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What was nice about the UI of Windows 2000

https://movq.de/blog/postings/2026-06-16/0/POSTING-en.html
52•npongratz•1h ago

Comments

mysterydip•35m ago
For me: everything! I clicked so well with it, everything made sense and was responsive.
marginalia_nu•30m ago
Design language, like any language is metaphorical.

The thing that makes these skeumorphic designs work so well is that it kinda forces a consistent metaphor, and consistency above all else is huge for UX.

The fact that it's based on things we've seen in real life is also helps, as it means we can reason about the UI with the same faculties we've spent our entire life training.

bromuro•24m ago
Like the floppy disk for “save”? Or the old school phone receiver for “call”?
reaperducer•12m ago
There's nothing wrong with either of those.

No different than "windows" or "desktops" or "files." When was the last time you actually saw a file folder? Or a document separated by sheets with "tabs."

95% of computer users have never seen an ethernet cable, but they're still the symbol for networking.

99% of car drivers have never seen brake calipers, but they're part of the icon when my car's parking brake is on.

petilon•23m ago
Why are designers not understanding this these days?

I think one reason is that flat UI is super easy. Skeuomorphic is extremely hard to get right, and if you don't get it right it looks super tacky. Most people who have the word "designer" in their job title don't have the artistic skills needed to pull it off. This is why most designers are opposed to skeuomorphic.

Somewhere in between is the right approach. The NeXTSTEP UI from the late 1980s is what we need to return to. It still looks beautiful today: https://guidebookgallery.org/screenshots/openstep42

vslira•16m ago
What’s the meaning of skeuomorphic design for a generation that has never worked with the original physical artifacts they’re based on, though?
Telaneo•8m ago
Consistency. Even if you've never held a telephone receiver, if it means 'call' in one place, it's very likely to mean the same thing in another.

We could be using random hieroglyphs to the same ends, but people seem to always make their own (barring a few exceptions, like the hamburger menu). It's probably a better idea to use something with some grounding in reality rather than make your own from nothing, since doing that is hard, even for actual designers.

petilon•4m ago
It doesn't really matter if they haven't used the original physical artifacts. If it looks physical you can figure out how to use it based on your knowledge of other physical objects you have used in your life.

Of course if you display for example, a spin dial like old telephones that has a particularly quirky way to use, them this doesn't apply.

bluedino•30m ago
Was this peak Windows UI?

I would say so, but the Active Dekstop stuff wasn't the right move.

Fisher-price came next, with Windows XP. At least you could easily switch back to classic.

And then Windows 8, we won't even talk about that.

petilon•28m ago
The title bar of windows in Windows XP was Fisher-Price. But I thought the rest was OK.
cake-rusk•24m ago
Windows Vista / 7 was peak UI for me.
Dwedit•21m ago
I think Windows XP looks very nice if you install the Royale theme. It's a shiny and glassy version of the default XP style.
Telaneo•20m ago
> I would say so, but the Active Dekstop stuff wasn't the right move.

Even so, you could completely ignore it if you wanted to!

madaxe_again•14m ago
Almost. The NT5 RCs, which became windows 2000, were better IMO - not massive differences but it hadn’t been slobbered upon by marketing yet.
rib3ye
alberth•26m ago
It was clear, clean and understandable.

Buttons looked like buttons.

Windows (which have frames), looked like windows.

And there was no distracting design elements.

usrnm•18m ago
I remember those times and there were a lot if windows that did not look like windows and buttons that did not look like buttons. Not in the apps provided by the OS itself, but in third-party software. It was the time of wild experiments, especially in software created by enthusiasts. We just tend to forget this stuff
minkeymaniac•13m ago
And crazy themes I had the matrix one with the "dodge this" sound instead of a ping... good times
Telaneo•5m ago
It's not like the world was perfect before; it's just that it's gotten even worse. The lack of consistency has spread, to the point there barely is any.
mig39•20m ago
The article praises the UI, but isn't Windows 2000 using the Windows 95/98 UI with a different kernel?
flanked-evergl•18m ago
> I liked the UIs of the entire era from 3.0 to 2000, really. I'm mostly using Windows 2000 as an example here because it runs so well in QEMU/KVM and that allows me to easily take screenshots.
minkeymaniac•17m ago
The different kernel for 95/98 was NT 4... Windows 2000 was unified, same UI for Consumer and Server
petilon•17m ago
Hold on, don't give cred it to Windows 95. The beveled 3D look was the invention of NeXT. Windows 95 copied everything from them. https://guidebookgallery.org/screenshots/openstep42
delta_p_delta_x•19m ago
The loss of the theme menu and 'Windows classic' from Windows 8 onwards is dearly missed. But Windows classic hasn't gone away. If you run a 32-bit executable on Windows 10 or 11 under Windows XP compatibility mode, and set 'reduced colour mode', Windows Classic comes back. I have also noticed that when Adobe Acrobat crashes (heh) it momentarily flashes Windows classic on the title bars.

