I was curious about formats more efficient for agent communication than JSON and also proving if the framework I curated could handle the load and traffic.
It's been really fun to observe.
If you love catching up on highlights, check https://thepelota.tv/
It’s like Netflix but for soccer highlights, with all the major leagues in one place as soon as they are available on YouTube, all free and no ads.
- braid (https://github.com/danneu/braid): a luks+btrfs tool for managing an encrypted disk pool on my NixOS NAS.
- tes3-es (https://github.com/danneu/tes3-es): a comprehensive latam translation of Morrowind.
I really like Morrowind's data file format -- how it's just a sequence of records -- except how bad it is for localization.
Basically, you provide a key for quest/info dialogue like "the ruins", and any time "the ruins" appears in dialogue, the text is hyperlinked such that if you click it, it activates the target dialogue.
But this implicit behavior means that even the production game has a lot of accidental hyperlinks and some bugs like orphaned dialogue branches because someone changed the text to "those ruins" not realizing "the ruins" was critical.
So I used a bunch of LLMs to build a glossary system and lint tools to check consistency. Ideally OpenMW would implement some QoLs here like a l10n dictionary system + markup like "I heard about {the ruins|1823432}."
As usual, my sideproject throughput is entirely limited by tokens.
The idea is to make an extension that allows you to flexibly fill out fields on your cards with AI generated text, speech, and images. Think generating example sentences for your entire deck, or adding furigana to kanji (small phonetic characters with a very delicate syntax). It works just as well for language learners as it does for medical students, etc.
The secondary goal has been to make this the most well designed, intuitive, and stable Anki extension in the world. I don’t think it’s there yet, but it’s on its way. It’s been very interesting to try to work out a design that affords the flexibility to generate anything for whatever you’re studying but remains approachable and discoverable to your marginal Anki user, many of whom are younger and have varying levels of English ability. Many interesting technical challenges as well.
Slowly building towards the Show HN post, but need a few more features. Connecting with and chatting with dedicated users in countries around the world over the last few years has made this the most gratifying thing I’ve ever built! It’s still at the scale that receiving support emails is fun and I can build relationships with power users and long term subscribers.
For various reasons unrelated to the project, progress since last month has been slow (and I expect the next month will be as well). Most of the work I've done has been for peripheral features, not anything on the critical path. After my brother bounced off of the narrative elements (not unexpected :) ), I added an "aliterate" lens that distills the game into its strategy gameplay, burying the narrative content for those who aren't interested in it.
In preparation for releasing a demo version, I added opt-in collection of a session's gameplay data, which I intend to analyze to find ways to improve the UI, UX, gameplay, balance. By default, no identifying information whatsoever is collected. A separate opt-in adds minimal technical information (things like OS, CPU, GPU, display settings).
I added global text size option as an accessibility feature and used an MCP server to have Claude do the initial layout testing. This was an interesting experiment, but requires enough tokens that it's not very practical as a frequent part of development. These features went hand-in-hand -- via the MCP server, Claude takes a screenshot every five seconds to decide what to hover over or click on next. These screenshots consume tokens rapidly, so they are reduced in size. With a larger font size, the screenshots can be reduced further with the text remaining legible to Claude.
Other housekeeping: numerous iterative improvements to my general development process and use of Claude. I wrote my first simple skill: used in conjunction with the brainstorming skill from the superpowers plugin, Claude creates an "origin" document that preserves my initial prompt and some aspects of the brainstorming discussion.
I expect to launch a demo version once my current life situation settles a bit. I'm still not in any particular hurry, but it would be good to start getting player feedback. Also, to the whatever extent I do want Vestiges to have any commercial success, the largest obstacle I'll face is discoverability and marketing.
A meta-comment: When I first mentioned this project, in the July "What are you working on?" (https://news.ycombinator.com/item?id=48886151), I explained some back story of this project. It got a fair amount of attention, rising to the top of the post and encouraging some discussion. Last month (https://news.ycombinator.com/item?id=49234405), I didn't repeat my story and received no upvotes or comments. This presents me with a quandary because it feels uncomfortable/self-indulgent to repeat my story each time, yet without that context, my project isn't particularly notable or interesting. (Or maybe luck/timing was a factor?)
