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Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

https://hypebeast.com/2026/9/blizzard-open-world-starcraft-sci-fi-shooter-2030-release-info-teaser-revealed
41•malloci•38m ago

Comments

strbean•25m ago
Are we finally going to get StartCraft: Ghost ?
ModernMech•18m ago
ikr, that's the first thought I had too. Looking forward to Warcraft Adventures next. https://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_t...
jceg•24m ago
Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.
swiftcoder•20m ago
A full WarCraft III expansion is more than I expected in what has become such a niche genre
ramesh31•18m ago
>"when we wanted the next RTS."

You think you do, but you don't.

sailingparrot•12m ago
It’s funny because that’s word for word what blizzard said after years of people asking for WoW Classic. Which ultimately they ended up making and is very successful. Sometimes people know what they want.
lovich•17m ago
I guess they’re wanting to go after the void Bungie left with Destiny?

I can’t tell if this is too late a move though or if there will be a void and a desire still by the time this releases.

Is there any other studio working on releasing a similar game already since it was obvious Destinys life was short lived for a while with Bungies focus on Marathon?

shimman•17m ago
Let's not kid ourselves that it would be a good RTS. Starcraft 2 + expansions is a very poor game compared to brood war. If you haven't watch the ASL it's definitely worth a gander:

https://www.youtube.com/watch?v=HIpLl2W2chg

I'm still amazed that Blizzard dropped the ball on recreating the same environment that enables dynamic play, instead it's always a formation of rock paper scissors with very little nuance in between.

dragontamer•11m ago
Starcraft2's problem was that it was 3 separate games with incredible patches that completely changed everything.

The balance team had no idea of the game they wanted StarCraft 2 to be. By the time it all settled down the community went back to SC:BW.

I'm positive there was some combination of SC2 patches that was amazing, if only the patch/balance team stuck with it. I don't know which set of patches that was though.

----------

I have ranted before about deathballs. Beginners want deathballs but advanced players want something deeper than a deathballs.

For all of their faults, SC:BW and AoE2 are anti-deathball. SC:BW is somewhat "accidentally" anti-deathball because of map bumping and poor patching.

AoE2 has incredible siege and defensive emplacements (castles and bombard cannons and siege onagers) that counter deathballs, above and beyond SC2 anti-deathball options.

The AoE2 deathballs unit, the Crossbowman (line) needs like 30+ units before it really starts to feel oppressive, and universally everyone has rams and mangonels to kinda deal with them (or Skirmishers).

dachan•9m ago
SC1 may have been harder but it's not better.
the__alchemist•15m ago
> You think you do, but you don't.

Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)

itake•11m ago
Blizzard released sc2 and people Happily switched over. I think at sc2 peak, maybe 10% still played sc1 and 90% played sc2
mococa•6m ago
I think I have over 5000 hours on SC2, played since day 0 until fewer years ago.
mococa•6m ago
SC1 was full of pathfinding bugs
jwitthuhn•10m ago
That is a quote from the lead developer of WoW about how everyone asking for classic wow thought they wanted it but wouldn't actually play it. Then blizzard made classic wow and it was a huge hit.
Ntrails•4m ago
They basically only did it because the private servers had enough of a userbase that they felt obliged to get that money for themselves afaict
Grombobulous•15m ago
Blizzard being a generally terrible developer aside, I don’t think you’re right about this.

RTS is not a very popular genre all things considered, and the ARTS/MOBA variants are dominated by DOTA and League of Legends.

You also can’t play RTS games on consoles.

A lot of fans of StarCraft still wish they saw StarCraft: Ghost see the light of day. Arguably the franchise is very much underdeveloped. The IP and story would work well for many game genres that haven’t been explored.

