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Automate the setup and configuration of your Windows development environment

https://github.com/microsoft/WindowsDeveloperConfig/
1•gjvc•2m ago•0 comments

Anthropic: Scaling Misuse Detection with Self-Assessment of Chats

https://twitter.com/AnthropicAI/status/2115871889549865429
3•cft•6m ago•0 comments

Anthropic blocks users for anything touching training larger models

https://twitter.com/jiahaoshao1/status/2116475922190922088
4•pretext•6m ago•0 comments

Hackers broke into four of Canada's top law firms

https://www.theglobeandmail.com/business/article-law-firms-hackers-how-did-it-happen-client-files...
2•Teever•7m ago•0 comments

Expert Knowledge and the Conditions of Its Validity: The Limits of Judgment

https://medium.com/@smoking2man/expert-knowledge-and-the-conditions-of-its-validity-the-limits-of...
1•Aldus551•10m ago•0 comments

Clean-room back end for the official Firebase SDK

https://github.com/arumadev/aruma
1•osama200•10m ago•1 comments

Video on scroll: why scrubbing an MP4 stutters (and what to do instead)

https://beta.scrollsequence.com/blog/video-on-scroll-why-scrubbing-stutters-mp4-vs-image-sequence
1•hellofromalki•12m ago•0 comments

Retrospective: Running a Minimal Homelab Whilst Living with the In-Laws

https://dickingwithdocker.com/posts/minimal-homelab-a-retrospective/
2•glitchcrab•13m ago•0 comments

UPlayer – MPEG-DASH playback using native AVPlayer

https://github.com/MaximKomlev/UPlayer
1•maxkomleu•14m ago•0 comments

Tangled, hire a front-end accessibility expert

https://dbushell.com/2026/11/01/tangled-accessibility/
1•Destiner•14m ago•0 comments

Show HN: Castov – Open-source dev tools and AI secret shield with zero telemetry

https://castov.com
1•castov•15m ago•0 comments

Fifty Years of the Selfish Gene

https://www.theguardian.com/commentisfree/2026/oct/30/the-guardian-view-on-50-years-of-the-selfis...
2•bloak•17m ago•0 comments

OpenCiv3 Dutch 2 now available

https://forums.civfanatics.com/threads/release-openciv3-dutch-2-now-available.705287/
1•Alpi•20m ago•1 comments

Cisco gives engineer unlimited AI tokens to rewrite company's legacy code

https://www.tomshardware.com/tech-industry/big-tech/cisco-gives-27-year-old-engineer-unlimited-ai...
1•runwithdata•21m ago•0 comments

How wise do our mentors need to be?

https://www.autodidacts.io/how-wise-do-our-mentors-need-to-be/
2•Curiositry•24m ago•0 comments

Half-Life – Nintendo 64 Port [video]

https://www.youtube.com/watch?v=jcmNEaTzHOU
1•usernameis42•25m ago•1 comments

Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)

https://epoyraz.github.io/nes-contra-us/
2•tevlon•27m ago•0 comments

Show HN: [Pulse] Thanks to C, I have a project with which I am happy

1•xerrs•28m ago•0 comments

Inference engine in game scripting language using macros

https://dasllama.io/articles/2026-10-28-the-need-for-speed.html
2•BorisTheOptimiz•28m ago•0 comments

TCP Use-After-Free: CVE-2026-98432 / CVSS 9.8

https://atlasum.net/blog/cve-2026-98432-linux-ipv4-tcp-uaf
6•oger•29m ago•1 comments

Good and Bad Procrastination (2005)

https://paulgraham.com/procrastination.html
1•7777777phil•31m ago•0 comments

Electrification Could Cut Global Energy Use in Half

https://fullycharged.show/podcasts/podcast-361-why-electrification-could-cut-global-energy-use-in...
3•toomuchtodo•32m ago•1 comments

Create an Account [Satire/Game]

https://maurycyz.com/fun/account.html
2•Curiositry•35m ago•0 comments

The Duty of a Scholar

https://www.daemonology.net/blog/2026-10-31-The-Duty-of-a-Scholar.html
22•gslin•38m ago•3 comments

Control legacy Fender Mustang amps from the browser via WebHID

https://jorik.dev/refuse/
1•jtangelder•38m ago•1 comments

2.5 hrs of makeup: Japan teen struggles with social media beauty standards

https://mainichi.jp/english/articles/20261029/p2a/00m/0na/004000c
5•giuliomagnifico•39m ago•1 comments

Free Invoice Generator Online

https://gccinvoice.com/free-invoice-generator
3•yourmahbub•39m ago•1 comments

Hurry Curry – FOSS multiplayer cooking simulation game

https://hurrycurry.org/
1•basilikum•40m ago•0 comments

Writing Windows Applications in x64 Assembly in 2026

https://medium.com/@stefan_15505/writing-windows-applications-in-x64-assembly-in-2026-5ef2aff293cd
2•hofmann-dev•43m ago•0 comments

Tld.wiki – The wiki for Top-level Domains

https://tld.wiki
2•slithering•45m ago•2 comments
Open in hackernews

GPT-5.6 Sol can beat Factorio on peaceful mode

https://ryanmadden.net/gpt-56-beats-factorio/
41•ryanmadden•55m ago

Comments

mwt•28m ago
> The rocket launch was only achieved through significant ‘manual’ effort on Sol’s part as it papered over its late-game failures to connect certain production systems by repeatedly ferrying supplies between areas of the factory.

