And here I am watching my 5-hour window disappear over a couple simple tasks in a CRUD app.
I built this with Fable over a couple of days, on the side. It's a vanilla-WoW-flavoured micro-MMO in the browser: nine classic classes, three zones, a 5-player instanced dungeon, parties/duels/trades, and persistent characters. Free to play: https://worldofclaudecraft.com — and fully open source (MIT):
https://github.com/levy-street/world-of-claudecraft
Honestly the most mind-blowing part for me was how much it shipped that I never asked for. The level of polish and completeness coming out of the model genuinely surprised me — quest logs, threat metrics in the combat log, eating/drinking, spirit release on death.
We already have some contributors on GitHub!
One time though, I hit the limit when not running a sub-agent, and the agent resumed after the limit expired. Weird.
I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A human would generally spend a lot of time here, thinking about whether the class/skill choices fit their world, what type of progression is fun and isn't. It's also where player testing would be important for a game to set good pacing and balance the difficulty.
Of course, the game itself is barely playable, it randomly stutters when I walk too far away from camp, the character controls are unintuitive, etc. A lot of this stuff could be chipped away by spending more time on the project and testing it yourself, getting a feel for what you want the game to be. That by itself should require a game to take more than a few days, if we expect others to play it and enjoy it. Something simple like movement controls could take many game iterations to iron out, and those aren't hard technical tasks.
Still, I can't entirely wrap my head around the fact that I live in a world where a machine can create this with minimal intervention by humans, and do a somewhat OK job at it, to the point where I'm willing to spend 10 minutes playing it.
"Create" is doing a lot of lifting here. As you (and the original author) mentioned, almost everything was assembled from downloaded free assets and libraries. Almost everything is a copy-paste. The Fable part is linking and debugging until it doesn't crash.
The main value proposition of LLMs is to wash the credit away from the giants and take it for yourself.
I wish we would give credit to Kenney [1] for making sick asset packs, mrdoob for making THREE.js [2], etc. than Fable for running curl/wget...
hugged to death?
> nginx/1.24.0 (Ubuntu)
commenting so I rememebr to check again later when it's back.
This is not how I'd design much of this. Does that matter? AI and whatever training data used seems to differ.
Building a CAD kernel one of the essential pieces in getting from vaguely working to closing an extremely large number of gaps was some rather strict separation of concerns – without it we were just stuck on perpetual rearchitecting switching from methodology to methodology opening new gaps with each attempt to close others.
It gets said ad nauseam but a lot of software development is remixing. Think about how much gaming innovation happened in the Warcraft and StarCraft map editors. The Birth of tower defense, moba, and probably many more.
> a human would generally spend a lot of time here,
This was always the hard part - game engines, asset libraries and all other services / SDKs were always making code-generation cheaper every generation.
Releasing a bug-free, thoughtfully built product requires a lot of attention and product skill.
Yeah that sounds like WoW retail heh.
Kill 200 boars.
Kill 300 boars.
Kill 250 boars and use this sword.
Kill 251 boars and use this special sword.
I heard about a better sword over there. You have to get past the 200 boars.
Wow, thank you for saving me from the boars. Please take this Boar Bane sword. You should try it out on 200 boars.
kill 200 brown boars.
kill 300 black boars.
Does this excite you?
beatthatflight•1h ago
Repo: https://github.com/levy-street/world-of-claudecraft
magicalist•33m ago