If StarCraft 3 comes out it would only be popular in South Korea and possibly not all that popular at all even there.

whalesalad•14m ago
Honestly as someone who grew up playing SC, WC3 etc... it gets kinda old. If you have played one, you have played them all. I totally welcome an FPS in the Starcraft world and something fresh from Blizzard.
jstummbillig•14m ago
While I can feel the pain, the truth is somewhat less outrageous and more somber: Customers for a Blizzard scale RTS simply do not exist.
chao-•14m ago
There is also a disconnect between "customers" and "players". I am under the impression that RTS games have proven harder to monetize in an ongoing manner, or at least harder relative to the effort required to build and maintain them. That doesn't mean there isn't a solution, and this is just one person's limited perspective... but it seems to be the case thus far.
aliasxneo•13m ago
In the very same conference they announced WoW Forever. So whatever it is, it's not necessarily systemic, because they seemed to have nailed that audience.
cbg0•12m ago
From Blizzard's perspective, this "we" isn't worth the trouble in terms of sales figures. The audience for RTS has fragmented quite a bit into other niches and Blizzard wants to do huge releases with great ROI for their IP, not pay fan service to us.
icantevenhold•12m ago
I’ve been waiting for a rehash of StarCraft Nova or whatever it was called forever - speak for yourself.
jleehn•12m ago
What evidence do you have that this is the general sentiment among 'customers' rather than your own? Genuinely asking, I too would have preferred an RTS but my sense is the player base for RTS is much smaller than a shooter.
itake•9m ago
Who are they targeting? With SC IP, I’d assume they are targeting SC fans, who probably want more RTS.

If you’re trying to launch a cool new shooter, why use SC IP?

least•8m ago
Are they disconnected from its customers in current year?

They may be alienating the core audience that made them who they are, but I don't think they're disconnected from their customer base, which has changed. RTSes are not popular and they are not platform-agnostic like an FPS is.

brokencode•3m ago
What’s wrong with doing different things with an IP?

Halo was originally conceived as an RTS, then turned out to be a successful FPS. Then they made a fairly successful RTS too.

Everything Blizzard does is met with such absurd hostility. Gamers pay $60 for 100+ hours of entertainment and still feel like they’re getting screwed at every turn.

2OEH8eoCRo0•24m ago
I was wondering how Blizzard's best creative minds would ruin an RTS and make it live service...
chao-•20m ago
AFAIK the majority of people responsible for their legacy RTS games have left, so I figure they feel less capable of even trying.
ryan_n•15m ago
They announced a new expansion for Warcraft III this past weekend actually. So they are definitely still trying : )
eigenspace•13m ago
It's not a live service: https://wccftech.com/blizzard-starcraft-shooter-rejects-live...
2OEH8eoCRo0•11m ago
I'll believe it when I see it- 2030 is a ways off! Diablo IV looked good initially too!

> At the very least, what we are building right now is not a seasonal game.

whicks•23m ago
Also: https://news.ycombinator.com/item?id=49677715
mococa•23m ago
OMG!
khalic•22m ago
2030 lol
swiftcoder•21m ago
4 years out, and only a cinematic trailer. It's a lot to take on faith at this point, though I do hope its good
eykanal•21m ago
"Set to launch 2030"

Why even bother to announce this now? I only see downsides in mentioning something that far out.

loloquwowndueo•19m ago
“First time?” Buster Scruggs meme
ralfd•18m ago
Maybe to protect the project from internal politics?
ryan_n•17m ago
This is pretty typical for a new blizzard game. For example Diablo 3 and 4 were both announced 4 years prior to release. Not saying it’s good or bad, but it’s not unusual.
greggoB•9m ago
I came to say the same - I remember it being an excruciatingly long wait for SC2, which was also apparently over 3 years between announcement and release [0]

[0] https://en.wikipedia.org/wiki/StarCraft

__s•13m ago
Meanwhile Nintendo announced Ocarina of Time remake out November
torh•19m ago
All I could think about watching the trailer was that this must be a game based on Starship Troopers.
loloquwowndueo•18m ago
2030? I see they changed how one spells “Daikatana”.
logicchains•4m ago
John Blizzard is gonna make us his bitch!
brightball•18m ago
Impressive. They managed to turn the hype video in a more depressing parody of Starship Troopers.
whalesalad•17m ago
Blizzard has always had some of the best cinematics in the industry. They're usually 100x better than the actual game. I wish they had a movie studio.
close04•17m ago
No gameplay footage and a release date in the next decade. Blizzard is just testing the waters to see if there’s any interest in yet another shooter. Or rather if the StarCraft franchise still has clout.

20-25 years ago I’d be certain Blizzard has some aces up their sleeves. Today not so much. They probably do this to respond to pressure from corporate overlords.

KptMarchewa•17m ago
I'm okay with them generating some popularity with the franchise. That would benefit any potential RTS later.

