As the article points out, while it is an FMV game, it tries to fool you into thinking it’s a polygon based game. The Sega CD had no 3D capabilities at all (just 2D rotation and scale). But GameArts pulls off the FMV so convincingly, down to the aliasing, that it’s hard to understand (at least to my 12-year old self) how it could be anything other than 3D rendering.
It’s often panned as not the best shooter, but the gameplay was secondary to the experience. I don’t know how it would play for someone who didn’t experience it at the time, but it will always be one of my favorites on the system.
possibilistic•29m ago
There is so much work being done that never would have been done before Opus-caliber models.
Two of the items in the top five of HN are clearly AI, and they are awesome:
- This in-depth research and software archeology
- https://jivx.com/densha (the entire product is incredible and addresses what Wanikani and SRS systems are missing)
There is going to be so much amazing stuff made through AI, and it's only going to pick up in pace.
I haven't written any code since February, and I don't think I'll ever write code by hand again. This is the acceleration and automation of automation itself.
AI before code gen was a toy. Now it's a civilization-altering moment.