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Anthropic Joins the Blender Development Fund as Corporate Patron

https://www.blender.org/press/anthropic-joins-the-blender-development-fund-as-corporate-patron/
147•Philpax•1h ago

Comments

faangguyindia•1h ago
Any ideas why anthropic is interested in blender funding?
kevin_thibedeau•1h ago
3D printer censorship
ripbozo•1h ago
good PR, probably
twoodfin•1h ago
Presumably because they think agents will become the dominant primary users of tools like Blender, and want a seat at the architectural table to help accelerate that & create useful synergies with Anthropic products and models?

The press release calls out the Blender Python API, specifically, which makes sense for agentic use.

shuvrojit•1h ago
I think maybe they want to expand 3d creations and modeling for future video gen with avatar type situation or maybe get into 3d game development.
CSSer•1h ago
> This support will be dedicated towards Blender core development, to maintain and continuously improve foundational features like the Blender Python API

Pretty much spells it out. They have an interest in extending/supporting the ability for Claude/CC to use and interact with Blender. There may be gaps in endpoints that Anthropic needs to enable certain patterns of automated usage.

aitchnyu•55m ago
Anthropic CPO was in Figma's board and stayed there a day before Anthropic-Canva Figma-killer came up /s
usrusr•39m ago
When in doubt, dogfooding: "make us popular with the Internet crowd, take a look at what popular companies have done. Here's a budget you can use"

Chances are they were expecting the agent to spoon-feed hundreds of influencers.

dontblink•1h ago
I can imagine they would be interested in creating features to generate 3d models.
shevy-java•1h ago
Oh yes, I think this part is easy to see and perhaps even logical. But I also don't think this part is the problem. After all, generating 3d models is primarily a technical consideration. I don't think the technical prowess of software is an issue in this here.
riidom•1h ago
That's already blowing up on Mastodon. Blenderartist silent for now. Won't stay like that for very long.

I wonder, if Ton was involved in that decision, or if it's only Francesco. Could turn out to be a very unlucky start into the leadership role.

shevy-java•1h ago
Aha - so that decision was not a consensus or community made one? I really don't know right now; no clue about the internals at blender. But that would be interesting ... I can see the headlines "Blender community sold to Anthropic. Forks starting in 3 ... 2 ... 1 ..."
tibbydudeza•1h ago
The militant open-source crowd never disappoints - rather burn down than build up.
riidom•59m ago
Sponsorship decisions are not community polls, never have been.

And the worries about "blender just being sold to xyz..." have been around forever. Always wrong. People with AMD cards were screaming when Nvidia became sponsor, and other way round.

It is more about the signal sent, in this case.

For everyone who is interested, here is the mastodon thread: https://mastodon.social/@Blender/116482997785333001 (it is just like to be expected though)

conorbergin•40m ago
I doubt a fork would ever happen, Blender, being computer graphics software, has a huge knowledge gap between it's developers and it's users.
shevy-java•1h ago
I have mixed feeling about this. Guess they can need the money ... but still. Data goes to Anthropic here. It also will buy influence in some ways, I am sure about that. We could see this with rubygems.org - when shopify threatened to cut funding some months ago, suddenly chaos erupted. Money buys influence, this is easy to see how.
tibbydudeza•1h ago
Nowhere is that mentioned - perhaps Dario loves making 3D doodles on his days off :).
panzi•21m ago
No data goes to Anthropic from Blender. At all. See also: https://fund.blender.org/funding-policy/

And Blender tries to get funding from many different donors so that no single one can have any sway over them. Anthropic, as disgusting as they are, are just one more donor. Epic, Nvidia, Google, CoreWeave are also patrons. I don't worry about that donation.

muhuk•1h ago
There will be community backlash. And it will not be uncalled for. Sad news.
tibbydudeza•1h ago
Sadly so and it is the people who don't even fund open source projects.
Someone1234•57m ago
Yep. Anthropic's motives are obviously self-interested (Cluade <-> Blender integration), but I'm not donating to Blender, are you? That's the problem, we all want Blender to be able to pick and choose donations, but when all OSS is cash-strapped, it is easier said than done.

I'd prefer Blender get some additional funding out of this AI bubble at least.

munificent•54m ago
> I'm not donating to Blender, are you?

