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California bill would require patches or refunds when online games shut down

https://arstechnica.com/gaming/2026/05/bill-to-keep-online-games-playable-clears-key-hurdle-in-california/
69•Lihh27•1h ago

Comments

kgwxd•37m ago
Dumb. Just make it legal to reverse engineer the software, the community will take care of the rest, in a way the community actually wants, instead of getting just the bare minimum compliance from the original company, if they even still exist.
idle_zealot•34m ago
We can do both! This seems more viable for the moment, unfortunately. Challenging copyright gets much more pushback than even pro-consumer obligations like these.
rrego•28m ago
You want the "community" to reverse engineer the game server, where all the game logic lives, from the game client? This is the state of many online only games.

Of course it should be legal to reverse engineer software you own, but you have to actually have access to the software to reverse engineer it.

cj•17m ago
Reverse engineering implies that you don't have access to the source code.
MobiusHorizons•27m ago
I tend to agree with you that allowing the community to keep games running would be a more desirable outcome, but I don't believe California could make such a law. As I understand it, reverse engineering is already illegal federally because of things like the DMCA. California can't just make the DMCA not apply in this case because its not a California law. However they can pass consumer protection laws making there be consequences for abandoning a game when the consumers are in California. Given the alternative is probably do nothing this does seem good.
norman784•3m ago
I don't know about California, but AFAIK reverse engineering is legal, but breaking DRM protection isn't, so what companies did was to put DRM in their software, hence the reverse engineering became illegal.
johnea•36m ago
Not a bad idea, but why does this only apply to games?

I prime example of other software this would have benefited is AutoCAD.

People who refused the conversion to a subscription, and maintained their "lifetime" licenses, where shut down after a couple of years.

ktallett•26m ago
Agreed! Far too many companies selling software as lifetime license and their renegade on that deal. A refund should be allowed. Or simply make the software offline without drm
jfengel•36m ago
Do they need to put some funds in escrow? Or will they just shut down the entire company and let the players sue for it. (I know that big publishers won't do that, but I'm sure the lawyers could create shell corporations to solve that problem.)

Or they could just demonstrate that they have an offline play capability right from the moment they sell it.

idle_zealot•31m ago
It doesn't really matter how they comply, so long as the punishment for bon-compliance is serious enough to motivate a good-faith attempt. I'm wary of jumping right into encoding specifics into legislation. That said, I'll be surprised if this actually has the necessary teeth.
jfengel•12m ago
Bankruptcy is a universal get-out-of-punishment free card. At least, if you're a corporation large enough and foresighted enough to shove your liabilities off onto a fictional subsidiary before starting.
0x457•29m ago
Step 1: Open LLC dedicated to this specific video game title.
mdavidn•26m ago
The entertainment industry has a long history of making successful movies appear unprofitable on paper to avoid paying royalties.

https://en.wikipedia.org/wiki/Hollywood_accounting

bitbasher•32m ago
Most "gamers" don't want to pay $5 for a game you spent 10,000 hours slaving to make. They will complain the game was too short when Steam shows they spent 10+ hours playing it.

Now they want more.

idle_zealot•24m ago
The same is true for TV, movies, books. It's an insanely competitive market for people's time and attention. There are more games on Steam with 10,000 hours of dev time put into them than you can play in a lifetime. Standards for what's worth your limited time and money are therefore extremely high.

If you're passionate about making games chances are you're not going to succeed financially. Set your sights on personal success in the artistic sense. Can you communicate what you wanted, can you enrich some people's lives a bit with your work? It doesn't pay the bills, and that's not really fair, but it's also not unique. Lots of valuable labor receives no reward.

None of this is really relevant to the law in question though, which is itself pretty basic consumer protection against a company yanking back something it sold.

tencentshill•18m ago
Minecraft, GTA are still some of the largest media franchises of any kind in the world. By players and by expense. They'll continue to make it worth it.
annoyingnoob•14m ago
I'm old enough to remember a time when you bought a copy of a game and played it locally. Most games were around $60 and we paid it. It is only more recently that someone decided that viewing ads was a better way to pay for games - you got what you wanted and no one values games anymore.

Even back in the day, if I paid 60 bucks and spent less then 40 hours solving the game I was disappointed and felt like I paid too much. I invested in the hardware and software and I expect something out it.