Really exciting stuff is happening literally every month, because underlying models are getting better and better. When I started it was pretty basic: “make a cube with a hole through it”. Now it’s at the point “make a raspberry pi 4 case” and the agent searches, builds, verifies…
What surprised me in this process is how little meaning AI benchmarks have. Pareto frontier for my use case looks completely different than any other benchmark portrays.
Personally, I’ve had the most success with GPT models using MCP servers for this task.
Here's the skill: https://github.com/gavmor/x86-cpp-reversing-skill
It's all slop, but it's battle-tested and producing results. It's quite fun and inspiring to see some of these assets like textures and geometry that are improperly decompiled, bit shifted or something like that. produces a lot of abstract, glitchy art.
To make sure that my process and results are reproducible, I've gotten back into maintaining Concourse CI pipelines. They were very useful when we were shipping a fork of k8s for VMware, and now they are a fun way of shipping cyberpunk billboard sprites to Cloudflare buckets.
I got back into Concourse in order to attempt a more rigorous approach to generative AI experimentation as well. Unfortunately, there are just so many odd techniques, configurations, loras, and utilities striking my fancy that my experiment pipelines have exploded into the dozens, and Concourse is not a large enough or a high-level enough organizing principle.
I wrote my own site parsing toolkit which removed the friction I have with the current ones. It's now easy to add new locations quickly to scale.
Finally getting around to organising my photo archive and setting up a metadata extraction pipeline that makes sense for me.
(At the day job, curious about adapting app layouts to accommodate the iPhone Duo and address the various Android foldables at the same time, too).
I don't like putting 20-30 agent skills in the .claude/skills/ dir and letting the agent figure it out. I keep all the skills I've created and adapted over time in a separate git repo and then from there I copy them to the project skill dir when i need them for a session and then remove them when I'm done.
This TUI just replaces all the manual work with ls, cp -r, and rm -rf commands with a few keystrokes.
https://www.patreon.com/MickeyvanOlst/posts/meet-aml-macos-1...
Typically TD for the Mac has always been a bit underserved, by leaning into some of the frameworks that exclusively exist on macOS I'm hoping more people will see it as a viable platform for this kind of stuff.
It's based on the Server-Driven UI philosophy where the backend streams both code and UI into a frontend that just knows how to render what it's told. This is pretty cool because it makes it makes over-the-air updates possible.
It also follows the batteries-included philosophy of Rails. Has an ORM, background and cron jobs (all based on Postgres), Django-style migrations, JSX Emails and pretty great FFI that's built around a simple `"use native"` directive, in the React Server Component fashion).
I created https://getnoloop.com to block the feed on iOS
Hope that is no problem that I use this thread a bit for self-promotion. If so just write a reply I'll remove this comment if this is a problem
I find Grasshopper, especially its data model, ideal for a certain type of algorithmic art/design, and have always wanted to use it in a 2D graphics package.
https://www.figma.com/community/plugin/1677548868352947603/c...
If either of those are interesting to you, please reach out!
For example, I am helping some restaurants learn exactly how much each item on the menu costs, what the margins are, and how much profit each dish is bringing in because I integrate with their PoS system.
It's all a part of GetSetReply which is turning into a small suite of tools for SMBs
I'm a Senior Eng on Wall Street, so I have my own personal experience with this problem, but i'd love to connect with other leads, release managers, etc to get their thoughts, suggestions, and what their current process looks like.
and... whenever i have some spare gpt-6 astra left i am working on a R.U.S.E reimplementation alongside some other threejs experiments
I don't even know what that means.
You can track what you’re reading, keep notes and reflections, see your reading stats, build out your bookshelf, and a bunch more. Over 4k monthly active users.
Been building it solo & adding features based on what readers ask for.
Also created a fun simple "card game" activity for writers looking for story ideas or stuck with writers block: https://talemancy.com/ (This was somewhat inspired by memories of playing Ultima IV as a teenager)
Currently working on something a little more visually focused in creative design.
