It's a fork of OrcaSlicer with a new infill type that creates paired U-shaped vertical channels inside the print, plus G-code that injects molten plastic into those channels to bridge Z layer interfaces with continuous plastic.
Big caveat: I have a junky Ender 3 and haven't gotten a clean physical print yet. Don't expect this to work out of the box! After months of tinkering, I'm releasing the software so the 3DP community can experiment with nozzles, multi-material, weird hardware, and other print parameters I can't. There's around 40 MAGMA-specific settings to fiddle with, plus some general quality-of-life features (e.g. printing thin infill sections as solid, and a "dual infill shell" feature that applies MAGMA only to the outer shell to save print time).
THIS CODE IS ALPHA. Around 50 prints old. The injection G-code is novel. Some printer firmware won't like extruding without movement. In extreme cases it could damage your printer or start a fire. DON'T WALK AWAY WHILE PRINTING.
Why MAGMA? "Lava tubes" is a misnomer. Molten rock is magma underground, lava only after it surfaces. The injected tubes are buried inside the print, so "magma tubes" is the correct term.
mgunlogson•47m ago