Exactly right. Everyone online is all to happy to proclaim what hill other people should die on, but is rarely willing to go up there themselves.

nemomarx•46m ago
This inspired me to send them something, and I noticed that they have an activity feed for donations at https://fund.blender.org

it seems pretty active, albeit small donations at a time.

slopinthebag•24m ago
Their donation is equivalent to the average artist donating €1. Not a very large hill to die on.
magicalhippo•57m ago
Clearly I'm out of the loop, why would it not be uncalled for?
KeplerBoy•48m ago
Because someone might argue blender is taking funding from an entity that wants to make proficient blender users obsolete.
muhuk•38m ago
Yes. It is the worst possible match right now.
ianm218•56m ago
What do you mean?
echelon•54m ago
A lot of 3D artists and VFX artists hate AI. Social media is full of them.

Some of them, like the illustrious MrDoob (behind Threejs), love AI and are all-in on it.

The VFX folks at Corridor Crew [1] have been leaning into AI for years now and showing a healthy attitude and path forward to using AI in workflows.

[1] https://www.youtube.com/@CorridorCrew

panzi•42m ago
I don't think they can tell Blender what to do. As such it's just more money for Blender! Yes, Anthropic can use the Python API to do their AI BS, but an improved Python API is also good for anyone else. This doesn't mean that Blender themselves are integrating any gen AI (if you don't already count the denoise filters). Do you really think Blender should have denied the donation?
muhuk•34m ago
I think they should have, it does not align with their community. Could they have denied, I am not sure about the legalities.

Money is good. But not antagonizing your community (as an open source project) is better.

unshavedyak•23m ago
Shame that we have to choose between better financing of Blender for features we already want (Python API quality) and placating imo overly dramatic artists.
panzi•19m ago
I think the worries of artists over gen AI are valid. I guess all the better that some of the money of those "not yet" profitable AI companies goes to a good open source project and not to some of their usual practices.
Raed667•1h ago
> improve foundational features like the Blender Python API, which enables developers and artists alike

So they want claude to be able to talk to blender

giancarlostoro•59m ago
There's already an MCP for it, saw a post on LinkedIn the other day about it.

Not sure if this one was the one I saw, but Google gave me this one. You could use Claude Code to build things with Blender.

https://blender-mcp.com/

SyneRyder•49m ago
Anthropic just posted a video 1 hour ago of their own official MCP integration with Blender:

https://youtu.be/LZMWsZbZU5w

embedding-shape•40m ago
You don't even need that, if your agent/harness can evaluate Python, it can trivially access the API through there and "import" basically.
vunderba•4m ago
This is what I do. It’s been really helpful for taking existing FBX files and handing them off to the agent + Python Blender API to analyze the geometry, convert to GLBs, etc.
riidom•54m ago
https://www.blender.org/development/blender-lab-activity-rep...
riidom•37m ago
With examples: https://www.blender.org/lab/mcp-server/
zeeveener•46m ago
Honestly, I think this is a stepping stone towards replacing industry CAD modeling tools.

AI _can_ work with 3D models already, but it's really bad at it. CAD requires an extra level of control and I think this is where I could see AI companies wanting to get a foot in the door.

e.g "Let's build an adapter between 2in BSP Male and 3/4in NPT Female threads with a third Hose Barb outlet with the following properties..."

daemonologist•46m ago
This might actually be quite nice - the Blender Python API is currently very useful and very touchy. Lots of differences in behavior in headless mode which are hard to debug (because you can't open the GUI to see what's happening, because that changes the behavior).
doctoboggan•38m ago
Yes the blender API feels like it sits on top of the GUI rather than the GUI on top of the API. When you are writing scripts in the blender api you basically mechanically describe the steps you would take in the UI. It can be a little fragile at times.

I've used Claude to write some blender scripts and it's an excellent use case. I look forward to even better claude/blender interaction based on this annonuncement.

hirako2000•7m ago
I've also used genAI to write script. It works splendid up to a point, then there is absolutely no way to move the needle further. And it's not even close to renders I would ever publish.

That being said, it's about the same for the code it produces for non purely creative things, but for artistic work, I doubt an LLM in between gives any gain. After all, we do have an interface. A human interface.

sailfast•45m ago
There is already a Blender MCP. It works-ish! But could be a lot better in understanding 3D space.

As an amateur this is really exciting - but not sure about folks that are real pros at this stuff.

JKCalhoun•33m ago
We (I) need that.