The audio itself is in delivered with the restored classical Latin pronunciation and contains spoken nuances like vowel nasalization, elision, and prodelision. I used a wav2vec2 model to generate forced-alignment data, so you can easily follow along with the text as it's being read aloud. Each word in the text is richly enhanced with pedagogical details like: lemma, citation forms / principal parts, morphological segmentation and analysis, inflectional class with complete declension/conjugation tables, verb category, contextual lexical information (i.e. specific L&S sense), Classical Latin IPA pronunciation, UD style syntactic function and relations, predicate valency, and concise English definitions. Spoken instances of elision and prodelision can also optionally be displayed.
From a nerd perspective, one of the things that makes the system interesting is that the documents themselves are entirely in XML, and I use the soon-to-be-removed-everywhere in-browser XSLT feature to render the HTML, so you can see the underlying XML structure if you view source. Each sentence in the text contains provenance records so you can see the language model and parameters that performed each language enrichment task. The site UI is largely bilingual, and you can view it in either Latin or English.
https://dstld.news - I have always wanted a personalized news site so I built one using a few news APIs with AI summaries.
https://hn.wreet.xyz - I'm a big fan of skeleton.dev and wanted a HN frontend with all the fun themes.
Nothing too exciting, just trying to find the joy in making again.
- I've been tweaking a bot I built to doomscroll job boards for me, to recycle more parsing logic between target sites. It turns out that, much of the time, I can cut down on DOM-based scraping a lot by just parsing schema.org-based JSON-LD. Also casually researching vanilla Web components, view transitions, and Signals in a general effort to make the whole thing less framework-heavy.
- 3D printing experiments. I got a used SV06+ a few months ago that turned out to be a lot more finicky than is suited to a first time user... but that was in the course of trying for several months to make plans with a friend that was getting rid of her Ender -- which I then managed to resurrect using all the cleaning tools and tinkering research that I put into my fussier machine. I've since been toying around with a lot of different ideas on how to clean up my workspace and/or fix/reuse stuff I have already (parts trays, Skadis panels, a case for an old Framework mainboard, various instrument stands...) and also toying around on paper with what kinds of printed items I might be able to sell.
- Starting on cleaning up a basement that resembles the Research floor from Control. Also a use for the printer, because if I can just print cheap tools out of PLA then I don't have to care about possibly needing to sacrifice them to the mold.
- Various Coursera stuff. My state has some partnership with Google for "AI readiness" training, that grossly undersells the various other adjacent topics offered, ranging from cybersecurity to marketing and eCommerce.
The app is very customizable, local-first and is built to adapt to what you want. Goal is to combine habit tracking, health logging and journaling into one fast and easy to use interfact.
Have been working on it for almost years now and it's making great progress.
Doing closed user testing right now and will release an open beta soon: https://dailyselftrack.com/
My Astro Web Starter is built for building well-designed, performant and accessible websites. It contains everything a high-quality website needs (In my opinion). I built it so I have one good base on which to start my web projects on. Using basic HTML and CSS that can scale, without bloat.
There's a lot more on it which you can see here: https://starter.bryanhogan.com/
Broomsday: https://broomsday.com sends folks emails and SMS the night before street sweeping parking restrictions for their block(s). Email notifications are free, SMS on a paid season pass. The schedule here is block-by-block and easy to forget, so people get ticketed _a lot_ at $50 a pop. The city has an email-only notification service that's free, but it's poorly supported and the interface sucks. This is ready; I'm testing with friends and family currently before attempting real marketing.
HailPass: https://hailpass.com similarly is a notify-before-pain service that integrates a bunch of open weather services (NWS/NOAA mostly, plus a handful of impact reporters and working on a small hail-specific ML model) to give folks on the Front Range 5-10m heads-up before damaging hail arrives at their location. Weather prediction is (not shocking) hard so I'm still tuning to get as much signal out of the noise as possible; some false alarms will be unavoidable but I want to cut them down before even a F&F release. This year's season is pretty much over with, so aiming for an April '27 release.
There's a lot of ski/snowboard/winter sport culture here, but there's also existing services for those, and I'm mostly trying to offer new coverage where there isn't a good option for my neighbors. Might do an ash borer treatment/prevention service navigator yet.
