What’s the issue they have with South Africa?
borderline murderous eyetwitch
This feels like a strange argument given site we are on. "Why are applications so slow and bloated these days" has been a pretty constant complaint around here for many, many years.
How are you twisting more efficient software into a bad thing?
Epic could have benchmarked their beta client against the Steam beta client which would have shown this.
With that said, I tested it right now and Steam takes about 2 seconds to restore from tray and 10-15 for cold boot. The new Epic launcher is around 0.5 and 5 like the article mentioned. Maybe it's still in A/B testing or something.
You can't really avoid a long running process for a game launcher though. It's just how they work, you need to keep track of play time and respond to any API calls from the game. But it could be a native background daemon instead of two Steam Web Helpers.
I disagree. I get that steam has useful features I want while in-game (e.g. invite a friend to play), but there's no reason it couldn't just run this launcher only when a steam game is running and immediately exit once it's done.
Also, I think a lot of people forget how small well written software can be -- we're talking like single or double digit megabytes. Heck there's a whole linux distro that's under 20mb.
That's not even getting to some of the "missing" features.
No Community marketplace for in-game items
No Direct player-to-player item trading
No Digital trading cards, levelling, and points shop
I hope more application developers "forget" to add these features.
Anyway, what are useful features of Steam:
- their dedication to getting Windows games running on Linux (to see off the existential threat Microsoft poses to them, but nonetheless greatly appreciated)
- community forums / screenshots / artwork / guides etc. for every product. Very useful if the game vendor doesn't have its own, and most game vendors don't
- that Steam Sales encourage vendors to offer games at much more reasonable prices (e.g. a few pounds/dollars/etc.) for what is effectively a license, revocable at any time, not a real purchase. £60? Ha ha fuck off, I'm waiting for the sale when it's £5
- also, as far as I've seen, every game distributed can still be downloaded today. People may complain that publishers update a title e.g. to remove licensed music 10 years later... but you can still download the old version with some trickery. And I've never seen Steam actively remove downloads for existing customers, I've only seen games removed from the store so no future customers
- pirates have found that most games, if their only DRM is Steamworks, are incredibly easy to crack. I am very glad Steam has convinced most publishers to use that alone and nothing worse, and I curse publishers who insist on their own DRM, their own launcher, etc. If Valve goes tits-up, I have a lot of confidence most of peoples libraries will still be playable with a little bit of cracking.
There are other useful features, even if Valve is getting rich and fat off selling gambling and day-trading to teenagers.
It is a simple shell for launching already downloaded apps. This is disgrace and nothing to boast about, especially considering Valve takes 30% cut of basically PC gaming marked for making it.
Again, one may argue how useful all of this is, but it is there, and most users likely have the app on a OS startup anyway.
Optimizing a project with AI is one of the most trivial things you can do with AI.
I also wouldn't buy it for a second that Valve engineers aren't using AI, especially for something as trivial as "hey claude rank the top causes of slow startup" -> "oh okay now fix". The most I'd grant is that everyone uses AI secretly as a sort of dark forest problem.
Once I had a good benchmark script, Opus 4.8 or whatever made my terminal app faster with less memory than ghostty and kitty. It's not even interesting.
Steam client was always fast, majority of load time is (and forever will be) network speed.
Things nobody has said since like 2005? A faster startup is certainly appreciated, but steam's 10 second cold launch time is hardly a big deal. Especially when everyone just leaves it running anyway. There's far more significant aspects like memory usage, game library, and general features.
When I hear about a game on social media I often want to add it to a wishlist on Steam but I dread opening the app because I know it will take forever to open on MacOS.
I don't mind a game launcher taking time, but the store is a part of that which makes it annoying I avoid the native app for that reason.
In the web world and 7-10 seconds for a pageload is forever. Same with mobile, if you tapped an app icon and it loaded that slow it would never be tolerated.
Given that its primary purposes are to start video games that take anywhere from five to thirty+ seconds to start and to download video games and their patches which range in size between many hundreds of MBs to a hundred+ GBs, the client taking roughly ten seconds to start is no problem.
Optimize where it makes sense, yanno? I'd much rather have to "deal with" the Steam client taking ten seconds to start than to have to deal with the Epic Games Launcher's download rate being limited to 100->150 mbit/s. [0]
[0] Last I checked on this was a few years ago -like twelve months after Sea Of Thieves stopped being widely popular- so it may have improved. The absurdly slow download speeds [1] are one of the bigger reasons why I stopped using EGS.
[1] Sure, many people don't have connections any faster than that. I do. Steam saturates it, and -at the time- EGS absolutely did not and occupied 100% of one logical CPU while failing to do so.
I could go on. Its still the only store with acceptable linux experience sadly.
It only looks good if you compare it to the Epic client, which somehow manages to be much worse.
I’m curious what issues you have run into that you consider it terrible?
Imo it's just the only way to write software now. Opus 5.5 is better at coding than humans. Human code is slop.
I feel like human code is on a wide quality spectrum. The best human code is way better than what Opus 5.5 can do. But the average code, I'm not so sure.
It’s less nice when your web app launches that other service only when the other Tailscale node is up, because the agent interpreted your prompt as a hard access rule.
An experienced dev with Claude is better than either of them alone but you can't just point your agent at a repo and expect good results. And when people talk about vibe coding that's usually what they mean.
I'm not saying you have to be grateful to the millions of people whose work the AI you use was trained on, but why shit on them...
Fundamentally Valve has built up a lot of trust with the gaming community, and other than microtransactions and gambling, I think it's very fair to say they've been a net good for both the PC gaming community; as well as the ecosystem.
Proton is a great example.
goatking•41m ago