Happy to pay for your game but don't hobble it or subject me to ads.

traderj0e•8m ago
They still sell plenty of games as a one-time $60 purchase. Though instead of owning a physical copy, you might only have a key to some DRM system.
busterarm•13m ago
There are a half dozen games in my catalog that I've played for 10,000 hours for free.

Sure, I'll spend $5 on a game I play for 10 hours, but it's still a bad value for me comparatively. When I do it, it's usually because I like what the developer did and want them to get some financial support. This is also why there are hundreds of unplayed games in my Steam account.

Your $5 game is competing with every game I have available to me and the market is _saturated_. A lot of game development is just bad investment. Like Ubisoft spending $500 million to develop Beyond Good and Evil 2. If that ever even releases, but why would you spend half a billion dollars following up a flop. A beloved flop but a flop.

Consumers of creative works generally are paying for the result, not the process.

Freedom2•13m ago
I don't see a problem? As a hacker and HN poster, I believe the free market will determine the value of a game. If it's not economically feasible anymore to make games for under $5, the market will adjust.
comrade1234•30m ago
If the government funds it I'd love to do maintenance on baldur's gate v1 for the rest of my life.
phyzix5761•20m ago
So now it becomes way more expensive for small studios to come out with games that have online features. This is a huge win for big studios who will suck up all that market share.

Handing over a standalone server to the public is a massive engineering, financial, and legal headache. Modern multiplayer games rarely run on a single isolated program. They rely on a huge network of interconnected cloud microservices.

A single match might require separate proprietary systems for matchmaking, player inventories, anti cheat, metrics tracking, and database management. Many of those come with licenses that don't allow you to just give away the code for free.

Disentangling the actual game logic from these third party platforms like AWS or Epic Online Services requires months of rewriting code. At that point you're basically re-inventing the wheel on so many technologies that your costs go up exponentially.

Games are rarely built entirely from scratch by a single company and are usually packed with licensed third party software like proprietary network code, commercial physics engines, or specific anti cheat software. Because the studio doesn't own the rights to distribute these proprietary tools to the public for free then releasing a standalone server forces them to spend extensive legal and development hours stripping out the restricted code and replacing it with open source alternatives.

Releasing server code also exposes the inner workings of the company's technology. If a studio uses the same proprietary engine or backend framework for their active money making games then releasing the server code for a dead game essentially hands hackers and competitors a roadmap to exploit their current profitable titles.

chromadon•17m ago
Does it though? Just release the a standalone server once the game is done making money.
phyzix5761•7m ago
Updated my original post to explain why this wouldn't work.
TZubiri•19m ago
California seems to be a leading grounds for online law as well for the technology itself.

Lots of clearly needed specific laws. Europe is fine too, but they err on the side of caution and smother actual innovation.

Which is interesting because the Silicon Valley companies themselves incorporate in DW anyways, so it seems to be a separate consumer led legal trend.

Lonestar1440•18m ago
The "final boss" of bad legislation. Often, Government intrusion into the markets is worth the side effects.

But in this case, even the best-case outcome is extremely dumb. Companies are forced to expend resources just so a few niche hobbyists are not inconvenienced. And there will be side effects, ultimately including geo-fencing of games to exclude California. It's a big market, but you can't make up for a net loss with volume.

buellerbueller•3m ago
it seems like it would be good programming to parameterize the details of how to connect to a server, so really all the game developer would need to do is document the requirements for the server/make the server software.

..things they'd be doing anyway as they developed the game??

smalley•12m ago
This appears to treat subscription style games and free to play with in game purchases differently than other games.

I would assume if that law passed the simplest compliance would just be to charge subscriptions and stop selling games directly. It seems like doing that would comply with that law without requiring much to change?

norman784•7m ago
AFAIK the issue is with one time purchase games, where is not clear if you will be able to play forever or whenever they want to pull the plug, if they change to subscription based model or free to play, then it will be clear for the players what they are paying for.
traderj0e•12m ago
Dumb law, but I don't care about video games anyway. Let the screaming children have what they want this time, they'll get to reap the outcome.
galleywest200•7m ago
If you do not care then why did you take the time to share an opinion on the topic?
traderj0e•6m ago
I care about the topic from a legal standpoint and am interested to see the outcome, but I don't care how the outcome affects the industry or consoomers
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