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Haunt, the 70s text adventure game, is now playable on a website

https://haunt.madebywindmill.com
25•jscalo•1h ago

Comments

SV_BubbleTime•55m ago
I got on to a bus then nothing happened/worked.

Look, I think modern games with giant GO HERE arrows are dumb, but these games were an exercise in patience beyond necessary.

vunderba•27m ago
The wikipedia page on this game is wild too - from the developer themselves: "It violated most, if not all, of the design guidelines for good interactive fiction in that you could get killed much too easily, the puzzles were way too obscure (many based on Saturday morning cartoons from my youth), but it had a certain charm".

Taking cryptic to an entirely new level.

All those saturday mornings I wasted as a kid watching cartoons like Animaniacs, DuckTales, and Thundercats aren’t even going to help me here. The game was written in 1979, so I’m guessing the puzzles are more closely based on Hanna-Barbera series like Magilla Gorilla, Jonny Quest, and The Herculoids.

https://en.wikipedia.org/wiki/HAUNT

throwanem•40m ago
> Have you played before?

> No.

> I assume that means yes.

Yeah, that's that half-century-old state of the art in natural language processing working...

joongix•31m ago
I work in game dev (animation side) and what strikes me about these old text adventures is how much the parser's limitations shaped the design philosophy. When you can't express everything, you have to make the world's constraints feel intentional rather than arbitrary.

Modern games sometimes have the opposite problem — the engine can do anything, so the world feels boundless and yet strangely hollow. There's something to learn from how Haunt had to be ruthlessly economical.

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1•bryanrasmussen•1m ago•0 comments

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What web browser do you use?

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Jyf

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