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Helix and Typst are a match made in heaven

https://ergaster.org/til/helix-typst-match-in-heaven/
1•tcfhgj•30s ago•0 comments

Show HN: 7-Zip Quine

1•unmayx•35s ago•0 comments

Mayor Mamdani releases 9/11 records showing officials misled about air quality

https://www.cnn.com/2026/09/08/us/nyc-sept-11-air-quality-records
1•biscuits1•51s ago•0 comments

Extreme Server Side Rendering

https://www.scd31.com/posts/extreme-server-side-rendering
1•metrofun•1m ago•0 comments

LG TVs caught spying even when offline or on standby

https://www.theverge.com/tech/991190/lg-tv-spying-standby-recording-wi-fi-scanning-gamers-nexus
3•sbulaev•3m ago•0 comments

Why I'm Not Excited About the Graphene OS and Motorola Partnership

https://podcast.switchedtolinux.com/@tehankorage/episodes/why-im-not-excited-about-the-graphene-o...
2•summm•3m ago•0 comments

Show HN: Training RL model to race in TrackMania

https://antonkasyanov.substack.com/p/teaching-an-ai-to-drive-trackmania
1•mind1m•5m ago•0 comments

Settlement Agreement People of the State of California vs. Meta (2026) [pdf]

https://storage.courtlistener.com/recap/gov.uscourts.cand.419868/gov.uscourts.cand.419868.576.1.pdf
1•1vuio0pswjnm7•5m ago•0 comments

Show HN: DeepMem·hybrid-retrieval memory for AI Agents – Vector+BM25+Time-Decay

https://github.com/deepmemteam/deepmem
2•deepmem•5m ago•0 comments

Show HN: Maple – CSS utilities with no build step and no config file

https://maple.f12.io/
1•onuradsay•7m ago•0 comments

The Price Tag on Breaches

https://www.resilientcyber.io/p/the-real-price-tag-on-breaches
1•fagnerbrack•9m ago•0 comments

Open Source Durable Objects for Postgres

https://solidobjects.dev/blog/introducing-solidobjects
3•cardmagic•11m ago•0 comments

Autogenic Training

https://en.wikipedia.org/wiki/Autogenic_training
1•sarreph•11m ago•0 comments

Dead simple privacy-preserving Markdown sharing for agents and people

https://mdsnd.freeq.at/
2•chadfowler•13m ago•0 comments

C*: Unifying Programming and Verification in C

https://arxiv.org/abs/2504.02246
3•rramadass•13m ago•1 comments

I built a 20M-parameter LLM from scratch, including full RLHF (PPO)

https://github.com/ariveinberg-max/aven-1
1•neurovance•13m ago•0 comments

EngineRed: Asymmetric AI Warfare

https://sma-das.blog/blogs/enginered-asymmetric-ai-warfare
1•smadas•14m ago•0 comments

Earth's ancient auroral belts may have made life's ingredients

https://www.techexplorist.com/earth-ancient-auroral-belts-life-ingredients/104167/
1•geox•15m ago•0 comments

Sponsored Logs

https://github.com/sponsoredlogs/sponsored_logs
2•s3cur3•16m ago•0 comments

Show HN: Bestie, a coding agent that respects you

https://github.com/jolexxa/bestie
1•jolexxa•18m ago•0 comments

Uplink – Software for Agents

https://uplink.spot/
2•ThomPete•20m ago•0 comments

Into the Depths of C: Elaborating the De Facto Standards

https://dl.acm.org/doi/10.1145/2980983.2908081
1•rramadass•20m ago•0 comments

Super Smash Brothers Melee has been 100% decompilated with the help of LLMs

https://github.com/doldecomp/melee
2•oveja•20m ago•0 comments

OpenSSH History

https://www.openssh.org/history.html
2•ankitg12•21m ago•0 comments

Cold Blob

https://en.wikipedia.org/wiki/Cold_blob
1•p2detar•22m ago•0 comments

Forges Shouldn't Have Opinions About Your Code

https://1matin.com/forges-shouldnt-have-opinions-about-your-code/
1•1matin•22m ago•0 comments

Switching Password Managers in 2026

https://rmondello.com/2026/09/07/switching-password-managers-2026/
1•ricobecks•23m ago•0 comments

Show HN: Oweka, a TUI for cleaning up node_modules, target, and other artifacts

https://github.com/ByteAtATime/oweka
2•ByteAtATime•25m ago•0 comments

Measurement Before Control: A Broadly Applicable Principle for Better AI Policy

https://medium.com/@delschlangen_22694/measurement-before-control-a-broad-and-applicable-principl...
2•delschlangen•25m ago•0 comments

Renovating a vibe-coded app: the code was readable, the reasoning was gone

https://www.habchy.dev/writing/renovating-a-vibe-coded-app
1•yveshabchy•25m ago•0 comments
Open in hackernews

Gaussian Point Splatting – a stochastic method for rendering 3DGS scenes

https://jorisar.nl/gaussian_point_splatting/
1•sorenjan•38m ago