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Shipping JPEG XL in Chrome

https://developer.chrome.com/blog/jpeg-xl-in-chrome
255•AshleysBrain•3h ago•132 comments

SynthID Detector

https://synthid.com/
32•ilreb•48m ago•17 comments

Google Playground

https://labs.google/playground
35•trollied•1h ago•16 comments

A font recreated from photographs of classic Commodore 64 keycaps

https://github.com/szabadkai/c64-keyboard-font/
235•sohkamyung•5h ago•42 comments

Nobel Prize in Chemistry 2026 to Henri B. Kagan and Kenso Soai

https://www.nobelprize.org/prizes/chemistry/2026/press-release/
174•sasvari•5h ago•24 comments

Show HN: A walkable 3D art history museum built from Wikipedia

https://artmuseum.artfrompixels.com/
41•jasontr•2h ago•14 comments

Write Like It's 1866: LLMs Relearn Telegraphese

https://fiveminutesforward.com/post/2026-10-04-telegraph-test/
45•Theory42•3h ago•34 comments

AI-assisted proof of optimal packing for 11 squares

https://github.com/Queuingtheorydotcom/11SquaresFormalized
13•bluepeter•54m ago•7 comments

Sharing AI progress in mathematics

https://openai.com/index/sharing-ai-progress-in-mathematics/
1094•OfficialTurkey•16h ago•1163 comments

Device detection and occupancy monitoring for Airbnb hosts

https://www.minut.com/features/occupancy-monitoring
6•mikeodds•46m ago•15 comments

Rust's derive often implies inline

https://yossarian.net/til/post/rust-s-derive-often-implies-inline/
67•woodruffw•3d ago•9 comments

Mallet Head Angle

http://www.timberframe-tools.com/tools/mallet-head-angle/
23•frogulis•1d ago•3 comments

Show HN: AstroHelm – Use your phone camera to aim a telescope or telephoto lens

https://astrohelm.app/
58•HeavenFox•3d ago•14 comments

Southern Olive Oil

https://ambrook.com/offrange/supply-chain/southern-olive-oil
11•surprisetalk•1d ago•4 comments

Strands Decider 2B: a small, open-source, decision model

https://strandsagents.com/blog/introducing-strands-decider/
239•gmays•13h ago•67 comments

Someone has decompiled the Adobe suite, rebuilt in Rust and released it as OSS

https://bsky.app/profile/jamesomalley.co.uk/post/3mxbl36nkms2q
13•jbredeche•10m ago•2 comments

Google Playground: Create and play custom games

https://blog.google/innovation-and-ai/technology/ai/playground-experimental-gaming-platform/
71•acossta•2h ago•54 comments

How many GPUs is 1M/B/T tokens?

https://cedana.com/resources/tokens-to-gpus/
4•kmavm•20h ago•0 comments

House with 15m underground tunnels for sale for 300k

https://www.readingchronicle.co.uk/news/26612080.house-15m-underground-tunnels-sale-300k/
79•librasteve•2h ago•87 comments

Mistral Large 4

https://mistral.ai/news/mistral-large-4/\
1941•Philpax•1d ago•1159 comments

EmbeddingGemma 2: An open, lightweight multimodal embedding model

https://blog.google/innovation-and-ai/technology/developers-tools/embeddinggemma-2/
387•ilreb•23h ago•39 comments

Show HN: Procinsh – A 3D Linux process inspector

https://github.com/akawashiro/procinsh
9•a_kawashiro•2h ago•2 comments

ESP32-C3 Adblock

https://github.com/M-Abozaid/esp32-c3-adblock
154•jayhoon•13h ago•60 comments

Decisions API is in public beta

https://developers.openai.com/api/docs/guides/decisions
366•chiefstorm•18h ago•209 comments

Tell HN: GitHub refuses to remove cracked copies of my software after a month

420•IvanK_net•20h ago•222 comments

What is Codemode

https://lucumr.pocoo.org/2026/10/6/codemode/
130•Tomte•1d ago•58 comments

Gallery of Processor Cache Effects (2010)

https://igoro.com/archive/gallery-of-processor-cache-effects/
38•porridgeraisin•2d ago•4 comments

The cost of lies: A Mineserver story

https://www.jeremyreimer.com/rockets-item.lsp?f=true&p=272
157•luu•3d ago•68 comments

Shaders, WebGPU Components for React, Vue, Svelte, Solid, JavaScript and Framer

https://github.com/shader-effects-inc/shaders
57•jinqueeny•9h ago•27 comments

Show HN: NanoMuse – An open-source AI agent for your phone and computer

https://github.com/nano-muse/nanoMuse
48•ilreb•11h ago•10 comments
Open in hackernews

