Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
omoikane•54m ago
I find that you have to decide which direction to turn before the turn.
Once I got that figured out, it was mostly a race to catch pacman along the long straight path at the bottom edge with the ghost's superior speed.
serious_angel•50m ago
The code was written by Claude, unfortunately, and hence no controls were probably even considered, or no tokens were left.
I jumped in with the love in mind, too, but when I checked the source repository, and saw the actual source... and then the contributors... it was... I am sorry... it hit hard...
VectorLock•46m ago
Yeah its AI slop without the corner easing. But maybe they can AI it better.
fphhotchips•46m ago
> Horrible controls.
Interesting! I found them mostly ok, but I was playing with a keyboard. They definitely remind me of the controls of Pacman games I grew up with where (as sibling comment notes), you have to decide where you're going before you get there.
I wonder if tweaking the input buffering or adding some frames after the turn where you 'snap-back' would help, similar to ghost jumps in Mario.
asadm•52m ago
pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.
vunderba•50m ago
I think at one point Namco had a multiplayer Pacman Party Game which had a similar premise - whoever manages to eat Pacman gets to be him in the next round.
haha just played so cool. I'm thinking of making online multiplayer game for this haha
VectorLock•47m ago
Cool AI slop but the lack of corner easing like the original game makes it less fun.
ares623•14m ago
Taste and care? In my slop? How dare you sir.
epcoa•5m ago
Are you talking about for the AI Pac-Man or the ghosts? Because the ghosts in real Pac-Man don’t have cornering.
pmontra•36m ago
Sometimes I manage to make the ghost move on mobile but I don't understand how to do it in a consistent way. Maybe there should be a tap area of 90 degrees above the ghost (from -45 to +45) to move it upwards, 90 to the right to move it rightwards, etc.
arcastroe•9m ago
You just swipe in the direction you want to move (e.g. swipe up to go up). You can also queue up the move ahead of time. So even if you are nowhere near the turn yet, you can swipe up and trust that it will turn (up) when it reaches the intersection.
3-cheese-sundae•18m ago
"Think about it. It's like Kafka wrote a Lovecraft story."
Teknomadix•1h ago
omoikane•54m ago
Once I got that figured out, it was mostly a race to catch pacman along the long straight path at the bottom edge with the ghost's superior speed.
serious_angel•50m ago
VectorLock•46m ago
fphhotchips•46m ago
Interesting! I found them mostly ok, but I was playing with a keyboard. They definitely remind me of the controls of Pacman games I grew up with where (as sibling comment notes), you have to decide where you're going before you get there.
I wonder if tweaking the input buffering or adding some frames after the turn where you 'snap-back' would help, similar to ghost jumps in Mario.