"Some software" is approaching levels of complexity where, perhaps, it gets to a point where a human is barely able to even use it.

At the same time (brave new world) LLM assisted software opens up the possibility of levels of complexity we would not have considered before.

bergheim•23m ago
Why do we need that?

Art should demand more of the creator than the person experiencing it.

The alternative is 9 billion who cares slop things.

mossTechnician•20m ago
I disagree that anyone should need LLMs for Blender, for example, because Blender is designed by people to be understood and used by people, even if it requires a learning curve. It sounds a bit dangerous to build new things we don't understand, or worse, reduce our understanding of what we currently use because (only after studying our use of the same technology) an LLM apears able to replicate it, mostly.

I'm reminded of Sam Altman's performative helplessness on Jimmy Kimmel, when he described being unable believe a baby without ChatGPT. That's something I believe humanity has been capable of doing for a good portion of its existence, and not something we should give up to the hands of a yet-unproven, yet-unprofitable technology.

csoups14•8m ago
Surely there's a middle ground where improved APIs can be leveraged by both people and LLMs alike while keeping those APIs approachable? Why is it necessary that changing the python APIs would lead to "need[ing] LLMs for Blender"? I'm nowhere close to an AI maximalist but this criticism seems grounded in execution concerns. I'm definitely not saying that they won't mess this up and make the APIs overly complex, I just don't think that's necessarily going to be the case.
adolph•29m ago
Yeah, Google has MuJoCo so it seems natural to get hooks into Blender.

MuBlE: MuJoCo and Blender simulation Environment and Benchmark for Task Planning in Robot Manipulation: https://arxiv.org/abs/2503.02834

RobRivera•20m ago
Frankly, I love the idea of an automation engine printing out tangible works. I actually build spritesheets that way! Load a bunch of individual gimp files as layers, set them offset by a given parameter, and boom, done!

Would be rad to incorporate some statistical procedurally generated designs based on my own aparatus.

What I do not want to see is this realm of LLMs hijacking decades of hard work and consideration for integration channels to more tailor towards their LLMs, not for the diligent engineer.

If they want to put their tentacles as far as they want while making products more difficult to work with innovation of a different color, they are making enemies out of, at least me.

DeathArrow•1h ago
So Claude will soon do 3D modelling?
mempko•1h ago
I love blender. They should get all the money they need.
readitalready•59m ago
It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with Opus. It built a toy car for me with one prompt.
skybrian•54m ago
Haven’t used it but my understanding is that Blender isn’t really CAD. Is there a way to use it for CAD?
readitalready•47m ago
All the CAD and modelings tools have their own scripting languages that LLMs can write to, so you can just use that directly without any built-in LLM support. There will probably be someone doing a pelican-on-a-bicycle for CAD.
brcmthrowaway•53m ago
This looks interesting. Anything similar for FreeCAD?
post-it•50m ago
I've been using it with OpenSCAD, which has the advantage of being entirely script-generated and so more easily understandable by AI.
adfm•43m ago
If this is the case, they’ll want to improve the NURBS support within Blender. You can get some amazing results with subd, but digital twins require accuracy and you get that with NURBS geometry. Fortunately, Blender supports it already, it just needs some attention to tooling.
throw_m239339•13m ago
Blender isn't really made for CAD at all, although there are few CAD plugins. It's more for artistic modelling like MAYA or Cinema3D.

There already are LLM plugins for Blenders and prompt integration for model generation, rigging and co.

rectang•59m ago
Will Blender start allowing Anthropic to train on your art automatically unless you opt-out?
_flux•58m ago
How could that possibly work?
rectang•48m ago
I once thought the same about all the copyrighted works on which LLMs are currently trained. Surely they can't just hoover everything up? Haha, silly me.

I understand that creating an LLM itself is transformative, but an LLM trained on copyrighted works remains capable of generating derivative works, which eventually will result in successful copyright lawsuits against LLM users who redistribute those derivative works.

In advance of that day, the great race is to build a licensed corpus as aggressively as possible (see Github's latest decision to opt in Copilot usage). Even if Blender doesn't send your data on every save, various options can be developed, such as publishing to a Blender-controlled public channel.

magicalhippo•48m ago
No. You can read about what the various sponsorship levels entails here[1].

Blender already has ton of other Corporate Patron level sponsors, such as Netflix, Meta, Intel, BMW, Adobe and others.

