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The Pissed-Off Spouses Who Try to Intervene in Their Partners' Jobs

https://slate.com/life/2026/06/work-job-wife-husband-kid-partner-boss-call.html
1•tekdude•1m ago•0 comments

Show HN: World Cup TUI with Live Updates

https://github.com/perryraskin/world-cup-tui
1•perryraskin•3m ago•1 comments

The FTC Cracked Down on 'Hidden' Car Dealer Fees. They're Still Happening

https://www.wsj.com/business/autos/the-ftc-cracked-down-on-hidden-car-dealer-fees-theyre-still-ha...
1•JumpCrisscross•3m ago•0 comments

Alberta Eradicated Rats

https://worksinprogress.co/issue/albertas-war-on-rats/
1•deunamuno•4m ago•0 comments

Why long context eats your VRAM: the KV cache explained

https://vettedconsumer.com/the-kv-cache-explained-why-long-context-eats-your-vram-and-how-to-fit-...
1•ermantrout•5m ago•0 comments

Show HN: Vet Turned Founder, AI Lawn Diagnosis

https://grassdx.com/
1•andrewbr•5m ago•0 comments

Heikki's Garden of Flowers, a catalogue of pictorial letterpress works

https://garden-of-flowers.heikkilotvonen.com/?essay
1•NaOH•6m ago•0 comments

Ask HN: How do you track commitments you make to other people in conversation?

1•annonymousjaat•6m ago•0 comments

Single dose of magic mushroom psychedelic can cause anatomical brain changes

https://www.theguardian.com/science/2026/may/05/magic-mushrooms-psychedelic-changes-brain-anatomy...
2•helterskelter•6m ago•0 comments

Google vs. Oracle (2021)

https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_America,_Inc.
1•tosh•7m ago•0 comments

Game Engine White Papers Commander Keen

https://forgottenbytes.net/commander_keen.html
2•mfiguiere•9m ago•0 comments

Anti-slopping: An innovation for rectifying LLM writing clichés

https://research.thoughtworks.com/library/anti-slopping-an-innovation-for-rectifying-llm-writing-...
1•freeatnet•11m ago•0 comments

JD Vance Confirms Iran Will Get Jaw-Dropping Sum Under Trump Deal

https://newrepublic.com/post/211826/jd-vance-us-pay-iran-billions-trump-deal
6•nothrowaways•12m ago•3 comments

A Clojure Dialect on Rust

https://clj.rs
1•caseym831•13m ago•0 comments

At Berkeley, the enrollment dip [in CS] has come from a supply-side constraint

https://alumni.berkeley.edu/california-magazine/2026-summer/major-issue/
1•jedberg•14m ago•1 comments

Oura and Counsel Health Partner to Provide AI-Enabled Care Within the Oura App

https://ouraring.com/blog/counsel-integration-oura-app/
1•bariumbitmap•15m ago•0 comments

AI and Amateurism

https://pluralistic.net/2026/06/15/vernacular/
1•hn_acker•15m ago•0 comments

Show HN: Turboquant.cpp – Quantize embeddings to 1-4 bits, no training (400 LoC)

https://github.com/RunEdgeAI/turboquant.cpp
1•andrewmikhail•16m ago•0 comments

Ask HN: Whats your intuition on AGI breakthrough?

4•filup•19m ago•0 comments

Ask HN: Did your (non-AI) research field get less fun after commercialization?

1•blt•19m ago•0 comments

Claude Corps

https://www.anthropic.com/news/claude-corps
3•Mustan•20m ago•0 comments

The domain Pinboard.in has expired today

https://ph.godaddy.com/whois/results.aspx?domain=pinboard.in
2•kome•20m ago•0 comments

Running local models is good now

https://vickiboykis.com/2026/06/15/running-local-models-is-good-now/
2•sixhobbits•21m ago•0 comments

Programming Parallel Computers

https://ppc.cs.aalto.fi/
1•ibobev•22m ago•0 comments

How Does a Database Work?

https://cstack.github.io/db_tutorial/
1•ibobev•23m ago•0 comments

Tea Time Numerical Analysis

https://lqbrin.github.io/tea-time-numerical/
1•ibobev•23m ago•0 comments

SVGs and PDFs can both be interactive

https://vexlio.com/blog/svgs-and-pdfs-can-both-be-interactive/
3•birdculture•23m ago•1 comments

Fruit Is Too Sweet

https://www.theatlantic.com/culture/2026/06/fruit-sweet-sumo-cotton-candy-grape/687507/
4•gmays•24m ago•0 comments

Balkan Sworn Virgins

https://en.wikipedia.org/wiki/Balkan_sworn_virgins
6•Semaphor•24m ago•0 comments

Security Risks of Apple's AI-Built Shortcuts

https://www.kylereddoch.me/blog/describe-a-shortcut-create-a-risk-the-security-side-of-ai-built-a...
1•speckx•25m ago•0 comments
Open in hackernews

TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

https://tinywind.io
154•tinywind•1h ago

Comments

tinywind•1h ago
The 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!
uberman•1h ago
Super fun. How do I 'fire" though given spacebar brings up the map? Is the mouse the only option? How do I see the controls as I see the "s" key does something with the sails?
nonamesleft•1h ago
https://tinywind.io/wiki/briefing

Shift fires.

tinywind•49m ago
Lmk if space to fire and shift for map makes more sense

I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.

bennyp101•45m ago
My first instinct was space to fire FWIW (Also its giving me Age of Empire feels here!)
bluefirebrand•43m ago
Shift doesn't make sense as a main key almost at all tbh.

