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Valve Responds to Developers Fearing AI Slop and Clones

https://www.invenglobal.com/articles/27761/valve-responds-to-developers-fearing-ai-slop-and-clones
26•HelloUsername•1h ago

Comments

jjcm•26m ago
It's a very Valve answer, and it's likely the correct one. It feels very similar to their stance on piracy - it's a service problem. If you make the experience good enough people wont do it.

I actually think the games with the best communities are going to see an increase of play time, not a decrease, especially games with mod support or custom games. I had an international flight a week ago and I felt like playing CIV, so I had Claude make me a mod for it before I took off. It built a full new civ, new tile improvements, technologies, and 3d models, and it worked great.

sevenzero•17m ago
The quality of games became so bad that I sit in front of the steam shop for an hour almost on a daily basis, scrolling through the catalog without finding anything I want to play...

I find myself going back to titles that are over 10 years old over and over again. Every new game I've bought in the recent years I have regretted buying shortly after.

Given I am not a story based gamer, but a gameplay focused one, I just see no true innovation anymore. I mostly play Indie games now, but even those are rarely anything special now. Back to Terraria I guess...

maxbond•25m ago
This isn't much of a response, what they said amounts to that you should work harder to cultivate a community that you can then funnel into their platform. "Launching isn't the finish line" is obviously true but what has been happening is that people are sniped before launch based on their demo and marketing material, so it's not all that relevant.

Valve ought to be funding lawsuits against these bootleggers. Steam can only exist if indie developers feel confident they can publish there. It's as much a threat to them as anyone else, and indie studios can figure out for themselves they need to market harder but can't necessarily embark on a lawsuit.

FLeXMurphy•4m ago
Valve doesn't have a case here to bring. It is not their legal fight to begin with.
add-sub-mul-div•3m ago
It seemed to me like they're hedging until they know which side is more profitable to support. We don't know yet if slop will be widely embraced by consumers. Valve will be happy to profit from AI if it takes over from real developers.
yomismoaqui•25m ago
Arguably some mass market AAA games already were slop.

In a future with millions of games released every day discoverability or curation of the great games will be really important (even more than it is now).

So marketing wins again, I guess.

virgil_disgr4ce•22m ago
I can't figure out the sentiment of your comment. Are you trying to say marketing should not be necessary for some reason?
yomismoaqui•13m ago
The contrary, marketing was already important on Steam since the indie boom of some years ago. Now it's something you cannot escape if you want to earn money from indie games.
sevenzero•16m ago
I fear it'll be a slop market just like the Google Play Store. Yes there are millions of games, none of which are good.
yomismoaqui•8m ago
True, even some orders of magnitude larger.

I'm hopeful that the jewels will rise to the top on their own merits, but with millions of games released every day it's gonna be difficult.

Maybe I'm a romantic but I hope there are some genius game designers in the world that now can release their dream games with the help of AI.

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