Design docs are how we communicate ideas with other people, and increasingly with agents. We got used to code blocks and embedded images, but agents can do amazing things when their canvas is HTML. Interactive visualizations make ideas more persuasive, and help you converge with an agent on what to build before you build it.
Just to see what was possible, we told Fable to make a one-off DOOM inspired raycaster, and it did everything from sprites, textures and audio, with no external assets. Maybe you don't need a first person shooter in your next design review, but think charts, graphs, and interactive mocks.
Other neat concepts:
Black hole: https://strata.space/@strataspace/gargantua
Earthquake data viz: https://strata.space/@strataspace/ring-of-fire
Flappy Bird: https://strata.space/@strataspace/flappy-bird
Also, real DOOM, because why not: https://strata.space/@strataspace/doom-for-real
Docs for the feature and the agent tools:
https://strata.space/documentation#interactive-html