[1]: https://fund.blender.org/corporate-memberships/

shrinks99•38m ago
There's absolutely no precident for Blender Foundation sponsorships leading to such things... So no, they probably won't do that.
brazukadev•32m ago
Only for the SaaS customers
shimman•59m ago
I see we're now entering the "Sam Bankman-Fried" stage of buying goodwill.
Rob_Polding•57m ago
These AI companies need to be kept away from Open Source projects. A sad day for Blender :(
echelon•53m ago
This is not bad news.

If Blender doesn't grow AI capabilities, its utility in the future will be severely degraded.

If you haven't seen 3D mesh, texturing, PBR, and retopo tools, they're getting extremely good.

bicx•49m ago
They already have corporate sponsorships from Google, Meta, Nvidia, and other big companies. Anthropic is just joining the list. This is actually good for Blender.
whywhywhywhy•41m ago
Weird attitude when 3D artists LOVE AI powered denoising and upscaling. Praying for the day AI makes it so I never have to UV unwrap a mesh again.
slopinthebag•33m ago
Yes, Claude is the AI doing my denoising. I keep running out of tokens with my 4k renders.

AI is a nebulous term. AI denoisers are not the same thing as an LLM or image gen model, the ire is directed at LLMs and not AI denoisers because they are completely different things.

postalcoder•56m ago
The press watching side of me only has questions. Why was this published by Blender and not Anthropic? What does this actually mean? That the blender team gets free claude code max subscriptions?
jorams•47m ago
What it means is here[1]. Anthropic is paying €240k a year and in return they get some marketing in the form of a press release and a website mention, as well as someone to talk to.

[1]: https://fund.blender.org/corporate-memberships/

mirekrusin•32m ago
Blender [0] and also Autodesk Fusion [1]

[0] https://www.youtube.com/watch?v=LZMWsZbZU5w

[1] https://www.youtube.com/watch?v=Gen8rG40ntA

goldenarm•55m ago
I prefer that outcome to them acquiring OSS projects and shutting them down once the bubble collapses.
dagmx•53m ago
Almost every AI lab I talk to that deals with 3D has built their pipelines around Blender.

This is unsurprising as a general development other than Anthropic doesn’t have a 3D model generation framework.

I don’t think this is to create MCP servers necessarily but rather to improve the blender pipeline further.

dsign•52m ago
Can you imagine going to a football match and second-guessing which are the players who look human, but skin-deep are actually androids made at a factory? This is what it feels like with music and literature right now with so much AI. There are some pockets where you still can say "that's human-made", like 3D-rendered feature films with some particular artistic direction. That, it seems, AI companies also want it to go the way of the dodo.
squigz•49m ago
> like 3D-rendered feature films with some particular artistic direction.

This is a really interesting example. Why do you foresee artistic direction going away as a result of AI? More importantly: why didn't we lose that with the transitions through the years of special effects - i.e., from practical to 3D-rendered?

nemomarx•44m ago
It's not an uncommon opinion that we did lose artistic direction and aesthetics by moving to vfx - the ability to edit more and more things in post to change the direction or plot of a film personally seems like it's enabled more design by committee in marvel films, etc
tempaccount5050•48m ago
The pearl clutching over the pedigree of art is getting tiring. No one has really ever cared. Most mainstream music is written by corporate teams. Elvis didn't write his own music. Frank Sinatra didn't write his own music. Nearly all pop artists don't. But suddenly, people are now clamoring for art, but they never gave a shit to begin with. Most people can't tell AI written music from anything else if a human performer played it. Most of it is better than any local bands anyway. Tired of people pretending they care.
slopinthebag•44m ago
Did Frank Sinatra have an AI write his music? Did Elvis?

If not, doesn't your argument entirely miss the point?

danny_codes•39m ago
It’s subjective, because it’s art. There’s no right answer.

If you like listening to AI generated content, then that’s fine! I’m glad you found something you enjoy.

For me, I consume art because I want to understand other people. For example, when I go to an art museum I want to emotionally connect with the artist: to feel what they were feeling, or understand an idea they’re conveying. I have little desire to emotionally connect with stochastic token sampling. It seems a vapid way to spend time

unshavedyak•26m ago
You still assume the artist in those examples is real. It could be a team, a ghost artist, etc - yea it's less likely than music, but still. The connection itself is quite difficult too, given the ease in which someone could plagiarize others work - sure they have mechanical skill, but did they really invest in the painting or was it ripped off from others ideas?

