Patience, for one. I reach a point where I'm looking at a mess of coal-fed sorters that need a complete rip-and-replace with electric ones, and that's usually the point where I close the game and go back to something easier like Kenshi.
The tedium and repetition is really what kills the enjoyment for me. The problem solving, planning, forethought, etc are super fun but it's killed by the former.
You can always enter creative mode and make whatever changes you want in the game instantly, but in my experience that does make it less fun.
It's fun if you have a handful of people playing, but it would quickly go towards negative reviews if you tried to sell it.
These old basic algorithms often have mathematical proofs that they will converge to optimal behavior, and they do so fairly quickly. Turning the complex world of the game into a Q-table would require some creativity and judgement, but is not that hard I think.
In the end we would have a controllable AI that actually does adapt. That's my hope anyway.
mwt•28m ago
Robots: they're just like us!
8note•3m ago
youre not really sure how to set up some of the logistics/how much of what you will need where ahead of time