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fp.

Thinkslop and all this is true because it is AI

https://substack.com/@fpjunqueira/note/c-289733073
1•fpj•54s ago•1 comments

Learn Nix where it breaks

https://www.labcraft.dev/blog/introducing-labcraft
1•anandsuresh•1m ago•0 comments

Show HN: DreamX-World, Alibaba's new realtime world model

https://twitter.com/reactorworld/status/2074516290442592418
1•hmprt•1m ago•0 comments

Lexxy – A modern rich text editor for Rails

https://lexxy.dev/
1•tortilla•1m ago•0 comments

Show HN: ZeroGate – An API gateway to scale cloud GPUs to zero when idle

https://zerogate.cloud
1•ngarner•1m ago•0 comments

Adding UI for replies between blogs

https://multiline.co/mment/2026/07/adding-ui-for-replies/
1•nate•2m ago•0 comments

Parachute use to prevent death: a review of Randomized Controlled Trials

https://pmc.ncbi.nlm.nih.gov/articles/PMC300808/
1•compiler-guy•3m ago•0 comments

Sites that block AI training crawlers mostly ignore the answer time bots

https://sitedex.dev/insights/robots-txt-2023-war-memorial
2•zeppelin_7•4m ago•0 comments

GPU-accelerated context memory for on-device AI agents on Apple Silicon

https://github.com/christopherkarani/ContextCore
1•christkarani•4m ago•0 comments

Better Auth is joining Vercel

https://better-auth.com/blog/better-auth-joins-vercel
6•sync•4m ago•0 comments

Show HN: Refloow Geo Forensics 1.4 – Local EXIF extraction and timeline mapping

https://github.com/Refloow/Refloow-Geo-Forensics
1•refloow•5m ago•0 comments

Reversible Computing

https://en.wikipedia.org/wiki/Reversible_computing
1•tristenharr•7m ago•0 comments

Show HN: Interactive Short Story Collection

https://jordanjordanjordan.com/
1•jordan9001•7m ago•0 comments

WhatsApp Business for iOS Crashes After 16 Seconds When Companion Is Connected

https://granot.io/whatsapp-business-for-ios-sucks/
1•tomgs•8m ago•0 comments

Show HN: DoodleMeme – Animate Hand Drawings Without Generative AI

https://doodlemate.com/meme
1•hjessmith•8m ago•0 comments

After defying Pope Leo and causing schism, SSPX defends its actions

https://www.ncronline.org/vatican/after-defying-pope-leo-and-causing-schism-sspx-defends-its-actions
1•firasd•9m ago•0 comments

Classical computing, quantum computing, and Shor's factoring algorithm (1999)

https://www.alphaxiv.org/abs/quant-ph/9903008
1•measurablefunc•9m ago•0 comments

Show HN: Reins – let coding agents drive your real, logged-in browser

https://reins.karnstack.com
2•karngyan•11m ago•0 comments

Landauer's Principle

https://en.wikipedia.org/wiki/Landauer%27s_principle
1•tristenharr•11m ago•0 comments

Phonebloks: A global campaign to bring to life a modular phone to reduce e-waste

https://www.onearmy.earth/project/phonebloks
1•Jomal_HN•14m ago•0 comments

I Bought a Sony Walkman

https://82mhz.net/posts/2026/07/i-bought-a-sony-walkman/
1•edward•14m ago•0 comments

If an AI can do no harm, then it can do no good

https://higashi.blog/2026/06/26/safety/
2•yuedongze•16m ago•0 comments

Buzzword Driven Development: Stop Talking About the CAP theorem

https://nextpath.substack.com/p/stop-talking-about-the-cap-theorem
3•code_pig•18m ago•0 comments

Keet – Encrypted peer to peer messaging

https://keet.io/
2•rickcarlino•18m ago•0 comments

Why we built yet another Postgres connection pooler

https://pgdog.dev/blog/why-yet-another-connection-pooler
1•levkk•20m ago•0 comments

Probes.dev Is Released

https://limeleaf.coop/blog/probes-is-released/
1•blainsmith•20m ago•0 comments

Together for a Healthier Clippy

https://blog.rust-lang.org/inside-rust/2026/07/06/unite-for-clippy/
1•birdculture•20m ago•0 comments

Rootless Docker and Its Hidden Security Trade-Offs

https://www.kenmuse.com/blog/rootless-docker-and-its-hidden-security-trade-offs/
1•speckx•21m ago•0 comments

A freelancer marketplace for international projects

https://freelancer.svoxx.com/int/en
1•kilincarslan•22m ago•0 comments

Software Bonkers

https://craigmod.com/essays/software_bonkers/
1•razin•23m ago•0 comments
Open in hackernews

Show HN: MIRA – Multiplayer World Model Trained on Rocket League

https://mira-wm.com/
10•MasterScrat•1h ago

Comments

vvolhejn•1h ago
Václav here from the team, we're happy to answer questions :) The most surprising part to me is the auto-recovery behavior we mention at the end of the blog post, since any other model I've seen always stays diverged once it goes off the rails once. But MIRA really doesn't like to be out-of-distribution. To be completely honest we're not entirely sure why this happens.
_willmanning•59m ago
it would have been easier to just go to FNAC and buy Rocket League like a normal person :)
cataPhil•37m ago
you should do that too! the goal is not to replace the game but to foster research on these method, and hopefully apply them to data-constrained settings like robotics
danking00•56m ago
Wow! At first, I expected this to be a demonstration of an AI playing rocket league, but I rapidly realized this is actually a model simulating rocket league. Wild! It feels just like the real game.
exortaz•55m ago
this is insane - what’s your thinking on how this improves model grounding and efficiency vs single pov outputs?
vvolhejn•45m ago
A lot actually, since the model has all information given to it in the four views, it doesn't have to deal with any "theory of mind" of modeling the other players or being consistent over long times. See [1], there's a video of a single-player model where a car disappears behind a ball and never reappears. Multiplayer has its own risks such as the four views desynchronizing, but overall it gives a big boost to the model.

[1] https://mira-wm.com/blog-post/#hidden-information

LorenDB•51m ago
Is this now the easiest way to play Rocket League on Linux?
MasterScrat•51m ago
The checkpoint also weights half less than the game install! ;-)
ggarnhart•49m ago
Nice to know my inability to play Rocket League with any level of skill carries over to this world model
MasterScrat•44m ago
We're happy to release MIRA, a collaboration between General Intuition, Kyutai, and Epic Games.

Mira was trained on 10k hours of Rocket League data. The model has 5B parameters and runs 4-player games at 20 fps on a single B200 GPU.

We've released a playable online demo, an in-depth technical report as well as a 1k hour dataset of 4-players gameplay:

Technical report: https://mira-wm.com/paper Repo: https://github.com/mira-wm/mira