The game is a little trivial but thought it was a cool showcase, you type messages to the guard and they get classified as either friendly, bribe, threats, etc.
I've been playing a lot with Jev use-cases since it came out and then learned about fine-tuning my own models.
The way I went about it was just using Jev first via a proxy to record my calls and store them as my own training data to make running training easier. I built a whole oss platform around doing that with models (of various sizes) https://github.com/doppsh/dopp.
Would love to hear any feedback / discuss more on either that whole training process or the game itself.
Also I did get a ton of help from Opus doing all this, so some things might be a little rough around some edges but plenty of human time has been put in too. Very welcoming of any feedback/criticism