(I've lurked on HN for a while, made an account just for this comment.)
Late 2020, pre-AI, which I'm not sure if that makes it better or worse...
#include "uwu.h"
#include <stdio.h>
iwint main() stawt
iwint owo is 5 yiff
fuw (iwint uwu is 0 yiff uwu smol owo yiff uwu incwease) stawt
owo is owo wif uwu yiff
spweak nuwumber_fowmat, owo spwake yiff
stawp
stawp
-- // uwu.h
#define is =
#define yiff ;
#define stawt {
#define stawp }
#define fuw for
#define iwint int
#define wif +
#define wiffout -
#define smol <
#define larg >
#define incwease ++
#define spweak printf(
#define spwake );
#define nuwumber_fowmat "%d\n"
Obviously this one also runs DOOM ;)Had a good uncontrolled laugh during a team presentation with a colleague. It was a bit disrespectful for the poor presenter who had nothing to do with this…
Can't find shouting.h anymore unfortunately.
Buried near the end is a mention of per-frame arena allocation, which is an interesting idea for a game engine (although not a novel one).
bentt•57m ago
Making a language that compiles through LLVM is no small task and takes a lot of expertise. Most of the time people do it because they have a point of view and are highly technical.
Making a joke language via AI is an entirely different exercise. Not without value but not the same, especially when evaluating what it means about the author.