Llasa: Llama-Based Speech Synthesis

https://llasatts.github.io/llasatts/
168•CalmStorm•1y ago

Comments

CalmStorm•1y ago
LLaSA is a simple framework for speech synthesis that employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align with standard LLMs such as LLaMA.
WastedCucumber•1y ago
Probably the title should have the correct capitalization then. Cause I was fully expecting a speech synthesis tool that sounded like llamas talking human language and now I'm bummed out!
StevenNunez•1y ago
I can't wait see this integrated into Open WebUI! These sound amazing.
gapeleon•1y ago
You can run an openai-compatible endpoint and point open-webui at it if you want this. I had to add a function to filter out markdown lists, code, etc as the model was choking on them.
mring33621•1y ago
the long 'uuuuhhhhhhh' from some of the lesser models is killing me.
jszymborski•1y ago
based on the samples, it really seams like anything smaller than 3B is pretty useless.
hadlock•1y ago
If you're doing a home lab voice assistant 1B is nice, because on a 12gb gpu you can run a moderately competent 7b LLM and two 1b models; 1 for speech to text and also text to speech, plus some for the wake word monitor. Maybe in a couple of years we can combine all this into a single ~8b model that runs efficiently on 12gb gpu. Nvidia doesn't seem very incentivized right now to sell consumer GPUs that can run all this on a single consumer grade chip when they're making so much money selling commercial grade 48gb cards.
Dlemo•1y ago
Hui for the activation word?

Shouldn't there be some hardware module be available similar to how Alexa, Siri and Google do it?

Whith a ring buffer detection the word without recording everything?

gapeleon•1y ago
This finetune seems pretty stable (1b llasa) https://huggingface.co/spaces/HKUST-Audio/Llasa-1B-multi-spe...

1B is actually huge for a TTS model. Here's an 82m model with probably the most stable/coherent output of all the open weights tts models I've tested: https://huggingface.co/spaces/hexgrad/Kokoro-TTS

But if you mean zero-shot cloning, yeah they all seem to have those slurred speech artefacts from time to time.

dheera•1y ago
> employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align

I really wish when new models were released that they would draw a diagram of all the layers and the tensor input and output sizes at each layer, with zoom in/out capabilities if needed using D3.js or whatever visualization framework if needed. Every single layer should be on there with its input and output sizes.

These one-sentence descriptions, and approximate block diagrams with arrows pointing at each other are never enough to understand how something is actually implemented.

exe34•1y ago
Sounds like a solid SaaS business plan!
dr_kiszonka•1y ago
That might be intentional.
imtringued•1y ago
This already exists in Transformer Lab and ONNX (not recommended for transformers).

You can also build a custom version of llama.cpp that writes out the ggml compute graph. What's irritating is that hugging face didn't add it to their GGUF file viewer.

dheera•1y ago
Oh, sure, for the well-known models that are already on there.

I just wish that new research would always spell it out in full instead of these silly block diagrams labelled with just e.g. "Cross Attention" and not the exact parameters, number of heads, layer sizes, etc.

Also some of these diagrams use a + for concatenation and some use it for addition, that's another headache to figure out, having layer sizes would make it clear.

ks2048•1y ago
Odd that the page doesn't seem to link to either,

paper: https://arxiv.org/abs/2502.04128

github: https://github.com/zhenye234/LLaSA_training

thot_experiment•1y ago
Interesting that there isn't a mention of Orpheus as prior art either since it's the exact same thing.

(https://github.com/canopyai/Orpheus-TTS)

gapeleon•1y ago
> Interesting that there isn't a mention of Orpheus as prior art either

Llasa-3b (https://huggingface.co/HKUSTAudio/Llasa-3B) came out before Orpheus (https://huggingface.co/canopylabs/orpheus-3b-0.1-ft).

> it's the exact same thing.

They're very similar, but they're not the exact same thing.

Llasa uses xcodec2, a much simpler, lossless 16khz wav codec. This makes it superior for one-shot voice cloning.

Orpheus' 24khz snac codec is lossy which makes it difficult to use for zero-shot cloning as the reference audio gets degraded during tokenization. You can test this here: https://huggingface.co/spaces/Gapeleon/snac_test

But when finetuned on 50+ audio samples, it produces much cleaner 24khz audio than Llasa, and the snac model is much easier to run on consumer hardware than xcodec2 (87t/s for realtime speech, which can be achieved on an RTX3080 for example)

nialv7•1y ago
the mispronunciation of 行 and 行 in the Chinese sample is killing me too XD
oezi•1y ago
Do you happen to know why Orpheus and Llasa use Finetuning for voice cloning?

Zonos uses 128-float embeddings for voices and it seems so much nicer. Because you can just mix and match voices without changing the model.

thot_experiment•1y ago
No, you just condition it with text-voice token pairs and then when conditioning further inference w/ text the voice tokens tend to match the pairs further up in the context.
oezi•1y ago
Isn't xcodec2 also lossy? I thought it is also just another neural codec (50 tok/s, single codebook).

What are people using to upsampling back to 44,1 or 48 khz? Anything fancy?

woodson•1y ago
They’re both lossy. They use a VAE-VQ type architecture trained with a combination of losses/discriminators. The differences are mainly the encoder/decoder architecture, the type of bottleneck quantization (RVQ, FSQ, etc.) and of course the training data.