I suspect your connection to real artists won't be impacted. This, like the music example, just highlights our assumptions.

I'm not defending this AI garbage fwiw, i just don't think it's as interesting as most people make it out to be. I adore music, and i connect with songs i connect with. I don't typically think about the possible ghost writers, teams of writers, ghost players, etc. The music either speaks to me or it doesn't.

Though i'm not trying to connect to the musician as a person. However, as i was illustrating - if i really wanted to connect to musicians at face value, that ship sailed many, many years ago. Far before AI.

There are ways to mitigate this, but that balance will always be there - it was before AI, and it will be after. It's an evolution. Not an enjoyable one perhaps, but it is nonetheless.

bjelkeman-again•33m ago
I arrange gigs with real bands playing music. At least that will take quite a while to replace with AI. I am curious to see if we will get a backlash eventually around the content. It will probably be a mix of everything.

Storytelling didn’t go away when the theatre was invented. Theatre didn’t go away when cinema arrived. Cinema wasn’t replaced when radio arrived, ad that wasn’t completely replace by TV, etc. It is a mix of things these days and it will probably remain that way.

flipthefrog•32m ago
If Frank Sinatra had Ai he woulnt have had to perform any of that slop by Cole Porter, Irving Berlin, Kurt Weill, Rodgers & Hammerstein and other composers no one cares about
NitpickLawyer•44m ago
Yesterday I saw a clip that went "viral" of a few hogs chased by a humanoid robot somewhere in Poland. I had to watch it a few times to figure out if it was real or generated. I still wasn't 100% sure. Asked around in a group, and apparently it's been widely reported on regular news, so I guess it's real? But we're slowly getting to the point where you won't be able to tell, especially from a short clip on a phone.
polski-g•44m ago
AI is currently the worse it will ever be. 18 months ago it couldn't draw hands.
augment_me•28m ago
No-one cares dude. People like good enough, convenient things that serve their entertainment needs, which is shaped by said entertainment, so there is not really an issue here.
PoorRustDev•20m ago
“No one cares” except for all the people bringing up that they care.
augment_me•13m ago
Since they are up against a insurmountable mountain of capital which will commoditize and optimize whatever it wants, they are kind of in for a pointless fight with an inevitable end. They could save themselves a lot of despair if they saw the writing on the wall and pivoted to something that still has value, or accepted the new reality instead of throwing a fit.
thinkingtoilet•15m ago
I care deeply. It is not single-handedly going to destroy humanity. However, we are clearly on a course where people are more isolated, less challenged, less social, and very very very unhappy. Music is one of those things that can really bring people together. If we flood the zone with AI music (or any other art form) we will slowly edge out the humans who are doing that. That is less new music. Less chances to come together. Less chances to dance together. It's a death by a thousand cuts. I, and many others, think it's worth fighting for because we want others to have the amazing experiences we're having.
augment_me•8m ago
Every generation has a new baseline. The younger generation will not be able to imagine having anything other than doctors and psychologists in the phone, and they are content with it because it's all they know. Social media might be all the social connection they have, and that will be the best thing where they will have the best experiences, they won't know another baseline. Eventually maybe the best experiences will be had with digital companions, etc.

The only losers here are old or bitter people who have tied up their worldview into their own time and cannot see or comprehend that the world has moved on with a different bound for the experiences and expectations.

post-it•52m ago
I've been using Claude with OpenSCAD to generate some simple models with repetitive geometry (a set of d8 dice with braille on them for a scrabble-like game for blind children). It's really good, though often I have to send a screenshot to Claude or describe a geometry issue.

Having more native integration into Blender, which I'm already much more familiar with, will be fantastic.

squigz•48m ago
I'm sure I'm not the only one who would appreciate hearing more about that game :)
post-it•40m ago
This[0] is the original game. I downloaded the dice, made a list of letters for each die (I can't remember if I did this manually, I don't see a published list so I must have), and then I fiddled until I got something that looks decent and also printable. Each die face has the braille letter as well as a small English letter. Here's[1] my repo, I wasn't intending to make it public yet, so it still has the original creator's files in there and the README is autogenerated.

