It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
The RNG space is part of the problem - planets and biomes kinda start to repeat after while and it is not really important any more on which weird planet or station you are.
It is actually interesting how many games with much smaller RNG generated world maps work just fine because you don't travel so much like in NMS & kinda learn to know the landscape and also shape it yourself or with your friends. Like you know there is a lake next to you base and that deserted town, then there is that forested mountain where you got ambushed by zombies once & built a secondary mining base later, etc.
In NMS you land on a random planet, build a base on it and - like, what is it good for, if there are millions of similar planets & coop multiplayer is almost non-existent.
I wish somehow the complexity of eve could meet a game like this. I would sell a kidney for that
I really wish they would just focus 100% on Light No Fire.
i also happen to enjoy the game itself.
If anyone has any recs on PvE/looting/base building games in space with the polish of NMS, please share.
https://www.challies.com/articles/no-mans-sky-and-10000-bowl...
There are enough hand built things that you don't quickly start running into repeats, and they are just melded into the generated terrain.
This game just doesn't scale well from mid game on - it's way too easy, even on permadeath + hardest difficulty. Like, making money is way too easy, combat is way too easy, everything is too forgiving. And the entire loop is centered on like, 3 things to do that are all variants of the same exact thing. Really hope they do a much better job in Light No Fire.
LelouBil•34m ago
embedding-shape•9m ago
xquce•7m ago