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How reliable are confidence scores from language models?

https://www.davidhartel.com/blog/llm-confidence
1•dadadavid•30s ago•0 comments

Nvidia tells data center operators to limit business to Chinese customers

https://www.tomshardware.com/tech-industry/data-centers/nvidia-tells-data-center-operators-to-lim...
2•stevefan1999•1m ago•0 comments

Would you believe it's jank? – Jeaye Wilkerson (Clojure/Conj 2026) [video]

https://www.youtube.com/watch?v=tHgApFhevrQ
1•bwidlar•1m ago•0 comments

Does your application need local data or faster Postgres?

https://clickhouse.com/blog/does-your-application-need-local-data-or-faster-postgres
1•lio_db•1m ago•0 comments

Documenting System Uptime in Linux

https://www.redhat.com/en/blog/system-uptime-linux
1•gregsadetsky•2m ago•0 comments

Algorithms for One

https://davidgasquez.com/algorithms-for-one
1•kalendos•2m ago•0 comments

The Lost Malloc()

https://napcakes.nekoweb.org/posts/malloc/
1•birdculture•2m ago•0 comments

Understanding Org's LaTeX Previews

https://karthinks.com/software/understanding-org-latex-preview/
1•ibobev•2m ago•0 comments

Physicists step closer to the 'Zeptoverse' after 42-year particle search

https://phys.org/news/2026-11-physicists-closer-zeptoverse-year-particle.html
1•toomanyrichies•2m ago•0 comments

A Second Futamura Projection

https://blog.veitheller.de/A_Second_Futamura_Projection.html
1•ibobev•4m ago•0 comments

The Application Security Weekly Podcast

https://dangerouserrors.com
1•mooreds•4m ago•0 comments

Planning with open variable lists in Gecode

https://zayenz.se/blog/post/open-cp-in-gecode/
1•ibobev•4m ago•0 comments

How did we end up with Frontier Lab oligopoly rather than a monopoly?

1•bdhe•5m ago•0 comments

Understanding Forward Deployed Engineering

https://www.barry.ooo/posts/fde-culture
1•barrrrald•5m ago•0 comments

Show HN: Slopgrid – create your own AI model benchmarks without code

https://slopgrid.com/
1•klntsky•6m ago•0 comments

Fruitiger Aero Media Player on macOS

https://github.com/xdaedalusx/icarus
1•xdaedalusx•7m ago•1 comments

Show HN: Tmux-restore saves tmux windows and agent sessions across reboots

https://github.com/andrewboldi/tmux-restore
1•boldi•7m ago•0 comments

Postman silently auto-installs AI plugins and attempts to share all API data

https://github.com/postmanlabs/postman-app-support/issues/14370
3•sidgarimella•9m ago•0 comments

China publicly discloses plan for a lunar landing within three years

https://arstechnica.com/space/2026/11/china-releases-timeline-for-lunar-landing-on-the-moon-targe...
2•entryleveljobsc•10m ago•0 comments

Causes of Male Excess Mortality: Insights from Cloistered Populations

https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1728-4457.2003.00647.x
1•ulrischa•10m ago•0 comments

Black October Made Me Switch from Ubuntu to Debian

https://bryananthonio.com/blog/black-october-made-me-switch-from-ubuntu-to-debian/
1•photon_collider•11m ago•0 comments

Tell HN: Sharing recent (terrible) interview experience with Google

3•amir_throwaway•12m ago•0 comments

Railway Accused of Hacking Competitor

https://twitter.com/joshmanders/status/2117458724407415295
3•mellosouls•12m ago•0 comments

Running Dry

https://www.wheresyoured.at/running-dry/
2•crescit_eundo•13m ago•0 comments

Mcdonalds different prices in same state https://mymcdonaldsmenu.com/

1•Franklin_Pete•15m ago•1 comments

A flexible new route to designer materials built from nanoparticles

https://news.mit.edu/2026/flexible-new-route-designer-materials-from-nanoparticles-1102
1•titusblair•15m ago•0 comments

