Implementing network-based multiplayer games is a challenge. At the same time, game development has always been a popular choice among beginners.
For this reason I have developed a lightweight server and framework for turn-based multiplayer games in Python. It was primarily designed for a programming course where students work on projects in small groups. However, the use of the server is not limited to educational scenarios.
- Implementing clients is easy thanks to a user-friendly API.
- Adding new games is accomplished by deriving from a base class and overriding its methods.
tio-fabi•1h ago
For this reason I have developed a lightweight server and framework for turn-based multiplayer games in Python. It was primarily designed for a programming course where students work on projects in small groups. However, the use of the server is not limited to educational scenarios.
- Implementing clients is easy thanks to a user-friendly API.
- Adding new games is accomplished by deriving from a base class and overriding its methods.
I would appreciate any feedback.