2030 though... isn't that like 8 years away?

nozzlegear•16m ago
I watched the live reveal and thought it looked cool. I played a lot of the RTS growing up and remember being hyped for Ghost, so seeing an FPS in the Starcraft universe is interesting. More interesting to me than another RTS, which I personally would not play (just not an interesting genre to me anymore).
mritchie712•12m ago
trying to reconcile AGI timelines with this video games timeline
bix6•12m ago
What is everyone’s favorite RTS right now? Hobby / non-competitive. Anything worthwhile on mobile?
the__alchemist•6m ago
AoE2. Whether you can label that non-competitive is questionable, however.
embedding-shape•6m ago
> What is everyone’s favorite RTS right now? Hobby / non-competitive

"From Glory To Goo" is a small indie RTS+tower defense+base building+automation which has great value for its price. WARNO is pretty great nowadays, if you're into "modern" military RTS, online community is a bit up their own ass sometimes though, but what online community isn't, better with friends! Beyond All Reason is also great and entirely free and open source, and runs great even for really huge maps and games, totally worth a try if you've never played it and like RTS.

> Anything worthwhile on mobile?

Never heard of anyone playing RTS games on mobile :P Sorry

mbowcut2•11m ago
So, it's a Helldivers reskin that's going to be 10 years late to the party?
jjcm•10m ago
> a target release date of 2030

Don't get me wrong, I'm excited for a StarCraft shooter despite it not being StarCraft at all (I enjoy the universe). I wanted StarCraft: Ghost back in the day, and this feels like a taste of that dream.

That said, targeting a release of 2030 is wild to me. Look at the Astra game dev hype that's hitting twitter right now. Yes it's all filtered to the best possible examples / yes people are not one shotting these things, but still it's very clear that LLMs are beginning to be very capable at game dev in a way that doesn't look/feel like ass.

LLMs are going to become more capable over time. I think most of us can agree that eventually they'll be competitive with AAA developers given enough GPU cycles. I would argue that given rate of improvement, we're looking at that point coming in the next year or two.

To emphasize this point, a year ago GPT-5 got released. This was the type of game it would make: https://youtu.be/yTHo7tMborY?t=324

This is the type of game Astra is making: https://youtu.be/GuO_Eo34C8E?t=348

It's just starting to be capable of making assets in blender / unreal. Given this rate of advancement, what is the state going to be like 4 years from now? It really feels a bit like the "travelling to distant stars" problem, where at some point it's faster to wait for better engines than to leave now. I worry that by the time this gets released, the market is going to be flooded with fully custom AAA games that are hyperniche. 4 years out is a long, long time to wait, and it's a longer time to bet on success / market dynamics.

dr_faustus•9m ago
WARHAMMER 40.000: SPACE MARINE 5 (i guess real studios will crank out two more of those before this one is released...)
bkolobara•8m ago
Starcraft 2 is the only game I still play from time to time. Yes, you can probably make more money making a shooter, but there is a reason Starcraft is such a cultural phenomenon.

It just makes me sad that every decision nowadays is driven by profit and there is just very little courage left to do something else.

FLeXMurphy•3m ago
4chan's /v/ has been slamming Blizzard pretty hard. It is interesting to see but not at all surprising. The current roster of Blizzard leadership is chasing something that alienates their core fanbase (as opposed to core audience), whatever is left of them.

For me, two things:

1) Going to Diablo 5 without even having Diablo in Diablo 4 is strange. I don't know the reasoning behind this. I'm assuming the recent acquisition by Microsoft made them have ot put out a set of new titles and this was one of them. Anything to please the shareholders to prevent themselves from getting canned. I don't know for sure, just a hypothesis.

2) Starcraft's trailer, to me, was WH40K in almost every way. It was uncannily not Starcraft. This is partly because, while Blizzard basically killed Starcraft from inside, Warhammer grew massively and now has a presence across many game genres (and table top of course). In a lot of cases, franchises such as Dawn of War, Space Marine, and so on and so forth. WH40K took the gamers "back" from SC, in a sense, since Starcraft and Warcraft cribbed too much from WH early on anyway.

It is very strange to see Starcraft lean into a competitor like this rather than stand on their own with the character and narrative development they have established. The trailer was very off-putting in it's tone and somewhat uninteresting. At the very least WH40K has a grimdark vibe with it's whole "there is only war" attitude. Starcraft never had that as part of its cachet.

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