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Show HN: Searching for optimal strategies in a game with chance (Drop7)

https://drop7.dev
2•primitivesuave•1h ago
Hey HN! Long time reader, first time posting an open-source project.

Sixteen years ago, I wrote a Java program which tried to pick the ideal move in a puzzle game called Drop7. On each turn, the player only has seven choices for their next move, but there is also an element of chance which turns this simple game into a surprisingly difficult problem involving search, hidden information, long-term planning, and chance.

I built Drop7 Bench to investigate whether there is an autonomous strategy that averages more than one million points per game. An experienced human player can score a million points with long-term strategic thinking, but the best automated strategies I could come up with are currently averaging around 300k-400k points. One of the easiest ways to contribute is to compete on the global leaderboard and submit your human strategy after you're done - https://drop7.dev/compete.

My hope is to inspire further research into this game, which has had minimal attention so far. I’ve also been experimenting with techniques for using agents as research collaborators and evidence collectors.

Repository: https://github.com/keshavsaharia/drop7-bench

I’d especially appreciate feedback from people who are knowledgeable in game theory, stochastic planning, learned value functions, or heavy-tailed evaluation. How would you approach long-horizon action ranking here? I’d also love to hear whether the research makes sense to someone encountering the project for the first time.

Back to the Future: Hypertext the Way It Used to Be

https://www.xanadu.net/XanaduSpace/btf.htm
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Robot Autodocking for Stretch 4

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QEMU: Single reporter filed over 125 separate bug reports in under 10 minutes

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Project SuperDex

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Nitter project received cease and desist

https://github.com/zedeus/nitter/issues/1442
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Black hole singularity is a surface not a point

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Orbs

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https://github.com/cssllcio/typeclip
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