None of this is going to make me wealthy or famous, but building things that help the people that I actually interact with every day and that are a part of a community that supports my family feels _really_ good.
so yeah.. it builds the stories out of their actual life. their family and friends are in the cast, their dog, the thing they're nervous about this week. the kid doesn't just appear in the story, the story is about their world and imagination and grows with them.
ultimate goal is to keep iterating and get to a level of quality of Bluey, etc but have it actually be the kids world with agency/choices vs. one they have to passively sit back and watch, and that they're not in.
would love any feedback. i know there's been others like Ello shared on here and those threads were really interesting to know HN's opinion on. this does not take an educational and instructional approach. Tella is meant to help develop who they are through stories and be a better screen alternative time to the rest of the algo/curated garbage out there. anyway you guys are a critical and technical bunch and i respect/appreciate that.. especially since this of course leverages multiple AI services to create the stories ~
I had a bunch of extra Fable credits, so I spent about $10k running autoresearch loops on 200 of the top github repos with frontends to try and speed up the frontend performance. I distilled them down into a leaderboard of the most common wins, and built out an autoresearch loop that takes those learnings and applies them to your repo.
Works with your existing claude/cursor/codex sub in a cute custom TUI.
I just submitted a Show HN for it: https://news.ycombinator.com/item?id=49687032
It has proven surprisingly resistant to AI so far - Astra can make a very quick prototype but upon review it had many defects. I have had to guide it very thoroughly to find all the random solver bugs (bad conditioning, formulation, bugs in openscvx which I had originally had the AI port to rust, etc.) preventing well-behaved solves. But I think (hope?) I have turned the corner on these.
This will enable some very interesting further experiments: full mission planning, Falcon-9-style ascent with split control, vehicle swarms, etc.
I'm thinking about buying all the strains and pushing them through my automated sequencing pipeline, and building a yeast genotype -> flavor converter. Then, I think it'd be neat if you could have someone try a bunch of wines to get their favorite, and then genetically engineer a yeast strain specifically for their favorite flavors. Think that could be neat.
A new UI library made with zero dependencies (native web components). I just made it public as I actually use it for my personal projects since past year.
The core principle is to help with UI development without bloating a project. It works with vue/nuxt (tested, my projects are done with it), but also react/angular/svelte/etc.
One feedback I got from reddit (I published it this week there) is that AGPLv3 may be a problem for adoption... still not sure if should I use MIT.
You’d start a reading session and the dragon would read alongside you. What you read would influence its appearance and habits; lots of sci-fi might give it starry wings, for example. It won’t die if you go a week without reading.
The plan is to keep it playable offline, with optional syncing to Booklary, the reading tracker I’m building. I’m leaning toward C++, which I never used, so it’ll be a learning experience.
Currently waiting for the Waveshare board to arrive so I can start development, and looking for an artist to commission the pixel art. Used GPT to design a concept[1], which I’ll use as examples to the artist.
This will be my first ESP32 project, so getting the dragon blinking on screen is the first milestone.
[1]: https://i.cpimg.sh/57EC5380-0FF7-4646-A943-971350FF98D2.png
PopFlamingo•59m ago
It started with a family member telling me they were frustrated with existing websites. What I noticed is that in many cases they feel cluttered and not smooth to use, almost like a 1-to-1 translation of the underlying database queries, where they have you choose filters and sorting options upfront then browse the paginated results.
I wanted to avoid all of that by creating a different experience; I built an interactive full-screen wall UI with infinite browsing so that most of the screen space is dedicated to the core content. I worked on the name sampling algorithm to try to make it as enjoyable to browse as I could, and the only filter displayed by default is the one to select genders.
More advanced queries are available through the search field which supports natural language queries, running on a local multilingual interpretation engine with a cloud LLM fallback. The database engine is custom built with Rust, compiled to WASM for higher performance when running on CloudFlare Workers. I don’t use an external DB service for names today.
What I’m pretty proud of is to know a lot of technical work is hidden behind that UI, and how it has been shaped by the experience I wanted instead of the other way around.
MomohNobert•57m ago
PopFlamingo•54m ago