It's all still there. Bring it back, Microsoft. And put HiDPI and all your other modern technologies like D3D12 and borderless full-screen on it. I want to write old-school Win32 applications that fly.

al_borland•18m ago
> Since that button down there is called "Start", it implies that you can probably do something with it, maybe start programs? Click and you'll see the Start Menu:

Over time it seems like a lot of designs stop feeling the need to lead the user in this way. There is an assumption that by now everyone knows what the menu in the bottom left corner does, and we are no longer in the phase of trying to teach the population to use a computer for the first time.

I feel like this is the wrong approach. Every day there are new young people using a computer for the first time. Wouldn’t it be nice if all these conventions that evolved over the past 50 years could be intuitively discovered, instead of needing explanations from someone who already understands them?

Of course, as the world becomes more digital, many skeuomorphic designs become more abstract to those same young users. The floppy disk, the traditional telephone, even the file folder.

ranger_danger•5m ago
> There is an assumption that by now everyone knows what the menu in the bottom left corner does, and we are no longer in the phase of trying to teach the population to use a computer for the first time

Strong disagree, because:

> Every day there are new young people using a computer for the first time

I can assure you these people have no idea what the start button is or does... it doesn't help that it no longer even says "Start" for the last ~20 years.

the_other•17m ago
I agree that we had much better patterns back then. The software industry in general worked towards sharing visual paradigms, making use of system designs of their host playforms, facilitated discovery etc etc. All that was good and the recent trends moving us away from that consistency and discoverability are a detrement being steamrolled over by agents…

But I don’t agree that it “looked nice”. I hated Windows 95 and 2000’s “style”. They looked like engineers had made them. They looked stiff and unfriendly, eith too much border and outline. Real life has no outlines. I was in my late teens when 2000 came out. My friends and I jumped on it and felt it was the Os we had been waiting for.

But even then I thought it looked like shit.

The affordances were great. I agree that details like button depress and consistent scrollbars are valuable.

But I genuinely prefer things a bit rounder, a bit flatter, less grey, or late Aqua-style flat-with-shiny-affordances.

I agree that backgrounds should be flat (or very subtly textured so they recede but arn’t “boring; again, late-00s Mac OS nailed this for me).

What I’d really like to see is something new that takes the consistency of NT/2000 and Mac OSX prior to Lion, mixed with the novel affordances of BeOS/Haiku (docking windows, small title handles), and puts it through Apple’s “zing” (but not too far - transparency is highly overrated).

xg15•16m ago
> Me: "I don't like smartphone UIs. Everything is flat, nothing indicates where you can touch or not. I have to randomly try everything on the screen."

Response by non-tech person: "Well, yeah, of course you have to try everything? How else would this work?"

I think this goes deeper than many tech people realize.

From what I understood from talking with "nontechnical"(*) friends, relatives, etc, for a good potion of them, computers had always been "unpredictable magic". They got by through memorizing some very strict and rigid interaction sequences - "click this icon, then click that menu, then click that button, etc" and prayed nothing unexpected would happen. They were too scared and/or uninterested in computers to even try and find any rules or consistency in it.

I feel as if those nontechnical people "won" now. Now all UIs feel as inconsistent and unpredictable even for "techies" as any computer interaction felt to those people back then.

(* repeated from another thread: "nontechnical" in the "not fluent with PC use" sense, which is actually quite arrogant - they can have very high technical skill in other areas obviously)

EGreg•8m ago
It started with iOS 7 and Jony Ive

Steve Jobs was right. Then when he died (after removing Scott Forstall), Jony Ive got to do his hardware minimalism in software too. And everything Steve Jobs favored was suddenly derided as “skeumorphism”. It’s like what USSR did with Stalin under Khrustchev. I still remember when Chrome app just had a big white area where you’re supposed to enter the url and you had no idea unless you randomly happened to click there. And if the website background was white, too? Oh too bad LMAO. Minimalistic! Chrome had no… chrome.

Zak•10m ago
I agree with the author's wish for visual cues when something is clickable, scrollable, etc.... This, on the other hand:

> Imitating real objects is good, too -- I don't have a single one of Android's "sliders" anywhere in my house, for example, so why don't you make this a checkbox, because writing down a check mark on paper is something that I actually do:

feels like an idea from a time when many people were encountering UIs on screens for the very first time as adults. I think the slider would be recognized as a toggle in its usual context of a settings screen by most people who have seen a settings screen before, but not that specific design for a toggle.

xg15•9m ago
Maybe relevant: http://windows93.net/
groan•8m ago
I liked every version of Windows that I’ve used, back to 3.1 all the way up to 11. Nowadays I mostly use 10/11 at home and at work. A new Windows upgrade was always a magical treat for me, the old slow HDD speeds building up anticipation during the installation phase, making me excited to finally use it. Growing up with computers unfortunately demystifies many things, but such is the price of poignance.
al_borland•5m ago
Flat UI is also really difficult, as it can easily look cheap, boring, and unfinished.

Even Apple’s initial move to a flat UI in iOS 7 suffered from this. It took a long time to get refined to the point of not feeling like a major step backward. I still preferred the look of iOS 6 to anything that came afterwards. The skeuomorphic designs were warm, inviting, and fun. They served as a nice juxtaposition to the rather austere hardware.

•
5m ago
Maybe more importantly, Win2k was the first windows version actually WORKED in a predictable way after years of unstable post-Win3.1 (Win95 and onward) production releases.

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