Deux ex 1 was an exceptional experience for me. It lacked depth and complexity in some ways that modern games have, but overall feel and venues for character/equipment development fit my gaming style perfectly. Its the only game that I've come to repeatedly, long after its graphic was deemed ancient even with some modding.
What a legacy.
xnorswap•12m ago
I loved the aesthetic of Deus Ex, but the Deus Ex in my head was always far better than the one in reality, and so I've deliberately never re-visited it, to keep that memory of a treasure.
Some games just impact me in a way that others don't, and I rarely go back to games for that reason. Another example is that I've probably spent longer thinking about Thomas Was Alone than I actually spent playing it, it's a very short game that had a tremendous impact on me.
Deus Ex was the right game at just the right time, and somehow the sequels never recaptured that magic. For me, a large part of that was precisely the promise the game had, even if upon technical breakdown it didn't really deliver on those promises. The idea that you were affecting and interacting with the world. The idea that you had a full gamut of options of how to achieve a mission. These were promises that weren't well kept, but they kept the imagination alive.
LollipopYakuza•2m ago
> but the Deus Ex in my head was always far better than the one in reality
I feel like it's actually a sign of a good game. A masterpiece that relies on my imagination just hits different.
nonamesleft•6m ago
Also the speedruns for that game contain absolutely hilarious mechanics, like throwing the gas grenade to get the door opened faster at UNATCO HQ.
rvz•19m ago
> “Will I come back? Never say never. But I think it’s time to ride off into the sunset. Now stop reading and make great games.”
I bet that thanks to AI, he is more likely to come back and make more great games.
kakacik•25m ago
What a legacy.
xnorswap•12m ago
Some games just impact me in a way that others don't, and I rarely go back to games for that reason. Another example is that I've probably spent longer thinking about Thomas Was Alone than I actually spent playing it, it's a very short game that had a tremendous impact on me.
Deus Ex was the right game at just the right time, and somehow the sequels never recaptured that magic. For me, a large part of that was precisely the promise the game had, even if upon technical breakdown it didn't really deliver on those promises. The idea that you were affecting and interacting with the world. The idea that you had a full gamut of options of how to achieve a mission. These were promises that weren't well kept, but they kept the imagination alive.
LollipopYakuza•2m ago
I feel like it's actually a sign of a good game. A masterpiece that relies on my imagination just hits different.
nonamesleft•6m ago