Had to build a custom quantized format (PSNT), hack endianness, write a tokenizer pipeline, and most of the PS2 SDK from scratch (releasing that separately). The model itself is also custom — a 10M param Llama-style architecture I trained specifically for this.
And it works. On real hardware.
SilentEditor•1h ago
Curious about 2 things if you can share:
whats your per-token latency on real hardware how much quality loss came from PSNT quantization vs fp16 baseline Either way this is peak hacker energy, shipping on actual hardware makes it 10x cooler.
xaskasdf•1h ago
PS: Thank you! And forgot to mention PSNT also supports bitnet models, they work like crap tho