One method I did have a lot of success with was a time spent spreadsheet I created. For any given date I'd enter individual times I started and stopped working on it - so it might be 10am until 11.30am, 2pm until 5pm, and so on.
For each day I'd sum the hours spent, and then I had a target hours to hit each week - 20 at first, then 30, and eventually 40. This is while also working a day job, otherwise I'd probably have tried increasing it by 1.5-2x.
A key rule I followed was this: once I hit enough hours for the day to be on track for the weekly goal, I could then do whatever I felt like with my remaining time. Ironically I'd often keep working on it as the momentum was already going, but just as often I'd go relax.
Pretty good system all in all.
When I finish the list, I feel free to do whatever else I want without feeling guilty.
"Distract myself with nonsense" has some appeal... but "keep winning" has more.
Also, I "ironically" found it easier to do something every single day. In theory, every other day should be easier, because it's less work, right? But the loss of momentum and the addition of friction (is today a rest day or not?), especially in those "sleepy moments" of the day... for me it's just too risky! So I just jump into action before there is time for my brain to protest :)
Rule 2: Begin working immediately, as soon as I wake up.
Rule 3: Internet and Phone stays off for the first hour. "
You have DigitalOcean because myself and a few other folks did this consistently for 5 years straight.
They're good rules for accomplishing something.
andai•1h ago
I found a way to work on my project every day, without willpower.
I just eliminated all the failure modes.
1. Skipping days breaks momentum: I can't skip days. (So I made it easy to win: I only need to show up for an hour.)
2. Delaying the work leads to missed days. I get tired, I get distracted, I forget. So I decided I need to work as soon as I wake up. Then I guarantee it gets done.
3. Distracted by stupid BS. Noticed that all my distraction came from the internet, and getting distracted would tank productivity for the remainder of the day. So I just unplug the router before bed.
That's my whole system, and I'm using it right now. (I used it to write this post!)
The deeper idea here is ... just find out what's making you fail, and see if you can't design around that. Just design it so those things do not happen. Then you will win by default.
Hope this helps! :)
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P.S. the astute reader may observe that this describes the Q2 category in the Eisenhower Matrix... the stuff we want to get done "someday", but which will never get done unless we make time it. For this reason, I very strongly recommend dedicating the first hour to Q2. Q1 "handles itself", by definition. Q2 is the one that needs love!
(That probably should have been the main thesis. Oh well!)
zahlman•1h ago
I thought I was in the target audience for this post, but now I'm entirely confused.
spongebobstoes•1h ago
Q1 is things that are both important and urgent
it's a system popularized by Dwight D. Eisenhower
bob1029•33m ago
This is my most important rule. I do not believe in "rest days" anymore. They are catastrophic for my ability to stay focused on a big project. This isn't to say I advocate for a 997 working hour system. I do believe in taking it easy and sometimes putting in the bare minimum, but a day with absolutely zero progress I cannot permit anymore.
24 hours is a long time. If I can't add a tiny amount of value each day, the project is probably dead. Especially a project like a game. The workflows for things like creating 3d models and scenes are generally so complicated that if you don't exercise them ~daily they will rot quickly. I open blender after not using it for a few months and it almost feels like I've never used it before. Not because I don't know how to use it (although I am far from an expert), but because the specific workflow that adds value to my project is not a straight line through space. It's a lot of steps and menu options to click through. Good luck remembering which UV unwrap presets you prefer for UV0 vs UV1 after a week of working on something unrelated.
Just keeping the tool chain open & alive on my machine feels like 80% of the battle. If it's sitting there and in a good state to iterate with, I find myself automatically pulled toward it. If that battlefield 6 queue takes longer than 10 seconds, I will inevitably be alt-tabbed into Visual Studio or Unity.
andai•2m ago