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Scientists look at space rocks to uncover how Earth got the ingredients for life

https://www.openaccessgovernment.org/scientists-look-at-space-rocks-to-uncover-how-earth-got-the-...
1•SVI•37s ago•0 comments

Is datacentre sovereignty that important?

https://martinalderson.com/posts/is-datacentre-sovereignty-really-that-important/
1•martinald•2m ago•0 comments

Lippmann Plate

https://en.wikipedia.org/wiki/Lippmann_plate
1•yladiz•4m ago•0 comments

'Happiness is not just about GDP': ambitious plan or utopia?

https://www.theguardian.com/environment/2026/jun/04/happiness-is-not-just-about-gdp-ambitious-pla...
1•f_allwein•5m ago•1 comments

The Costco Theory of the Internet

https://www.joanwestenberg.com/the-costco-theory-of-the-internet/
2•mhb•6m ago•0 comments

Nvidia Nemotron 3 Ultra 550B-A55B BF16

https://huggingface.co/nvidia/NVIDIA-Nemotron-3-Ultra-550B-A55B-BF16
1•theanonymousone•7m ago•0 comments

Benin's creators revive national history through video games [video]

https://www.france24.com/en/benin-s-creators-revive-national-history-through-video-games
1•mooreds•9m ago•0 comments

Show HN: I built an AI tool that turns Search Console data into SEO wins

https://seobeatsai.com
1•karakhanyans•11m ago•0 comments

The G7 on Open Source vs. Open Weights

https://redmonk.com/sogrady/2026/06/02/g7-open-weights/
1•mooreds•11m ago•0 comments

Do Containers Still Contain?

https://raesene.github.io/blog/2026/06/03/do-containers-still-contain/
1•hasheddan•12m ago•0 comments

Oil industry warning Trump admin drained inventories threaten to spike gas price

https://www.politico.com/news/2026/06/04/oil-price-spike-white-house-hormuz-00949435
2•mooreds•13m ago•0 comments

Simulation Theology: A Testable Framework for AI Alignment

https://arxiv.org/abs/2602.16987
1•allangrant•13m ago•0 comments

Crown 0.63 – Our Biggest Feature Release Yet

https://www.crownengine.org/news/crown-0-63/
1•dbartolini•15m ago•0 comments

Castles of Burgundy Score Calculator

https://toddcooke.github.io/castles-of-burgundy-scorer/
1•toddcooke•15m ago•0 comments

BillScan – REST API for Parsing Swiss QR-Bill PDFs

https://billscan.ch
1•bper•16m ago•0 comments

Posteo's Privacy Architecture

https://posteo.de/en/site/encryption
1•vishnukvmd•18m ago•0 comments

I forked pgweb after my Vim mode PR sat unmerged for 2 years

https://github.com/mohamedelhefni/pgport
1•hefni101•19m ago•0 comments

Show HN: I built Karve – a native Windows alternatve to Postman

https://karve.dev/
2•xakpc•20m ago•0 comments

AMD Submits Its Long-Awaited HDMI 2.1 FRL Support for Linux 7.2 Amdgpu

https://www.phoronix.com/news/HDMI-FRL-2.1-Submitted-DRM
3•doener•23m ago•0 comments

Half of Belgium sees the US as a bigger adversary than China

https://www.euronews.com/2026/06/02/half-of-belgium-sees-us-as-a-rival-survey-reveals
3•vrganj•23m ago•0 comments

Vivaldi (Chrome) ruining website colors

https://yeechie.nl/vivaldi-chrome-ruining-website-colors
2•lylo•24m ago•0 comments

Costco and UPS pledge to pass tariff refunds on to customers

https://www.msn.com/en-us/news/other/costco-and-ups-pledge-to-pass-tariff-refunds-on-to-customers...
1•petethomas•26m ago•0 comments

The design principles of the Elixir type system

https://arxiv.org/abs/2306.06391
3•fanf2•27m ago•0 comments

Erin Brockovich is taking on AI

https://www.cbc.ca/news/world/erin-brockovich-ai-data-centres-website-9.7221109
2•geox•29m ago•0 comments

The Map Hidden in America's Birth Certificates

https://nobodynamed.com/blog/your-states-signature-name/
2•michaelcolenso•30m ago•1 comments

French-Iranian author Marjane Satrapi, author of 'Persepolis', dies at 56

https://www.france24.com/en/culture/20260604-french-iranian-author-marjane-satrapi-author-of-pers...
7•fidotron•30m ago•0 comments

Show HN: Meditate-CLI – breathe with your terminal

https://github.com/walktalkmeditate/meditate-cli
1•momentmaker•30m ago•0 comments

Zorv-Self-hosted autonomous AI that fixes CVEs

https://zorv.openyf.dev
1•youelfedr•31m ago•0 comments

Network Scanner Script NWSS 3.2.0

https://github.com/ryanbr/network-scanner
1•mp3geek•31m ago•1 comments

Knox – Govern AI agent tool calls before they execute

https://github.com/qoris-ai/knox
1•Qoris_AI2026•33m ago•0 comments
Open in hackernews

Gaussian Point Splatting

https://momentsingraphics.de/Siggraph2026.html
40•ibobev•1h ago

Comments

pixelesque•59m ago
> millions of threads

Really?! What OSs can handle that many native threads?