The biggest challenge at this point is figuring out how to make the dice print consistently. With each die face only having a few points of contact, they keep unsticking. What I'm trying now is cutting the dice in half, printing the halves, and then sticking them together with dowels.

[0] https://www.printables.com/model/821177-octobabble-a-word-ba...

[1] https://github.com/PeterFajner/braille_octobabble/

aurumque•8m ago
Similarly, I made an agent that lets Claude puppet OpenSCAD, generate screen shots, change the camera angle, etc. In general Claude seems to have a pretty good vision model that can create usable designs. It's also fun to let it make up new models of its own and then try to 3D print them.
testfrequency•52m ago
Anthropic right now internally (probably):

“We love art :P”

bicx•51m ago
Not sure why this is getting backlash. Just look at https://fund.blender.org. Other corporate sponsors are Google, Meta, Nvidia, Netflix, even Adidas.

This just means more support for a major OSS project.

bakugo•47m ago
A lot of those companies likely sponsor it because they use it themselves, and actively benefit from its continued development. The incentives are at least somewhat aligned.

I doubt Anthropic has much use for such a tool internally. They're sponsoring it because they want to inject their slop into it and replace the people who do use it.

NitpickLawyer•39m ago
> They're sponsoring it because they want to inject their slop into it and replace the people who do use it.

Oh, noes, the horrors of democratising access to an expert tool. What will onshape do now, that the free one is accessible to oom more regular people that could use a 3d shape but don't have the time to learn a very complicated yet powerful tool?

I guess people have said the same about game engines / coding tools that help artists turn their vision into working, compiling games, right? Riiight?

slopinthebag•29m ago
It's not democratising access to an expert tool, it's devaluing the skill, expertise, and hard work required to create art.
bicx•20m ago
Sorry, this is not a good argument. It's sad that some skills are devalued when so many have invested years into them, but it is a net win when more people can create something without having to become an expert. Experts don't deserve to have a moat built around them. I say this as a software engineer with 16yoe who is dealing with the same challenges.
dannyw•37m ago
I don't think any slop is getting injected into Blender:

> Blender Foundation’s mission remains to empower artists with free/open source technology and tools. Yet, we also maintain APIs for individuals and corporations to extend Blender, also beyond what’s aligned with Blender’s mission. We consider this part of the Software Freedom that’s embodied with Blender’s GNU GPL license.

hbosch•29m ago
There is no scenario where more people using Blender is bad for Blender.
jonas21•21m ago
Or perhaps they're sponsoring it so artists can spend less time fiddling with Blender's UI and more time creating art?
bakugo•4m ago
Why would Anthropic want people to "create" art when they can "generate" it instead?
mrdependable•50m ago
Is this going to be another app that I have to make sure I opt-out of training for?
therobots927•50m ago
This will be a big step up from using python to generate shitty gifs
xinayder•42m ago
I hope this doesn't mean enshittification of Blender.
slopinthebag•37m ago
Ugh. I love Blender, it's the greatest software of all time according to myself, and I absolutely hate this and I am terrified at what it implies. If they just want name recognition ok fine, but my guess is Anthropic will want changes to Blender itself and I find that totally unacceptable.

Ah well, the online artist community is unusually principled on matters like this, especially compared to here. If they start doing shady stuff it will get forked and probably spell the end of the Blender foundation, which would still be really bad of course.

Sigh. Not a happy Tuesday.

JeremyHerrman•36m ago
it would be funny if this was meant as a goodwill gesture from anthropic to counter all the recent bad press, only for it to cause even more drama
panzi•27m ago
People seem not to be aware of this: https://fund.blender.org/funding-policy/

I agree that it's not a good look for Blender, but I don't think that something actually bad will come from this. (Other than maybe a negative impact to Blender's reputation.)

DrNosferatu•21m ago
It's only a matter of time before parametric approaches (think LaTex for CAD, ie: via a descriptor language) enable LLMs to start 3D modeling.
DrNosferatu•19m ago
In fact, descriptor languages for everything...
nickthegreek•12m ago
already works well enough for a few projects for me in OpenSCAD.
SuperNinKenDo•18m ago
I'm so sick of it. I'm so fucking sick of it.
babush•5m ago
Mixed feelings about creative work and AI, but if it wasn't for LLMs I would have chosen a different software than Blender for my hobby-level 2D animation. Made a Blender plugin w/ Claude, and it's saving me so much time (: