frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Deadbugz: A new kind of malicious MCP server

https://omnafy.com/blog/deadbugz-malicious-mcp-server/
1•cammasmith•31s ago•0 comments

Proxies All the Way Down

https://dadrian.io/blog/posts/exe-github/
2•dewey•2m ago•0 comments

To Serve Man: AI, Math, and Navier–Stokes

https://ml5885.github.io/writing/navier-stokes.html
1•bearseascape•3m ago•1 comments

Springer AI reference checks are not working

https://veruscite.com/blog/springer-ai-checks-are-not-working
1•apwheele•4m ago•0 comments

Teaching an AI My Taste

https://lonriesberg.com/posts/teaching-an-ai-my-taste/
1•speckx•4m ago•0 comments

Anthropic researchers say AI could cause human extinction by 2030

https://www.theguardian.com/technology/2026/sep/09/anthropic-researchers-ai-human-extinction
2•hackernj•5m ago•0 comments

AstroForge's DeepSpace-2, targeted for Q4 2026; must succeed where Odin failed

https://beyondhorizonforesight.substack.com/p/astroforge-the-upcoming-third-attempt
2•beyondhorizonfs•7m ago•0 comments

The State of Allocators in 2026 – 6 Months Later

https://cetra3.github.io/blog/state-of-allocators-2026-part-2/
1•aw1621107•8m ago•0 comments

Show HN: 2K Animated Images

https://gifrun.com/filix
1•builderone•9m ago•0 comments

Reclaim the Net Launches Global Digital Rights Bill Tracker

https://reclaimthenet.org/global-digital-rights-bill-tracker-launches
2•iamnothere•10m ago•0 comments

DeepMind's new genome 'atlas' charts effects of all 9B human gene mutations

https://www.nature.com/articles/d41586-026-02835-4
1•bookofjoe•10m ago•1 comments

"Good" AI

https://thoughts.wyounas.com/p/what-does-good-ai-mean
2•simplegeek•11m ago•0 comments

A 40-year-old kernel bug discovered on the DEFCON 34 main stage

https://yuvalino.com/how-can-you-not-be-romantic-about-unix-domain-sockets
1•vips7L•12m ago•0 comments

I Haven't Lost a Customer Service Fight in Seven Months

https://www.sudomoin.com/p/consumer-claims
1•dimitri-vs•13m ago•0 comments

Anthropic researcher resigns, warning of reckless race toward superintelligence

https://www.washingtonpost.com/technology/2026/09/09/anthropic-researcher-resigns-warning-reckles...
3•_tk_•14m ago•1 comments

Evals Aren't Dead, but They're Low Res

https://hackbot.dad/writing/towards-high-fidelity-evals/
2•pact_inference•14m ago•0 comments

A few weeks of X's algorithm can make you more right‑wing

https://theconversation.com/a-few-weeks-of-xs-algorithm-can-make-you-more-right-wing-and-it-doesn...
3•cdrnsf•15m ago•0 comments

Fancy Little Lisp λs

https://lepisma.xyz/2017/12/20/fancy-lambdas
2•signa11•15m ago•0 comments

Solving the Jane Street ASIC reverse-engineering puzzle

https://braindump.ing/writing/2026-09-04-asic-puzzle.html
2•jceratops•17m ago•0 comments

10-year Treasury yield jumps to highest since 2023

https://www.cnbc.com/2026/09/09/treasury-yields-oil-inflation.html
2•Betelbuddy•17m ago•0 comments

Show HN: GBDL – one Markdown+YAML file to save a multi-agent Grok Bot setup

https://github.com/jcpsimmons/gbdl
2•joshcsimmons•17m ago•0 comments

Show HN: A rated ladder for vibe coders – we rank the human, not the model

https://vibeladder.dev
2•alviso•17m ago•0 comments

Software Engineers as Business Enablers

https://microfrontends.substack.com/p/software-engineers-as-business-enablers
2•luisvieira_gmr•18m ago•0 comments

Good Taste Can't Be Taught, Bought or Learned, Sorry AI

https://emilyoberg.substack.com/p/good-taste-cant-be-taught-bought
6•cdrnsf•18m ago•0 comments

Show HN: Mushrooms – A personal MCP server for 2,500 apps, so your AI can act

https://mushrooms.viasocket.com
2•ankit100•18m ago•0 comments

Defining AI Psychosis. Part 2: "Prolific AI Psychosis"

https://jeffs.blog/p/defining-ai-psychosis-part-2-prolific
8•euthymiclabs•19m ago•0 comments

Women more likely to marry, land jobs after taking GLP-1s

https://current.fas.harvard.edu/stories/women-more-likely-marry-land-jobs-after-taking-glp-1s
2•CGMthrowaway•19m ago•0 comments

What Happens When Your RAG System Retrieves the Wrong Documents?

https://github.com/ChandulaSenevirathna/Agentic_RAG
4•Delta000•19m ago•5 comments

New in SuperSplat: Editor 3.0 Rebuilt on WebGPU

https://blog.playcanvas.com/new-in-supersplat-editor-3-0-rebuilt-on-webgpu/
2•metrofun•21m ago•0 comments

My book sales went from being enough for me to live off (2024) to zero (2026)

https://exploringjs.com/
2•theanonymousone•21m ago•0 comments
Open in hackernews

No Man's Sky Cosmos

https://www.nomanssky.com/cosmos-update/
57•Limb•44m ago

Comments

LelouBil•34m ago
I am just wondering where do they get the money to keep pushing out big content updates like this
embedding-shape•9m ago
AFAIK, there is no in-game microtransactions or anything, so basically retail sales I suppose? The studio is relatively small (indie-scale) last time I checked, and the launch was pretty big and I'm sure they pulled in a ton of money, even though as always on the "vocal internet" the launch was a huge failure, they still sold a lot of copies. "Just" 1-2 million copies would go a long way to fund a small passionate team. The all-time peak for simultaneous players on Steam (PC only) was 200K, so I don't think 1-2 million copies sold is far off as a minimum.
xquce•7m ago
It did well commercially looking just at steam stats, not to mention the other platforms. It seems like alot of that was used to turn it around to save their reputation to keep going not only with one game, but to make sure the next isn't "stay away" labeled even it is "wait and see" for many.
dotdi•33m ago
Are we EVE yet?
avazhi•12m ago
Sadly NMS could get 1000 years of updates and it still wouldn't be even 1% as complicated or deep as Eve - and I'm not an Eve fanboy, I stopped playing that more than 10 years ago at this point.
TheJCDenton•32m ago
10 years, i wonder what the codebase look like now !
helle253•29m ago
It's amazing how, every time i come back to NMS, the whole thing feels like... nothing.

It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game

margalabargala•28m ago
A mile wide, and an inch deep
m4rtink•6m ago
Yeah, that is exactly my issue with the game - they crammed so many mechanics into the game, but all of them are incredibly shallow & even unfinished.

The RNG space is part of the problem - planets and biomes kinda start to repeat after while and it is not really important any more on which weird planet or station you are.

It is actually interesting how many games with much smaller RNG generated world maps work just fine because you don't travel so much like in NMS & kinda learn to know the landscape and also shape it yourself or with your friends. Like you know there is a lake next to you base and that deserted town, then there is that forested mountain where you got ambushed by zombies once & built a secondary mining base later, etc.

In NMS you land on a random planet, build a base on it and - like, what is it good for, if there are millions of similar planets & coop multiplayer is almost non-existent.

BISH-BASH-BOSH•28m ago
I was just about to say this. I have a lot of respect for the dev team but man is it so not my type of game.

I wish somehow the complexity of eve could meet a game like this. I would sell a kidney for that

darreninthenet
mstank•25m ago
Spent a lot of time in this game… The team is excellent and they ship incredible ambitious work.