Also, this seems quite similar to stochastic progressive drawing of pointclouds for realtime that has been done for > 15 years in the VFX industry with GPU shaders in a tiled/bucketed fashion, unless this isn't progressive maybe? (The fact it's been accepted for Siggraph likely indicates it's slightly different).

Calavar•55m ago
I believe they mean GPU threads. Plenty of cuda files in their repository.
pixelesque•28m ago
Fair enough, but that's then only absolutely max 1024 threads per SM, which wouldn't get anywhere near 1 million, given 5090 only has 192 SMs...

Future proofing I guess...

cyber_kinetist•13m ago
You can launch much more logical threads than the available physical threads. The GPU scheduler will automatically dispatch the work to the SMs.
praveen9920•54m ago
Sorting the gaussians is the compute heavy part in gaussian splatting. So, Im guessing this will give only marginal improvement in terms rendering speed.
xyzsparetimexyz•34m ago
I'm not sure it does a sort. Each group of threads only handles a select number of gaussians
zokier•8m ago
Yea, I think avoiding sorting is kinda the whole point here
lucamark•30m ago
This feels like Monte Carlo rendering applied to rasterization. I'm wondering if it's a brand-new or a well established methodology
pixelesque•26m ago
It's not new - that was sort of my point with my other comment.

At least if it's progressive (so refines and resolves over time), this has been done with pointclouds in the VFX industry in GPU shaders for years in terms of stochastically drawing different points so eventually the whole point set gets rasterised to a fidelity threshold.

lucamark•18m ago
ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong?
pixelesque•15m ago
Possibly yeah.

Or the per-pixel coord atomic I guess?

lucamark•11m ago
Right, that part seems to be based on Schütz et al. 2021 https://arxiv.org/abs/2104.07526
HexDecOctBin•18m ago
Can someone point to a resource/tutorial for learning point splatting (the 90s rendering technique)? Gaussian Splatting has completely over taken the search results, and the original technique is now near impossible to find.
cubefox•3m ago
It's going to be even more impossible to find now because the present paper introduces "Gaussian point splatting".
phrotoma•17m ago
I love this site design. It uses the entire width of the monitor rather than a slender column of pixels down the middle with large blocks of unused space on either side, with a font for my old man eyes.

<3

zokier•9m ago
> It uses the entire width of the monitor rather than a slender column of pixels down the middle with large blocks of unused space on either side

Umm on my machine it has 560px margin on both sides with the content being only 474px sliver in the middle?

keyle•13m ago
It will be interesting to see the first AAA game that uses these methods instead of rendering a 3D world. Even if made from CGI worlds, it would be a very interesting approach and with somewhat predictable performances.

Reminds me of Ecstatica [1], a 1994 game that had intense visuals with a very odd/different rendering engine made of 3D ellipsoids; in a way really crude splats in gouraud shading.

[1] https://ecstatica.fandom.com/wiki/Ecstatica

avaer•6m ago
This is "rendering a 3D world". It's basically the exact same techniques that traditional rendering uses, just with a different primitive that's not triangles. Everything else pretty much carries over.

If you mean the technique of splatting specifically, Dreams for PS4 [1] is prior art.

If you mean pre-rendering, there's Myst and games like the original FF7 for PS1.

[1] https://en.wikipedia.org/wiki/Dreams_(video_game)

cyber_kinetist•8m ago
Really nice idea for 3DGS rendering - though the main problem is the noise (an unfortunate issue for all Monte-Carlo based methods).

I think future papers would probably continue improving on this method and focus on how to sample the points more efficiently while being unbiased (similar to how ray-tracing solved their performance issues). Or maybe... we can just add a deep-learning based denoiser and call it a day!

cubefox•6m ago
Their point splatting method is orthogonal to level-of-detail rendering (they reference a few papers which try to do this), so both point splatting and LoD could be combined in the future for an even greater performance gain during rendering. They already implement occlusion and frustum culling.

Point splatting does introduce a lot of noise though, and their denoiser introduces ghosting, but they say a more sophisticated denoiser would give considerably better quality.