Robots: they're just like us!

8note•3m ago
i think its more of an effect of factorio's hidden information.

youre not really sure how to set up some of the logistics/how much of what you will need where ahead of time

VoidWhisperer•23m ago
Factorio is a much easier game without the bugs being a pain in the arse as you expand - i wonder how Sol would handle the bugs
numlock86•17m ago
That was exactly my thought when reading the headline, before even looking into the article. Sure it's still somewhat complex to get to a rocket launch, but without the biters where is the challenge, other than complexity? It's like a big excel sheet with conveyor belts, pipes and electricity poles at that point only.
ang_cire•14m ago
> where is the challenge, other than complexity

Patience, for one. I reach a point where I'm looking at a mess of coal-fed sorters that need a complete rip-and-replace with electric ones, and that's usually the point where I close the game and go back to something easier like Kenshi.

richwater•10m ago
I know it's a pipe dream, but these kinds of games (Factorio, Satisfactory, etc) would all benefit from sort of brain-game interface where I could just think about what I wanted to do.

The tedium and repetition is really what kills the enjoyment for me. The problem solving, planning, forethought, etc are super fun but it's killed by the former.

roncesvalles•5m ago
It's basically programming with really bad ergonomics. I'm a programmer by profession and I was immediately frustrated by Factorio because I realized I'd rather just write code and build a project because it would scratch the exact same itch while actually being useful.
cjbgkagh•2m ago
Factorio rewards the players progression through the game by taking away points of pain. The helper bots being a key transition. Without that pain there would be no reward. The fact that refactoring is expensive in time and complexity is what makes it realistic - it makes the earlier decisions important and consequential.

You can always enter creative mode and make whatever changes you want in the game instantly, but in my experience that does make it less fun.

Vetch•6m ago
chrisfosterelli•5m ago
The biggest thing the bugs introduce from an LLMs perspective is a necessity for realtime response. Without them, the LLM can take as long as it wants to decide and do its next operation on the factory. With them, not responding fast enough results in death (particularly early game where a lot of biter combat is player driven). I presume it doesn't do great at this.
dfedbeef•17m ago
Good to know it's good at something, I suppose? Sol seems like it always just wastes my time and writes terrible code.
mickeyp•17m ago
Watching AI play games is fun, but I can't wait for someone to crack having small LLMs in games to enrich them in useful and interesting ways.
direwolf20•10m ago
SS13 but the ship's AI is actually an AI instead of a player in disguise
jbm•8m ago
I have been playing with this. Having tiny models provide more contextual information when an NPC speaks is cool but the "small enough" models tend to go off the rails.

It's fun if you have a handful of people playing, but it would quickly go towards negative reviews if you tried to sell it.

Buttons840•6m ago
I hope to experiment with using classic tabular reinforcement learning in game AI one day. Imagine a framework that makes setting up small Q-learning tables easy, and you can just sprinkle dozens of Q-learning algorithms throughout your traditional AI scripting.

These old basic algorithms often have mathematical proofs that they will converge to optimal behavior, and they do so fairly quickly. Turning the complex world of the game into a Q-table would require some creativity and judgement, but is not that hard I think.

In the end we would have a controllable AI that actually does adapt. That's my hope anyway.

Vetch•2m ago
With the aid of SOTA LLMs, you can encode specialist intelligence into computer programs without going through the roundabout route of training small LLMs. And even when you do go the route of ML, it doesn't necessarily have to be an LLM or even a Neural network.
ang_cire•17m ago
Another thing AI can do that I can't...
CSMastermind•13m ago
I tried a few recently on Civ 6 Deity, and they all lose pretty quickly.
kyle_grove•8m ago
Sounds like an experiment I'd like to give a try--what integration layer did you use to get LLMs to control the civ?
Kotlopou•4m ago
To be fair, Deity on Civ games is brutal. I'd be interested in where the cutoff is.
kanemcgrath•7m ago
It is weird and almost alien how AI designs factories. When Claude announced Fable 5 they also did a Factorio demo that was the same kind of designs and a lot of hand feeding and direct insertion. In some sense it proves to me that llms are not just copying and are actually creating a bespoke solution. But I honestly expected more from frontier models
bosshawg•5m ago
interesting artifact of over investment and subsidies of AI and datacenters
artninja1988•2m ago
Who determines "over investment"
fasterik•2m ago
It doesn't seem to understand the core mechanic of Factorio, which is putting outputs onto belts and routing them to other inputs. It does this in a few places, but for the most part everything it put into chests and moved around by the player.
The more interesting challenge is the one you eliminated, complexity, in getting efficient logistics and arrangements. Dyson Sphere Program (until late in its existence) and Satisfactory don't have waves of enemies attacking your bases but remain challenging and a satisfying puzzle. I remember I used a constraint solver to help me optimize some late game recipes for Satisfactory.