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OpenRA

https://www.openra.net/
59•tosh•1h ago

Comments

JumpCrisscross•1h ago
Has anyone built better AIs for this?
logdahl•54m ago
I might suck but I found it really hard iirc :^(
dogma1138•42m ago
AI in strategy games always cheats I haven’t seen a single game where the AI wasn’t built around cheating. Once you figure out how it cheats it’s usually a combination of resource multipliers, build time multipliers and not having a fog of war it becomes much essier to beat at any difficulty.
invader•27m ago
Often, but not always.

I hate the term "AI" applied to games, since AI means so many things and usually implies something smart, "intelligent". But in reality, it is more like a "bot" or a "computer player". And the main goal is not to be super-smart, but to be plausible enough and provide an appropriate challenge to the human player.

There are some "fair" bots in games - like in my favorite turn-based Mechanized Assault and Exploration from the mid 90s. Computer players follow the same rules as the human ones - e.g., if something is not visible to the radar, the computer will not see it. The only "cheat" is the resource boost computer players can have on the higher difficulty settings, but it is totally optional. And as an experienced player, you always let the computer have it, since you want a challenge, and without that boost, it has no chance whatsoever.

Sharlin•14m ago
Real-time strategy AI is absolutely AI in the standard Russell & Norvig sense of AI. There's nothing about the computer science concept of AI that implies "super-smart" or always trying to outsmart the player (rather than trying to be entertaining).

Continuously shifting the goalposts of what "AI" is is, of course, a well-known phenomenon, giving rise to what's called the AI effect or Tesler's theorem [1].

[1] https://en.wikipedia.org/wiki/AI_effect

ben_w•4m ago
Not always.

For a lot of games it can be surprisingly easy to make an AI which beats the median player even when limited to just basic strategies, simply by not getting distracted by the gut feelings that humans have.

Even for more complex strategy games like say Starcraft II where that's not enough, there's this: https://en.wikipedia.org/wiki/AlphaStar_(software)

9dev•54m ago
Pitching in on this with a tangent - how good are LLMs with RTS games these days? As someone without friends into that genre, it’d be pretty cool to play eg. AoE II against a capable computer that play like a real human…
HeavyStorm•50m ago
It's improving but sota models are now too slow for a real time game. Training a specialized neural network would be more effecient.
clates•40m ago
Depends on what you mean, LLMs can probably _make_ pretty good AIs. It'll have all the AI scripts in the base game, including the three iterations (base, FE, DE) all the user generated ones ( including barbarian ) and then able to consume the language schema. Rig up a baby model that takes the matchup during loading and hot swaps one of your pregenerated AI scripts.

If you meant _playing_ raw based on LLM input - that's probably the wrong tool for the job. The latency for you to react to a mango shot is faster than a billion tok/s lol

egeozcan•39m ago
When I was a teen I was mostly writing RA2 custom map scripts and rules/units for my friends and watch them battle with my rules in internet cafes. When that was not possible, I was creating custom RA2 AIs, but it was very hard.

These days, I'm having incredible fun developing good old AI scripts with LLMs, for my own vibe-coded RTS game. Just choose all AI players here to make them battle each other: https://egeozcan.github.io/unnamed_rts/game/

I even let the LLM generate a tournament script to make AI scripts from different LLMs battle (headless): https://github.com/egeozcan/unnamed_rts/blob/main/src/script... GPT-5.5 leaves all in the dust currently. I cannot beat most in the game I set the rules myself :)

If you are like me, you can just make LLMs create your personal RTS game and also develop custom AIs. It's so much fun.

wahnfrieden•12m ago
Were you familiar with my modding site RA2Factory?
singpolyma3•22m ago
Does the project allow AI?
liendolucas•26m ago
If you play the original and then OpenRA you will get amazed how well OpenRA is balanced.

As an example, while in the original game using allied artillery against soviet tesla coils was a dead sentence in OpenRA is great to be able to fire well beyond its range forcing you to come out of the base to defend it.

They also added a ton of features which make the game truly enjoyable and fun to play.

Well done OpenRA team!

abixb•22m ago
Tangential, but I got introduced to Red Alert C&C through various 'Hell March' videos by random fans of various militaries on YouTube. It's funny how it vibes with nearly every military you throw it over.
cogman10•15m ago
I love using the RA OST for coding. The songs are fun and fast paced with low lyrics.

It helps that this is a childhood favorite game of mine.

ionwake•19m ago
based, been playing this for months with my friend, over anything else.

EDIT> My fav setup is to join a free empty server , set up 2 teams, 2 AI and 1 human vs 2 AI and 1 human. And then play with my friend. Great fun. The AI adds a bit of a randomness to the games. Easy smooth quick interface. Just perfect for a quick free RTS game with a friend.

dijit•10m ago
I just wish I still had the original games to use as content packs.

Every time I've tried to install this previously, this was my wall :(

Tepix•5m ago
Has anyone turned it into a browser game?
rizsyed1•3m ago
This is such a great game. Incredibly well-balanced and thought through.

