outcome.

All those people saying 'the open web is dead' and 'people don't download from websites anymore' are exaggerating imo.

legitster•55m ago
As a sidenote, this whole situation implies just how important platforms are.

Nothing about OpenTTD has changed. You can literally just go download it off their website for free - same as it was 20 years ago. And you can add it to your Steam library just fine. It's only been on the Steam store for 5 of those years.

But the open internet is dead now and just being "de-merchandised" from a platform feels like being relegated to the dark web (maybe something the open source community doesn't quite fully appreciate).

lstodd•45m ago
Open internet is dead only to those that don't take the effort to discover. Otherwise it's still as open as it always was.

Since there was an internet to speak of, there always were and still are vast amounts of people unaware of stuff that exists, limited by no "platforms" but only by their own lack of desire.

throwaway0q5347•40m ago
> limited by no "platforms" but only by their own lack of desire.

Or Google's low ranking of their content

lstodd•34m ago
I don't even.

Relying on third-party ranking of whatever is a clear indicator of lack of effort.

StableAlkyne•13m ago
Short of developing psychic abilities, how would you then address the discoverability problem without relying on a third party?

Forums, search engines, social media, and link aggregators are all third parties with their own ranking. Nobody outside of a handful of small-web hobbyists have put a "cool links" section into a website since 1997.

skydhash•5m ago
There’s always a relationship to discoverability. Unless the set is small, there will always be intermediary nodes in that graph that will connect consumers and producers. But there’s no need for it to be a mega tech company. Radio DJs help with discovering musics. Books club can help with recommending books.
repeekad•29m ago
Technology Connections referred to this as “algorithmic complacency”, young people don’t like Bluesky because they have to decide for themselves what content to follow instead of a default algorithm feed
nazgulsenpai•27m ago
I use a similar argument to those who say that gaming is dead. Sure, if you're waiting for $AAA_DEVELOPER to change, it's probably dead, but you don't even have to look that far to find amazing games everywhere in indie and AA.
dryarzeg•24m ago
That is true to some extent. However, let me ask you one simple question: how would you try to search for something if you are not aware of it's existence? In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)?

Of course there will be some ways like social media or something else. But that question is what seems to worry many people in our case, in my humble opinion. Remember that most of the planet's population is not even aware of existence of open-source projects and open-source concept itself. So how are they supposed to discover it if they don't know about it? When it's present on platforms like Steam and GOG, it helps to spread the word, but when it's not... Well, I guess that seems to be a problem for some people.

zer00eyz•11m ago
> In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)?

This question tickles me. In the before time, something would be so good you were compelled to tell someone about it.

Sriracha, Costco are brands you likely know that dont advertise, and somehow got popular. In the 90's there were bands that were massively popular with little to no air play, and less promotion (Fugazi is a great example).

itsdesmond•21m ago
This is as good an argument as saying that Americans with unhealthy diets bear sole responsibility, ignoring the massive corporate efforts to convince them of the healthfulness of highly processed foods. While, obviously, individuals have ultimate responsibility for their actions, ignoring the concerted efforts to influence those actions through psychology, marketing/ads, paid “experts”, paid influencers and celebrities, lobbies, blah blah et cetera.

When I started using the internet, if I asked someone what the internet was I was unlikely to get any answer at all. It was new. I had to define it for myself. Ask a 6 year old what the internet is. It’s YouTube. TikTok. Roblox. Experiences that are designed to keep them there. It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all).

iso1631•7m ago
I don't remember how I first heard about slashdot, but I know I discovered debian and enlightenment through it, and I would assume I discovered openttd through it.

Perhaps some comment on a forum or usenet somwhere. Or perhaps on a compuserve group. Or maybe someone else at school.

999900000999•53m ago
This is beyond reasonable.

You can still download it for free outside of Steam.

If I make a Sonic fan game and Sega is like, you can keep it online, but just not on Steam, that’s nice.

In this situation you still have the option of playing it on Steam for a modest price

The alternative is the Nintendo route…

applfanboysbgon•19m ago
One alternative is the Nintendo route. Another is the Hololive route, wherein they started a publishing brand for indie fangames which they actively support and promote on an official Steam store page. Another example being Touhou, a one-man indie franchise with permissive commercial derivative works licensing, which has become a cultural phenomenon in Japan and to a lesser extent overseas thanks to an absolutely vibrant community that has made millions of fan illustrations, tens of thousands of albums, and thousands of fangames, hundreds of which are sold on Steam.

If megacorps would stop being stuck up their own ass and completely irrational about how they exercise their IP rights, they would actually be able to benefit massively from allowing their fan communities to flourish. The status quo doesn't have to be this shitty, and we don't necessarily need to give credit to companies who meet the incredibly low bar of "not Nintendo".

eykanal•12m ago
Fully agree, and glad you posted this. Atari has no responsibility to the open source community, and indeed has every reason to push back against this effort. That they're willing to discuss things at all, and that they agree to help support the effort, is frankly astonishing and extremely kind-hearted.
ApolloFortyNine•53m ago
>Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated.

That's pretty cool of them.

maCDzP•52m ago
Now with AI I wonder if it’s possible to just let agents build a perfect emulation of the game. It reminds me of fuzzers. You let the agent go loose on the game and it brute forces every possible state. Then recreates the code. It’s very inefficient- but it probably works.
nemomarx•31m ago
Why would you when an open source version already exists?
bigfishrunning•17m ago
So https://malus.sh/

Good luck with all that

yellowapple•43m ago
In situations like this it's odd to me that the rightsholder wouldn't just sell an official build of the FOSS reimplementation with the assets (legally) included. If some of the proceeds end up going toward the FOSS reimplementation's donations then it seems like an easy win-win.
sho_hn•38m ago
There are actually cases this has happened in (e.g. re-releases using ScummVM under the hood; id basing products on community source ports, etc.), but it's not always that simple.

Chris Sawyer as creator for example is known to have particular opinions on this as I recall, and if you e.g. look over to film making there's also a hot debate over preserving original artistic intent and original creations over later remasters. OpenTTD is more than a maintenance upgrade, it's a continuation and a different game.

Honestly I think it's probably just OK what Atari has done here. Monetizing the original assets is well in their rights both legally and morally (especially considering e.g. royalities to Chris), OpenTTD remains available everywhere, they're monetarily supporting OpenTTS, gamers will find it.

Note that once a commercial company decides to ship a FOSS project, they also are much more invested in potentially controlling its direction to different ends. This setup keeps OpenTTD community-run and independent, free to make decisions independent of a commercial agenda. This also feels worth protecting.