A long time ago, I stumbled upon Can't Unsee, an in-browser design problem detection game. I found it was a fun way to improve my design skills. I imagined a similar game for UX, where user interaction is key, to help train my colleagues. However, building such a game proved difficult at the time.
This changed with AI coding tools and transformers. Not only did the cost of building mini-apps rapidly decrease, but scoring user answers became feasible with an in-browser ML model.
So here it is : a UX problem detection training game. Users examine mini-applications, identify the deliberate UX flaw in each, and describe it in text. Best of all: it's open-source, so anyone can add new mini-apps.