I'm 16 and Running a Software Jam in a World of Slop

https://foxmoss.com/blog/radish/
1•foxmoss•17s ago•0 comments

50 out of 413 Companies that use my libraries

https://mccue.dev/pages/6-27-26-who-uses
1•theanonymousone•2m ago•0 comments

Suspicious Discontinuities

https://danluu.com/discontinuities/
1•tosh•4m ago•0 comments

Nextcloud Talk and the FOSS caveat of mobile push notifications

https://codeberg.org/danb/isitreallyfoss/issues/305
1•schafele•5m ago•0 comments

Position: Coding Benchmarks Are Misaligned with Agentic Software Engineering

https://arxiv.org/abs/2606.17799
1•wek•6m ago•0 comments

Qwen-AgentWorld-35B-A3B: a local 'world model' you can run at home Open Models

https://vettedconsumer.com/qwen-agentworld-35b-a3b-a-local-world-model-you-can-run-at-home/
1•ermantrout•7m ago•0 comments

Map2Model has been shut down [due to legal notices]

https://map2model.com/
1•randunel•7m ago•0 comments

Show HN: Hyoomn – We'll constructively roast your AI coded B2B SaaS

https://hyoomn.com/
1•krm01•9m ago•0 comments

Apple seeks approval to buy chips from blacklisted Chinese company, FT reports

https://finance.yahoo.com/technology/articles/apple-seeks-approval-buy-chips-032619203.html
2•roboror•9m ago•0 comments

GPT-5.6 Sol: ~20 US govt-approved orgs only. What about non-US businesses?

https://nexusfoundation.substack.com/p/digital-segregation-how-bigtech-and
2•kris_osiadacz•9m ago•0 comments

When you're stuck, just do something

https://www.autogram.id/alex/thoughts/when-you-re-stuck-just-do-something
1•alexakten•10m ago•0 comments

Music Tuned to 440 Hz versus 432 Hz and the Health Effects

https://www.sciencedirect.com/science/article/pii/S1550830718302763
1•looofooo0•11m ago•0 comments

Show HN: InfyniDock – a macOS Dock that switches actual windows

https://infyniclick.com
1•yeelone•14m ago•0 comments

Ask HN: Running local LLMs? What's your model and hardware

2•alfiedotwtf•16m ago•0 comments

Modular 26.4: SOTA Moe Serving, Model Bringup via Agent Skills, Mojo 1.0 Beta 2

https://www.modular.com/blog/modular-26-4-sota-moe-serving-model-bringup-via-agent-skills-mojo-be...
1•tosh•18m ago•0 comments

Russian citizens told "switch to Android" after Apple blocks key Russian apps

https://arstechnica.com/gadgets/2026/06/russian-citizens-told-switch-to-android-after-apple-block...
4•ndr42•19m ago•0 comments

Show HN: Link in Seconds – Upload a resume or PDF, get a clean shareable link

https://linkinseconds.com
1•SunnyRK•19m ago•0 comments

The Phantom Housing Crisis – Spencer Pratt

https://spencerpratt.substack.com/p/the-phantom-housing-crisis
1•bilsbie•21m ago•0 comments

Meta Patents a System That Spends More Computing Power on Ads for Active Users

https://patentlyze.com/patent/meta-ad-ranking-tied-user-activity-score/
2•patentlyze•22m ago•0 comments

Technical Papers Every Programmer Should Read (At Least Twice) (2011)

https://web.archive.org/web/20200807183826/http://blog.fogus.me/2011/09/08/10-technical-papers-ev...
1•tosh•22m ago•0 comments

It's 11:00 pm. Do you know where your AI agent is?

https://www.aiweirdness.com/its-11-00-pm-do-you-know-where-your-ai-agent-is/
1•megamike•24m ago•0 comments

A small plane hit China's tallest skyscraper. Within hours, it looked untouched

https://www.cnn.com/2026/06/27/china/beijing-plane-crash-citic-tower-censorship-china-intl-hnk
2•voxleone•26m ago•1 comments

Asian AI startups launch Mythos-like models

https://techcrunch.com/2026/06/27/asian-ai-startups-launch-mythos-like-models-as-anthropics-expor...
2•bogdiyan•26m ago•0 comments

Ask HN: What do you predict the world will look like in 5-10 years?

1•justanything•26m ago•0 comments

Y Combinator's Corgi Insurance, a $2.6B disaster in the making?

https://reticulating.substack.com/p/ycombinators-corgi-insurance-a-26
3•manwithopinions•27m ago•0 comments

Tell HN: Mojo is becoming open source

2•theanonymousone•29m ago•0 comments

Show HN: Aerial-autonomy-stack – open-source perception-based drone swarms

https://github.com/JacopoPan/aerial-autonomy-stack
1•SufficientFix42•29m ago•0 comments

Compiling TypeScript to Native C++

https://geastack.com/what-typescript-to-cpp-compiler
1•arbayi•29m ago•0 comments

Tmux 3.7 Terminal Multiplexer Released with Initial Floating Pane Support

https://linuxiac.com/tmux-3-7-terminal-multiplexer-released-with-initial-floating-pane-support/
1•parisiansam•30m ago•0 comments

Decant: Liquid Glass icons reverse engineered

https://github.com/kylebshr/decant
1•memalign•33m ago•0 comments