> I had Claude Code create mine: I told Claude, more or less: I want to archive, Developer ID-sign, notarize, staple, and install this app to /Applications without ever opening Xcode. Write me a script that does the whole chain and fails loudly if any step breaks.
Even though the text we're reading is Claude talking to us as well :)
Also it was weird to see the mention of "ask your LLM" at almost every stage in the blog post:
> point Claude Code or your LLM coding tool of choice to this blog post, and let it figure it out
> When in doubt, ask your LLM of choice about them and have it help you get set up. It’s the one that’s going to be using Xcode for you anyway.
> The whole point of using the LLM in the first place is to avoid doing things manually that you don’t want to do.
> Again, if in doubt, ask Claude Code or your LLM of choice to create this for you.
> Again, this is why you talk to your LLM, tell it what you want, and have it help build your workflow.
My only familiarity with it is because it's needed by brew. I honestly never looked into exactly what is in the package, but I assumed things like what is installed with -devel packages of yum/apt-get/dnf/etc. Lots of repos have common list of things to install like gcc/make/etc. Again, just guessing, but it's one of the first things I've always run on a new Mac to get it usable for CLI usage.
I’m not defending Xcode (I hate it), just clarifying.
In addition to a deep roster of skills and agencts, Axiom includes several for-LLM tools². xclog, xcprof, xcsym, and xcui are designed to be used by LLMs, and expose capabilities in a token-efficient way. These tools are equally helpful for non-Axiom skills/agents.
¹ Axiom: https://charleswiltgen.github.io/Axiom/ ² Axiom CLI tools: https://charleswiltgen.github.io/Axiom/tools/
Claude was great at figuring out what was broken when and either fixing it, or clicking as far as it could until it needed me.
You could say I'm mostly just IRL hands for the AI now.
* and giving Anthropic all your secrets, env vars, certificates and your source code to them.
You can even run simulators in it if you choose the Tart backend.
“From bundle install to your phone in minutes. To the App Store and Google Play without a line of native code.“
Kind of fun, you can develop iOS and Android both without a build step and without a Mac even.
Useful sanity check!
Surprisingly, it's very easy. This works like a charm: https://github.com/xtool-org/xtool
You do not need to upload to TestFlight or the App Store; you can just install the app locally to your iPhone via usb -- even from Linux!
When in doubt, just ask your coding agent of choice to help you create and upload a Hello World iOS app. It's really easy.
The most useful one is a little weather sparkline to show local temperature forecasts. Useful every day.
I did end up somehow installing Xcode via some shady download and was on my way. But the whole ordeal left a very sour taste.
Upgrading from one version to the next especially so.
Expo seems to shield you from a lot of issues, without really taking any power away from you either.
Its basis is React, so the code output quality is much higher than Swift because there is much more React code in LLM training data.
Everything is in the command line, and debugging is a breeze because it's a web view. But once it's compiled to native iOS, it feels like any other native app.
Expo + Fastlane = fully automated iOS submission and deployment. I issue one command and see a new version in the App Store.
https://github.com/software-mansion/argent
or
https://github.com/callstack/agent-device
both callstack and swmansion are mostly react native shops but those should work even in native ios/android as well
React Native and Flutter seem to be much more predictable for the bots (and more fun for humans, since they have actual hot reload).
But also yes this is a real concern.
Schiendelman•3h ago
Interestingly, since about Opus 4.6, Claude has been able to reason its way into this process on its own. It was clunky until 4.7, and in 4.8 it's managed to find its way around every reason I had to open xcode myself.