> No.
> I assume that means yes.
Yeah, that's that half-century-old state of the art in natural language processing working...
Modern games sometimes have the opposite problem — the engine can do anything, so the world feels boundless and yet strangely hollow. There's something to learn from how Haunt had to be ruthlessly economical.
SV_BubbleTime•55m ago
Look, I think modern games with giant GO HERE arrows are dumb, but these games were an exercise in patience beyond necessary.
vunderba•27m ago
Taking cryptic to an entirely new level.
All those saturday mornings I wasted as a kid watching cartoons like Animaniacs, DuckTales, and Thundercats aren’t even going to help me here. The game was written in 1979, so I’m guessing the puzzles are more closely based on Hanna-Barbera series like Magilla Gorilla, Jonny Quest, and The Herculoids.
https://en.wikipedia.org/wiki/HAUNT