There was this from DeepMind a few weeks ago about online rewriting of agent prompt materials:
"Continual Harness: Online Adaptation for Self-Improving Foundation Agents" (2026) https://arxiv.org/abs/2605.09998 .. https://news.ycombinator.com/item?id=48126112
Costed WASM opcodes would probably help prevent waste by enabling optimization of agent loops.
westurner•48m ago
R3F (ReactThreeFiber), Drei, and NextJS (with OpenNext) save time on generated interactive 3d visuals.
I've coded a few apps with ThreeJS recently as well.
First, I upgraded the ThreeJS particles WebGL example by hand for a number of code test iterations. In the months since, I've been working on superfluid quantum gravity; now with normed tensor gaussian splatters from 4th order tensors to 3rd for 3d and then an affine transformation to 2D.
I have an idea for a Snake-like game to demo the gaussian splatters and amplituhedron-enhanced twistor geometry in a game rendering engine ("splatsnake") that could be built with gauntlet loop ai loops instead of test coverage and loops like I've been running.