An asteroid's shape influences where a nuclear blast must be aimed to deflect it

https://phys.org/news/2026-11-asteroid-nuclear-blast-aimed-deflect.html
3•PaulHoule•15m ago•0 comments

Show HN: A fast, lightweight U.S. midterm election tracker

https://whoswinningthis.com/
1•willmeyers•15m ago•0 comments

Self Vault – Android password manager that also stores bank details

https://play.google.com/store/apps/details?id=com.nexdhara.password&hl=en_US
1•pushpendraP•15m ago•0 comments

GitHub blocks pull_request_target in public repos Dec 2: how to find and migrate

https://theainewsreport.com/2026-11-03-github-pull-request-target-block-explained.html
1•titusblair•15m ago•0 comments
Open in hackernews

Show HN: Oathshaper – A BioWare Inspired Open RPG Game Engine

https://github.com/oathshaper/oathshaper
1•azurewraith•44m ago
Hey HN!

I’ve been building an open RPG game engine called Oathshaper. It’s current incarnation was created with Godot and inspired by the BioWare classics (Jade Empire, Mass Effect, Knights of the Old Republic, Dragon Age, etc.) The storytelling, voice acting and actions that have consequences in those games have always found a place in my heart.

A few weeks back I was showing my son how each BioWare game had different combat mechanics on a Steam Deck and I was inspired to create Oathshaper to model these mechanisms around a cohesive, voice driven story telling foundation. A short time later we heard the news that the BioWare studio was closing.

The game engine is written in Rust which hooks into Godot

I’ve released it as MIT on GitHub - https://github.com/oathshaper/oathshaper - free for the world to explore and collaborate on. It includes some tooling aimed at educators looking to teach AI/Agentic forward game design. An introductory game design course/offering could let students design their own storyboard implementation with assets as the first project and spend the rest of the curriculum going back and learning how each part of the asset/content creation pipeline actually works.

The GitHub release includes “Lantern Quay” a playable demo for Windows, Mac and Linux which lets you choose one of three combat style demonstrations:

* Command - A Knights of the Old Republic inspired system where you give queued orders

* Flow - A Jade Empire inspired system where combat flows naturally within a chosen style

* Vanguard - A Mass Effect inspired system where you run a squad in a third-person shooter type scenario

Here is a demo video highlighting the three styles and the story telling mode: https://www.youtube.com/watch?v=it2bQDUMk3k

Downloadable demos here: https://github.com/oathshaper/oathshaper/releases

Feedback is encouraged and welcome!

Comments

azurewraith•17m ago
Hey HN!

I’ve been building an open RPG game engine called Oathshaper. It’s current incarnation was created with Godot and inspired by the BioWare classics (Jade Empire, Mass Effect, Knights of the Old Republic, Dragon Age, etc.) The storytelling, voice acting and actions that have consequences in those games have always found a place in my heart.

A few weeks back I was showing my son how each BioWare game had different combat mechanics on a Steam Deck and I was inspired to create Oathshaper to model these mechanisms around a cohesive, voice driven story telling foundation. A short time later we heard the news that the BioWare studio was closing.

The game engine is written in Rust which hooks into Godot

I’ve released it as MIT on GitHub - https://github.com/oathshaper/oathshaper - free for the world to explore and collaborate on. It includes some tooling aimed at educators looking to teach AI/Agentic forward game design. An introductory game design course/offering could let students design their own storyboard implementation with assets as the first project and spend the rest of the curriculum going back and learning how each part of the asset/content creation pipeline actually works.

The GitHub release includes “Lantern Quay” a playable demo for Windows, Mac and Linux which lets you choose one of three combat style demonstrations:

* Command - A Knights of the Old Republic inspired system where you give queued orders

* Flow - A Jade Empire inspired system where combat flows naturally within a chosen style

* Vanguard - A Mass Effect inspired system where you run a squad in a third-person shooter type scenario

Here is a demo video highlighting the three styles and the story telling mode: https://www.youtube.com/watch?v=it2bQDUMk3k

Downloadable demos here: https://github.com/oathshaper/oathshaper/releases

Feedback is encouraged and welcome!