Instead of optimizing primarily for competitive, ultra-low-latency gameplay, I'm targeting 4G/5G and other slow or unstable mobile connections, especially for open-world games.
Think about driving around a huge open-world game.
You want the game world to look smooth. You want to enjoy the scenery, roads, lighting, water, forests, etc. But you also need to know where you actually are right now when the network introduces latency.so it's a hybrid streamer
sshussain270•51m ago