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Ask HN: What Are You Working On? (May 2026)

3•david927•1h ago
What are you working on? Any new ideas that you're thinking about?

Comments

frostbyrne•1h ago
Greetings!

I've been working on something in the vein of a indie game for a little over a year now. It has been a passion project, but I'm starting to come around on showing it to people.

I am a big fan of Telltale style narrative games. I think Baldur's Gate 3 was the biggest revelation of this for me. Taking that branching dialogue and freedom of choice, and tacking it on to a fun combat system was just everything.

When text based GTRPGs started popping up, I found it hard to connect with them stylistically. I found that I needed the multimodal stimulus of visuals and audio. This led me to start building something, and it ended up being somewhat of a cross between a Telltale game, a Visual novel, and a TTRPG.

Orpheus (https://orpheus.gg) is a fully on-the-fly generated tabletop simulator, with graphics, audio (TTS), and the freedom you can usually only find at a real TTRPG table. That means you can play a sci-fi, fantasy, or even a modern setting in your campaign. The assets are made for you as needed. It runs in your browser so nothing to install or tinker with.

Getting the harness right so the AI GM can stay coherent and organized has been the biggest challenge. It took a lot of iterations to get it to a point where it could understand the scenes it was building as the player changed them.

I've built it to be played with either a keyboard or a gamepad so you can play from your couch. You can switch between them as you feel like it. There is a 3D tabletop for combat, full character sheets, dice rolling, lore tracking. I want it to be dense.

Mostly, I’m looking for people who want to try it, break it, and tell me what feels magical, confusing, boring, or broken. My biggest roadblock currently is that asset generation is relatively expensive. I'm currently mulling over whether a playtest would allow for a BYOK setup so people could try playing as much as they'd like, or if I should add turn limits.

You can join the playtest waitlist at https://orpheus.gg/ -- and I just setup a discord (https://discord.gg/pychWyzf) that I will use for early playtests. (Just me right now! Come hang out!)

blinkbat•43m ago
Why not generate some asset libraries to help with some of the rote generation? You could theoretically serve the same asset for a pack of rats to multiple campaigns.
frostbyrne•26m ago
Yes! I am doing a lot of this where it won't break the illusion. Not everyone needs a unique innkeeper generated in every town, but I want to avoid that "Officer Jenny" effect like in Pokemon where she looks the same in every town they visit.

I have a private vs public flag for assets that I'm considering more unique or sensitive, at the AI GM's discretion. I'm using embeddings from there to try and parse if an asset already exists in the public pool or not, and reuse it if possible. The thinking is that eventually I will have pretty decent asset coverage on most standard campaigns. I can't account for people going way off book though.

I have an asset pipeline that tries to determine player intent and pre-generate assets before they're needed. That way we can attempt to hide the "load screens" like retro games did with elevators. I have a kind of sliding scale for player coherency, and if the player has too many "misses" on the pre-generation pipeline it will increase its requirements for when it starts generating.

I may have wildly over-engineered this but I love it. =)

austin-cheney•1h ago
I am working on a task manager that’s way more informative and resource efficient than the windows task manager and works on Linux. It also provides an informative dashboard for docker containers and web servers with proxy support and preference for streaming sockets supporting http and web sockets over the same ports.
aleda145•55m ago
WSL support too? Could be cool with a unified thing, not sure if that's even possible though.
blinkbat•58m ago
Most fun thing is a few vibecoded games. A rtwp rpg like bg2 and an active turn-based grid crawl rpg.

Bg2-like is playable at https://archipelago-sandy.vercel.app

aleda145•57m ago
Still working on my SQL canvas: https://kavla.dev/

I started with this last summer. Usually I get tired of an ideaz but this one is just an endless pit of things to try out.

Currently seeing how we can get an analytics agent working on the canvas. Video here: https://x.com/i/status/2053411060833456365

thisdougb•48m ago
After quite a few years of coming up with and implementing 'great ideas' but not being able to follow through to making them revenue generating products, I'm on my best bet so far.

I always wanted to build a real-life puzzle game, which is app/mobile assisted. Had yet another eureka moment, and built a usable prototype (backend plus iOS app). Good feedback from a small circle.

For a while I was aware of someone (I knew by sight) who worked in the same sort of subject matter (but a non-tech). I approached her, we had a coffee, I pitched the idea and how she could bring it to life, as I made the tech side. She jumped on board.

We're two and a half weeks in, have gone full speed and are making something great (for our audience). My future co-founder is amazing, great insights, opinions, drive. We're potentially launching in a couple of weeks, a free/MVP version of a puzzle game.

I've been through many iterations of trying to get something off the ground. Tried tech co-founders, and the last years of going solo (very hard after you've done the coding). But this now feels right. A puzzle app/game for every day people to have some fun. And a future co-founder whose life is outside tech, who's bring a sort of fun energy outwith let's make loads of money or isn't the framework/AI cool.

Balance is good. Contact with reality is good too :)

BrunoBernardino•33m ago
My wife and I continue to work on Uruky, a simpler and cheaper Kagi alternative, based in the EU [1].

Since last month we’ve stabilized the search UI/UX and have 5 search providers you can choose from and sort as you prefer.

We entered May with over 50 paying customers and have recently launched Uruky Site Search [2] (for website owners, this effectively is our own search index and crawler, which we’ll be bringing into Uruky soon as another search provider option)!

Customers really enjoy the simple UI (search doesn’t require JavaScript) and search personalization (from choosing the providers to the domain boosting and exclusion). We also have hashbangs (like "!g", "!d", or “!e”) when something doesn’t quite give you what you’d expect, though.

You can see the main differences between Kagi, DuckDuckGo, Ecosia, etc. and Uruky in the footer (right side), but one huge difference is that with Uruky, after being a paying customer for 12 months, you get a copy of the source code!

Our main challenge right now is outreach because we want to do it ethically, and it’s hard to find communities or places to sponsor which are privacy-focused and don’t require €5k+ deals. Ideas are welcome! We’ve been sponsoring a project per month (Qubes OS, The Tor Project, and Hister so far), with our limited budget of ~$100 / month.

Because of bots and abuse there isn’t a free trial easily available, but if you’re a human and you’d like to try it for a week for free, reach out with your account number and we’ll set that up!

Thanks.

[1] https://uruky.com

[2] https://uruky.com/site-search

dabinat•6m ago
Just rolled out a big new update for my video cloud platform https://www.kollaborate.tv with a new player, side-by-side playback comparison and a big improvement in accessibility.

Currently we’re using AWS and Backblaze B2, but I’m formulating a plan to move to colocated servers. Not being billed per GB will open up a lot of new opportunities. Even at today’s server prices the math still adds up.

Lies, damned lies, and Elastic's benchmarks

https://www.gouthamve.dev/lies-damned-lies-and-elastics-benchmarks/
1•gsky•3m ago•0 comments

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Ask HN: Would you use a verified social platform?

2•jacobwiseberg•7m ago•2 comments

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Ask HN

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Ubiquitous, but in Which Language?

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Hardware Attestation as Monopoly Enabler

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