My friend Alex Repty and I made this story game about pull requests and collaborative software dev. It's meant to be a little absurd while playing on current trends. The theme was inspired by the TV show Scrubs, and the movies Office Space and Dogma.
You play a frontend developer trying to get a reasonable PR merged from your colleague who owns the codebase. There are seven possible endings, and a playthrough takes about 5–10 minutes. No signup required.
Alex came up with the original story idea and I built the game using a JS port of Ink https://www.inklestudios.com/ink/ and a custom React frontend based on a template I'd previously created for another project, then added the UI. Writer/editor Erik Barnes then helped polish the story, and then I added multimedia to round it off.
We used a state variable called "tension" that built up with the choices made. In testing though, we recognized we should probably adjust the total tension calculation in the final scene so players would be judged overall on their later choices than earlier ones.
If you give it a try, I'd love to hear which ending you got. Cheers.
mvellandi•1h ago
My friend Alex Repty and I made this story game about pull requests and collaborative software dev. It's meant to be a little absurd while playing on current trends. The theme was inspired by the TV show Scrubs, and the movies Office Space and Dogma.
You play a frontend developer trying to get a reasonable PR merged from your colleague who owns the codebase. There are seven possible endings, and a playthrough takes about 5–10 minutes. No signup required.
Alex came up with the original story idea and I built the game using a JS port of Ink https://www.inklestudios.com/ink/ and a custom React frontend based on a template I'd previously created for another project, then added the UI. Writer/editor Erik Barnes then helped polish the story, and then I added multimedia to round it off.
We used a state variable called "tension" that built up with the choices made. In testing though, we recognized we should probably adjust the total tension calculation in the final scene so players would be judged overall on their later choices than earlier ones.
If you give it a try, I'd love to hear which ending you got. Cheers.