Space to fire makes more sense than shift to fire

Edit: Shift is a modifier key. Hold shift to go from lowercase -> capitals. In FPS games shift is walking -> running. In RTS games shift is "select one of these units -> select all of these units"

I know your game doesn't have to follow these rules, you can do whatever you want. However it's worth thinking about what "language" each key on the keyboard is speaking when you want to use it.

tinywind•21m ago
This actually makes a lot of sense to me. Never thought about shift being a modifier key from a UX perspective, I’ll likely make space to fire and move map to M because of this thread. Thanks guys!
airstrike•41m ago
Tab and M for map, WASD and arrows for controls, space to fire seems like a good compromise
tinywind•19m ago
I’ll be making this change!

Though I’m worried it’s gonna be tougher for people to find the map and ship logs since space is a natural button to try and press early on

duozerk•
rcarmo•59m ago
Pretty amazing, congratulations!
imperialdrive•58m ago
Very cool, love it!
rsvidal•53m ago
This is lovely. Well done.
gaolei8888•50m ago
nice one
SubiculumCode•48m ago
Is it multiplayer or am I playing against bots?

I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)

tinywind•47m ago
Both game modes are against enemy bot ships right now

I’m working on a couple PvP modes so you can run naval battles with real captains very soon :)

Thanks so much for submitting this earlier, we got a great boost!

fallinditch•47m ago
Looks great! it's nice that you can immediately try it out
tinywind•44m ago
Ty so much! Dropping new captains directly on the waters was some very useful early feedback I received
thekevintang•44m ago
This is awesome!
hyperionultra•44m ago
Noice. What’s the stack?
Skidaddle•39m ago
Very cute aesthetic and reminiscent of Pirates!

I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.

embwbam•39m ago
This brings back some memories! I used to play the Ancient Art of War at Sea on my dad's Mac Plus as a kid. Having never sailed, it was fun to learn about tacking while trying to broadside spanish galleons. Years later, I lied about my experience to convince a resort to let me check out a tiny catamaran. I made it back to shore!

One recommendation: make the boats not turn quite so fast. It allows you to outmaneuver other vessels by planning ahead or gaining speed ahead of time.

I still don't know much about sailing, but I have a lot of kitesurfing experience. Do boats really travel that slowly downwind? I assume that crosswind is faster, but downwind should still move at the speed of the wind.

tinywind•22m ago
I need to check out that game, I’ve sunk countless hours into the 2004 Sid Meiers games. Also lying to sail a catamaran successfully back to shore is such a pirate thing to do :) you’re ready for TinyWind

Noted on the ship turn speeds, I’ve been playing around with larger ships having slower turn radii but I do want the naval combat to have more of a planning element (setup upwind, strafe run and fire, etc)

Let me look into the boat speeds in different wind conditions. I know beam reach/crosswind is faster than parachuting downwind but maybe my downwind speed is too slow now

jupr•32m ago
This game is super fun. Thanks.
dgently7•27m ago
the control layout is a bit awkward on mobile. i find myself wanting to adjust both heading and trim continuously, but both controls are on the right so i cant use both thumbs. then the buttons to fire/ board are fiddly. tbh almost gave up then tried with keyboard and saw how it was supposed to go.
JumpCrisscross•25m ago
Really cool! What did you use for the physics engine?
kfse•21m ago
The boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me
dole•20m ago
Be interesting to see enemies take friendly fire, and possibly suppress fire if the shot on the player isn't clear?
macrocosmos•19m ago
I don’t seem to be able to stop the boat by sailing straight into the wind.
maitland•18m ago
heave to
poppingtonic•15m ago
Some zig zag motions are required to maintain velocity and the combat is fun. I like it!
deadbabe•11m ago
Would be nice if cannons didn’t fire in directions that had no clear enemies.
ltononro•8m ago
controls could be easier :D
16m ago
The whole thing should ideally have a quick modal with hotkeys when you first open it (and a small button to bring it up again if needed).
ffsm8•1m ago
Modals are the worst ux in games.

If it's only a few buttons anyway you can just show them somewhere as hints while the user isn't giving input or until they used then.

Eg just show a "m for Map\nspace to fire" until the user used each, hiding them each when the m/space is used respectively for that session (session storage so it shows up again if the user comes back later)

nklp•18m ago
Shift has the problem of bringing up windows sticky keys dialog box if you tap it too fast. Spacebar was my instinct for fire key as well. For map it would be 'M'.

Whichever you choose, please consider displaying the controls inside the game, at least during the setup screen, don't make the user search for controls in the wiki. :)

Also the hp bar below the minimap is a bit weird, would expect it the same as enemy ships above my ship, so i can see if i'm winning or losing a cannon exchange like in a rts game. Or at least someplace more convenient to quickly glance at nearer the center of the screen.

Very fun game by the way, well done! Scratches the nostalgia itch of 'Corsairs Gold' for me.

pegasus•10m ago
Space to fire would be my preference as well.