I really wish they would just focus 100% on Light No Fire.

selfawareMammal•18m ago
A huge vastness of nothing. The game has no soul at all. Worlds are ugly, animals are ugly, plants are ugly. With the first trailer I thought it could've been the game of my life, but it's just horrible, besides the feeling of moving around in the vastness of the universe, but once you get to a planet, it's just a turn off
glimshe•14m ago
One of my biggest disappointments in gaming. It feels like the type of game we can expect from AI once it gets good enough to produce massive games: technically impressive but lifeless.
7734128•13m ago
How the hell could that cookie consent form ever be legal? Fuck them.
big-chungus4•5m ago
What are people on about, there is tons to do in NMS, tons of missions, expeditions, build bases, build a corvet, hunt rate parts, ships, rifles, creatures, manage a settlement, automate crafting chains, find a lucrative trading route, and this new update apps even more things. I'd never consider NMS anything close to empty, there is so much variety in the content
john_strinlai•4m ago
at the time of posting, i think every top-level comment except one is negative. so, i'd like to balance it by saying that i have never seen a better executed turnaround than what the no man's sky team did. they cratered their reputation on launch, worked hard and long to restore it, and then continued to offer free updates long after they needed to. lots of respect there.

i also happen to enjoy the game itself.

•
18m ago
The X games?
actusual•22m ago
I feel the same. I want Rust in space, where there are constant stakes. NMS either takes too long to get to a part of the game where stakes become relevant, or doesn't have any.

If anyone has any recs on PvE/looting/base building games in space with the polish of NMS, please share.

jimmyjazz14•20m ago
I'm glad I'm not the only one who feels this way. I have tried coming back to the game multiple times and every time I just feel bored and underwhelmed by the whole experience.
jasonjmcghee•20m ago
A big name in proc gen is Kate Compton who coined the term "10,000 bowls of oatmeal" to describe this phenomenon of technically unique but not different enough to matter - I googled "10000 bowls of oatmeal" to see if there was a good article and the second link was about it and nms

https://www.challies.com/articles/no-mans-sky-and-10000-bowl...

ortusdux•19m ago
Agreed, sadly. "You need 19 of these and 4 of those. Now you need 7 of this and 2 of that. And now you need ..."
nullbio•18m ago
Agreed. It's incredibly boring. It lacks an interesting and interactive story with good pacing. What they have done is cool, don't get me wrong, but I think they got carried away by the tech coolness without enough attention to what makes a game fun or interesting.
generallee5686•17m ago
Agreed. I want to like this game _so bad_ but I think the problem is that I'm looking for a feeling of fulfilling progression when in reality this game is just a bunch of disjointed sandboxes which is certainly not my type of game.
Avicebron•16m ago
I feel exactly the same. There has to be a way to do procedural generation in a way that doesn't feel "sparse". A thought that comes to me as I type this is what if you try to co-evolve the ecosystems so it doesn't feel like it's just a mix of the same base components in different quantities.
jackmott42•5m ago
The best proc gen experience I have had is with minecraft modpack called hexxit. The world is procedural generated, but then there is a library of ~200+ hand built structures/features that are scattered throughout the generated terrain. So you wander through a forest and find a cave into a volcano full of diamongs but guarded by angry dwarves, then head over into the desert and find a castle with a witch king, etc etc

There are enough hand built things that you don't quickly start running into repeats, and they are just melded into the generated terrain.

avazhi•13m ago
How I feel as well.

This game just doesn't scale well from mid game on - it's way too easy, even on permadeath + hardest difficulty. Like, making money is way too easy, combat is way too easy, everything is too forgiving. And the entire loop is centered on like, 3 things to do that are all variants of the same exact thing. Really hope they do a much better job in Light No Fire.

mrnotcrazy•13m ago
I think this kind of game needs another innovation to make it interesting. I don't think adding more generative or LLM generated content is the solution.
ramesh31•11m ago
It's kind of like ARK, they spent so much time on all the "cool" stuff that looks great in trailers without focusing on what actually would make a game like this incredible, which is a real persistent singular world with consequences and meaningful group based PVP or PVE that works at scale. What you end up with is just a simulacra of multiplayer that basically boils down to a visually represented Xbox Live lobby.
verst•9m ago
Agreed. And this tech demo was a day 1 purchase for me back in the day. While it has gotten better since then it just doesn't hold my interest. I do like using it whenever every few months I feel inclined to get my PC VR headset out (I'm using an old HO Reverb G2 with the Oasis driver) I think it's a great VR title.
JohnMakin•5m ago
Are you sure that you've played it recently? They added an actual story, a huge quest hub, unique items, tons of stuff to do really. I'm quite overwhelmed with the amount of things to do and I don't typically enjoy sandboxes.
jklinger410•3m ago
I feel the same way about Starfield. Just soulless projects instead of engaging video games.